EP3 Act One Hand-off

Rider Chaos EP3 · Seedance 2.5 hand-off

Cold open to the bedroom corruption (scenes 01-07)

One card per generation unit. Upload the files in the order shown (the previz clip is @video1, then the sheets and plates as @image1, @image2 …, then any audio), paste the whole prompt, and set Seedance 2.5 reference-to-video to the length shown, 21:9, 1080p. The previz decides camera, blocking and timing; the sheets and plates decide how everyone and everything looks.

GEN01

Cold open, festival ruins: SH001-SH003

Scene 01 · 3 shots (SH001 SH002 SH003) · cut length 9.00 s · generate 9 s, 21:9, 1080p · audio off: no dialogue in this unit; the engine, the KLANG and the chik... chik... are laid in post on the exact frames

previz_clean.mp4 · 9 s · 0.7 MB · upload as @video1

The generation

9 s · previz-driven

  1. @video1Colour-coded 3D blocking previz (clean, no labels): camera, framing, blocking, timing. Upload as @video1.
  2. @image1CH05: Jiji character sheet (yellow leather moto jacket and trousers, black wayfarers)
  3. @image2CH05f: Jiji face close-up (identity) (crop)
  4. @image3P16: GG's black-and-gold sport bike sheet
  5. @image4LOC01: festival ruins plate, overcast day (location plate)

Prompt · 3,277 characters

@video1 controls only the camera path, camera speed, lens feel, the blocking (where each figure stands, moves and faces) and the timing of every action. Keep the cuts exactly where @video1 cuts (3.0 s and 6.5 s). Do not copy from @video1: the block-shaped figures, flat colours, eye dots, the primitive box props, the grey low-poly set, or any marker. They are placeholders.

The blue block figure is Jiji, @image1, with his face exactly as @image2: yellow leather moto jacket and trousers, red hex GG emblem on his left chest, black wayfarers worn the whole unit, white sneakers with red heel and toe. The black-and-gold block vehicle is his sport bike @image3, an empty gold hex badge on it. The place is @image4: a dead music-festival ground of wet grey mud. The large grey box with the tall posts at frame right is the half-collapsed truss stage with a torn blank roundel on its front truss; the low tan boxes behind the bike are flattened tents and thatched stalls; thin posts are string-light poles; small boxes are cones and pallets. The ONE black box in front of the stage's left corner is a face-down black speaker cabinet (only one, never duplicate it). The dark strip behind the front wheel is the mud furrow the wheel ploughs.

Beats (output time):
0.0-3.0 s, extreme wide, locked off: the bike noses in at the frame-left edge at walking pace, about 3 m/s, front wheel ploughing mud, and brakes to a stop on the left third at 2.2 s; he stays seated, both boots come down into the mud at 2.3 s; hold, engine idling, canvas flapping. He looks ahead, frame right, toward the stage.
3.0-6.5 s, over his right shoulder, locked off: his right hand reaches down and kills the engine at 3.4 s; at 4.0 s a metal KLANG behind the stage and his whole body freezes, hand still on the switch; 4.3-4.9 s only his head turns up and to frame right toward the stage truss. Rack focus from his shoulder to the stage over 4.6-5.6 s, ease in and out; hold on the sharp stage to 6.5 s. Real over-the-shoulder size: his shoulder and the back of his head soft at frame left, smaller than the block head in @video1.
6.5-9.0 s, medium wide, the camera trucks left to right with him at walking speed and eases to a stop by 8.2 s: he walks fast and low toward the sound, eyes on the cabinet, never checking behind him; he reaches the cabinet's left end at 8.0 s, squats and hooks both hands under its near-left corner at 8.2 s, and heaves at 8.5 s: the cabinet scrapes through the mud, pivoting on its right end so its left end swings toward the lens and its lip lifts; whatever lay under it stays hidden behind the lip. No violet light anywhere in this unit.

Acting: mourning, not swagger. He hunts the sound by ear; the freeze is listening for a second hit; the walk is fast, low and focused.

Keep every face and costume identical to its sheet for the whole clip. Overcast 6000-6500K sky, soft key from frame left at 2:1, wet grey mud, no hard shadows (dead festival ground after a storm). Photoreal live-action tokusatsu, real actors and practical suits, 21:9 anamorphic framing, fine film grain. No on-screen text, subtitles, logos or watermarks.

Plate note: festival tents stand only on the left of the stage; the single speaker cabinet lies at the stage's left corner, as in @video1.

GEN02

Cold open, festival ruins: SH004-SH006

Scene 01 · 3 shots (SH004 SH005 SH006) · cut length 9.00 s · generate 9 s, 21:9, 1080p · audio on: D01 'masaka...' is spoken on-face (route A) with @audio1 as the voice reference; keep ambience low

previz_clean.mp4 · 9 s · 1.0 MB · upload as @video1

The generation

9 s · previz-driven

  1. @video1Colour-coded 3D blocking previz (clean, no labels): camera, framing, blocking, timing. Upload as @video1.
  2. @image1CH05: Jiji character sheet (yellow leather moto jacket, black wayfarers)
  3. @image2P11: torn yellow fan banner printed with Jiji's face (no lettering) (sheet)
  4. @image3V03: violet pulse effect sheet (soft glow through cloth / in lenses)
  5. @image4LOC01: festival ruins plate, overcast day (location plate)
  6. WAV@audio1voice reference for D01 (audio upload, @audio1): assets/audio/voices/jiji_ref_v2.wav

Prompt · 3,446 characters

@video1 controls only the camera path, camera speed, lens feel, the blocking (where each figure stands, moves and faces) and the timing of every action. Keep the cuts exactly where @video1 cuts (4.0 s and 6.5 s). Do not copy from @video1: the block-shaped figures, flat colours, eye dots, the primitive box props, the grey low-poly set, or any marker. They are placeholders.

The blue block figure is Jiji, @image1: yellow leather moto jacket and trousers, red hex GG emblem on his left chest, black wayfarers. The black band across his eyes is his sunglasses; the thinner black band under his eyes later is the same sunglasses pushed down to the tip of his nose. The yellow box on the mud is the torn fan banner @image2, printed edge to edge with his own singing face, a diagonal rip in one corner, three grommets, mud, no lettering. The black box at the frame edge is the face-down speaker cabinet he dragged aside. The place is @image4 (dead festival ground, wet mud, a ruined truss stage soft behind him). The small pale-lilac squares are a violet light: in his lenses, through the banner, and at his jacket zip. He is standing on the far side of the hole he uncovered behind the cabinet, facing the open field.

The violet light looks like @image3: a soft round violet glow from below whose source is never seen, slow as a heartbeat: one pulse every 1.1 s (0.25 s rise, 0.6 s decay), peaks at 0.3, 1.4, 2.5, 3.6, 4.7, 5.8, 6.9 and 8.0 s, the phase continuous across the cuts. Never more than one soft swell per second; no flashing.

Beats (output time):
0.0-4.0 s, close-up from slightly low, locked off: he stands bent a little at the waist over the hole, face three-quarter toward frame right and down; the pulse rises in both lenses from below. 1.85 s his right hand rises; 2.15 s his index finger hooks the bridge; 2.2-2.42 s he draws the sunglasses down to the tip of his nose, eyes revealed, wide and still on the hole; the hand drops clear by 2.65 s. 2.7-3.4 s he says 'まさか…' (D01) quietly, to the thing, in Japanese, lips in sync with @audio1's voice. 3.6 s a pulse peak lights his bare eyes from below.
4.0-6.5 s, high-angle insert, locked off, 60 degrees down onto the mud: no face in frame; his two hands come in from frame top and lay the banner over the glowing thing, fold the left edge over at 4.6 s, the right edge at 5.2 s, and yank the bundle tight at 5.8 s; violet light bleeds through the polyester on each pulse; mud on his fingers.
6.5-9.0 s, medium shot, locked off, waist-up, centred: he stands holding the bundle at his chest, slides it inside his jacket at 6.9 s, eyes down on his chest, runs the zip from waist to collar 7.5-8.1 s and flattens his palm on it; the violet pulse glows at the zip seam of the leather jacket (light cannot pass through the leather, it leaks only at the seam), peak 8.0 s. At 8.4 s a quick head-and-eye snap to frame left toward the bike, held: checking he is alone. Cut to black at 9.0 s.

Keep every face and costume identical to its sheet for the whole clip. Overcast 6000-6500K sky, soft key from frame left at 2:1, wet grey mud, no hard shadows (dead festival ground after a storm). Photoreal live-action tokusatsu, real actors and practical suits, 21:9 anamorphic framing, fine film grain. No on-screen text, subtitles, logos or watermarks.

Plate note: festival tents stand only on the left of the stage; the single speaker cabinet lies at the stage's left corner, as in @video1.

GEN18

Shopping street, title card: SH059-SH060

Scene 02 · 2 shots (SH059 SH060) · cut length 10.50 s · generate 11 s, 21:9, 1080p · audio on: D02 is Seedance native speech (route A) in Daus's voice from @audio1; no music

previz_clean.mp4 · 11 s · 1.5 MB · upload as @video1

The generation

11 s · previz-driven

  1. @video1Colour-coded 3D blocking previz (clean, no labels): camera, framing, blocking, timing. Upload as @video1.
  2. @image1CH07: Daus (CH07, fat) character sheet
  3. @image2CH07f: Daus face close-up sheet (crop)
  4. @image3CH13: Fazil (CH13) character sheet
  5. @image4CH14: Mastura (CH14) character sheet
  6. @image5LOC02: shopping street, location plate
  7. WAV@audio1Daus voice reference for the native line D02

Prompt · 3,261 characters

@video1 is a colour-coded block previz. It controls ONLY the camera path, camera speed, lens feel, the blocking (who stands where, who moves where, facing and eyelines) and the timing. Keep every cut exactly where @video1 cuts. Do NOT copy its look: no block figures, no flat colours, no dot eyes or square mouths, no primitive props, no grey low-poly set, no pale sky, no markers. Replace every block with the real person, prop or place named below.

Two shots, cut at 5.0 s exactly as @video1 cuts.
The purple block figure (with the wide belly block and the thin grey bar across its eyes) is Daus, @image1: a heavy-set young Malay man, blue hibiscus shirt, dark jeans, thin silver squarish glasses; @image2 is his face close-up, match it exactly.
The sky-blue block figure is Fazil, @image3: a lean young Malay man, beige palm-print shirt, olive cargos.
The slate-grey block figure is Mastura, @image4: a young woman in a black jersey hijab, long black belted trench and black leather gloves.
All three are mud-spattered after the festival. They walk home toward the lens down the lane of @image5, always in the order Fazil left, Daus centre (half a step ahead), Mastura right.
SH059 (0.0-5.0) WS 35 mm, eye level: the camera leads backwards 7 m ahead of them at walking pace (1.1 m/s), no pan or tilt, full figures. 0.0-3.2 they walk loose and tired, Daus swinging his arms and talking, Fazil and Mastura watching him. 3.3 Daus hops into a clumsy flying kick at the air toward frame-right; 3.9 he lands short and wobbles on one foot (the stumble); 4.2 Fazil's hand shoots out to his elbow; 4.5-5.0 they walk on, laughing. Keep the left third of SH059 clear (title card in post).
SH060 (5.0-10.5) MS 50 mm, eye level: the camera keeps leading backwards ahead of Daus and eases to a stop at 8.2-8.6. Daus is waist-up centre-right; Fazil is cut by the left frame edge; Mastura is out of frame right. 5.4-9.6 Daus says loudly in Japanese 「見たか、GGのライダーキック!俺も一回やってみてえ!」 (voice @audio1). 6.0 he glances left at Fazil; 6.6-7.6 he mimes the Rider Kick: a knee lift with both fists chambered and a karate-chop hand; 8.5 he stops dead and thrusts an arm straight up, pointing at the sky toward frame-right top, his face tipped up and clearly visible, eyes held up there a beat too long (the unguarded wish); hold the point to 10.5. Fazil watches him.
Acting: he performs for his friends and checks they are watching; the stumble is real. Lip-sync on the Japanese line only; no other dialogue.

Look: photoreal live-action tokusatsu drama, anamorphic 2.39:1 framed for 21:9, fine film grain. The same shopping street (@image5) in overcast late afternoon: soft key from frame-right, first warm 3200K shop windows, about 2.5:1 (the LK01 overcast-day grade: natural Malay and Japanese skin, pores intact, muted street). Wet-looking paving, a few fallen yellow ginkgo leaves.

Keep every face, hairstyle and costume identical to its reference sheet for the whole clip; one person per sheet, never merged or duplicated.

No text, no logos, no subtitles, no captions, no watermarks; no extra people unless named here.

Plate note: the bicycle stands beside the vending machine on the right; a dark awning hangs over a shuttered shop on the right. Follow @video1 for the layout.

GEN19

Shopping street, title card: SH061-SH062

Scene 02 · 2 shots (SH061 SH062) · cut length 7.50 s · generate 8 s, 21:9, 1080p · audio on: D03 is Seedance native speech (route A) in Fazil's voice from @audio1; the laughter is natural; no music

previz_clean.mp4 · 8 s · 1.0 MB · upload as @video1

The generation

8 s · previz-driven

  1. @video1Colour-coded 3D blocking previz (clean, no labels): camera, framing, blocking, timing. Upload as @video1.
  2. @image1CH07: Daus (CH07, fat) character sheet
  3. @image2CH13: Fazil (CH13) character sheet
  4. @image3CH14: Mastura (CH14) character sheet
  5. @image4LOC02: shopping street, location plate
  6. WAV@audio1Fazil voice reference for the native line D03

Prompt · 3,039 characters

@video1 is a colour-coded block previz. It controls ONLY the camera path, camera speed, lens feel, the blocking (who stands where, who moves where, facing and eyelines) and the timing. Keep every cut exactly where @video1 cuts. Do NOT copy its look: no block figures, no flat colours, no dot eyes or square mouths, no primitive props, no grey low-poly set, no pale sky, no markers. Replace every block with the real person, prop or place named below.

Two shots, cut at 3.0 s exactly as @video1 cuts.
The purple block figure (with the wide belly block and the thin grey bar across its eyes) is Daus, @image1: a heavy-set young Malay man, blue hibiscus shirt, dark jeans, thin silver squarish glasses.
The sky-blue block figure is Fazil, @image2: a lean young Malay man, beige palm-print shirt, olive cargos.
The slate-grey block figure is Mastura, @image3: a young woman in a black jersey hijab, long black belted trench and black leather gloves.
Same street as @image4, overcast late afternoon; the three have stopped walking and stand, mud-spattered.
SH061 (0.0-3.0) MS 50 mm, eye level, static: Fazil alone, waist-up left of centre, body 3/4 to the lens, hands in his cargo pockets, head turned to frame-right toward Daus (off-screen right, NOT in frame). 0.3 a sideways grin starts; 0.5-2.6 he says in Japanese 「お前が蹴ったら地面が割れるぞ。」 (voice @audio1); 2.2 one head shake that hands Daus the laugh.
SH062 (3.0-7.5) three-shot 50 mm, eye level: static to 3.8, then a slow straight push-in (0.7 m/s) that ends at 7.5 on Daus in MCU. Left to right Fazil, Daus, Mastura. 3.0-4.4 all three laugh, Daus loudest, head thrown back. 4.4 Fazil and Mastura stop laughing, turn their heads away hard to frame-left (up the road home) and walk on three steps toward the lens and past, so Daus is left standing BEHIND them, alone, unseen by both; by the end their heads are soft at the left and right frame edges in front of him. 5.4 Daus's smile drops, his eyes go down; 6.3 his right palm pats his belly once; 6.5-7.5 he looks to the middle distance just left of the lens, his face still. Shallow focus on Daus at the end.
Acting: the micro-expression order is laugh loudest, then the smile drops half a second after nobody is looking, then one belly pat. No dialogue in SH062.

Look: photoreal live-action tokusatsu drama, anamorphic 2.39:1 framed for 21:9, fine film grain. The same shopping street (@image4) in overcast late afternoon: soft key from frame-right, first warm 3200K shop windows, about 2.5:1 (the LK01 overcast-day grade: natural Malay and Japanese skin, pores intact, muted street). Wet-looking paving, a few fallen yellow ginkgo leaves.

Keep every face, hairstyle and costume identical to its reference sheet for the whole clip; one person per sheet, never merged or duplicated.

No text, no logos, no subtitles, no captions, no watermarks; no extra people unless named here.

Plate note: the bicycle stands beside the vending machine on the right; a dark awning hangs over a shuttered shop on the right. Follow @video1 for the layout.

GEN20

Old lane (day): the offer: SH063-SH067

Scene 03 · 5 shots (SH063 SH064 SH065 SH066 SH067) · cut length 14.50 s · generate 15 s, 21:9, 1080p · audio on: D04 is the owner's exact take (@audio1, route B, lip-sync to it); D05 is native speech in Daus's voice from @audio2 (route A); no music

previz_clean.mp4 · 15 s · 1.2 MB · upload as @video1

The generation

15 s · previz-driven

  1. @video1Colour-coded 3D blocking previz (clean, no labels): camera, framing, blocking, timing. Upload as @video1.
  2. @image1CH07: Daus (CH07, fat) character sheet
  3. @image2CH12: the old man (CH12) character sheet
  4. @image3P07: umbrella-cane (P07) prop sheet
  5. @image4P01: the belt, human-form state (P01) prop sheet
  6. @image5P08: silver signet ring (P08) prop sheet
  7. @image6LOC03a: old lane by day, location plate
  8. WAV@audio1D04 the old man's exact line (route B take)
  9. WAV@audio2Daus voice reference for the native line D05

Prompt · 4,008 characters

@video1 is a colour-coded block previz. It controls ONLY the camera path, camera speed, lens feel, the blocking (who stands where, who moves where, facing and eyelines) and the timing. Keep every cut exactly where @video1 cuts. Do NOT copy its look: no block figures, no flat colours, no dot eyes or square mouths, no primitive props, no grey low-poly set, no pale sky, no markers. Replace every block with the real person, prop or place named below.

Five shots, cut at 2.5, 6.0, 11.0 and 13.0 s exactly as @video1 cuts. Every camera stays on the same side: Daus is always on the LEFT, the old man under the lantern always on the RIGHT.
The purple block figure (with the wide belly block and the thin grey bar across its eyes) is Daus, @image1: a heavy-set young Malay man, blue hibiscus shirt, dark jeans, thin silver squarish glasses.
The brown block figure with the black hat blocks is the old man, @image2: black fedora, long black double-breasted trench with epaulettes, black turtleneck, brown leather gloves; his face stays in the brim's shadow.
The black stick standing at his LEFT side, his left gloved hand on its top, is his furled black umbrella-cane, @image3, held like a cane.
The dark grey block with a pale violet square that appears in his right hand (SH067) is the belt, @image4: a thorny gunmetal buckle with one round violet cross-hatched lens on a 4 cm leather strap.
The small silver block on his RIGHT glove is the silver shield signet ring, @image5, worn over the right glove.
SH063 (0.0-2.5) WS 50 mm, static, the lane of @image6: Daus enters frame-left seen 3/4 from behind, rocking walk, hands in pockets, head down; he walks L>R and away toward the post; the old man stands small and dark under the unlit lantern on the right third, perfectly still. 2.0 Daus notices him and slows; he stops about 3 m short of the post.
SH064 (2.5-6.0) over Daus's shoulder (frame-left, soft) onto the old man, mid-thigh up on the right third, the umbrella tip on the paving. 2.9-5.7 the old man says slowly and low in Japanese 「カオスとGGを…助けたいか?」 (exactly @audio1, lips only, nothing else moves). 3.1 Daus's shoulders give a small flinch.
SH065 (6.0-11.0) MCU 50 mm on Daus, left of centre, 3/4 to frame-right, look room right. 6.0 he blinks in disbelief; 6.3-10.6 he says in Japanese 「GG?グッドゲーム?俺はいつもバッドゲームっすよ。」 (voice @audio2): head tilt on 'GG? Good Game?', and on 俺は (8.1) he jabs BOTH index fingers at his own chest, eyebrows up; 9.2 a nervous, self-mocking grin, rubbing the back of his head; 10.6-11.0 he holds the awkward grin, watching for a laugh that never comes.
SH066 (11.0-13.0) CU 85 mm on the old man, right of centre, 3/4 to frame-left, eyes on Daus off-screen LEFT under the brim: absolute stillness, no blink, no breath; only the pine needles behind him stir.
SH067 (13.0-14.5, then a 0.5 s tail) INSERT 100 mm: his gloved RIGHT hand slides in from frame-right and stops dead at frame centre at 13.45, palm up, offering the belt flat toward Daus (frame-left), the violet lens toward the lens catching a soft sky glint, the ring visible on the glove; it holds dead still.
Acting: the old man gives the joke nothing; Daus mocks himself before anyone else can. Lip-sync only on the two Japanese lines.
Continuity (owner rule A1): the ring is on his RIGHT glove and the umbrella is in his LEFT hand in every shot.

Look: photoreal live-action tokusatsu drama, anamorphic 2.39:1 framed for 21:9, fine film grain. An old lane on an overcast day (@image6): white plaster walls with grey tile coping both sides, pines overhead, mossy stone paving, hills beyond, ONE wooden post with ONE plain white paper lantern, unlit. Soft 6000K sky key, about 2.5:1 (the LK01 overcast-day grade, skin pores intact). The lane bends gently right beyond the post.

Keep every face, hairstyle and costume identical to its reference sheet for the whole clip; one person per sheet, never merged or duplicated.

No text, no logos, no subtitles, no captions, no watermarks; no extra people unless named here.

GEN21

Old lane (day): the offer: SH068-SH070

Scene 03 · 3 shots (SH068 SH069 SH070) · cut length 8.50 s · generate 9 s, 21:9, 1080p · audio on: D06 and the scream are native speech in Daus's voice from @audio1 (route A); the clack is native sound; no music

previz_clean.mp4 · 9 s · 0.8 MB · upload as @video1

The generation

9 s · previz-driven

  1. @video1Colour-coded 3D blocking previz (clean, no labels): camera, framing, blocking, timing. Upload as @video1.
  2. @image1CH07: Daus (CH07, fat) character sheet
  3. @image2CH07f: Daus face close-up sheet (crop)
  4. @image3P01: the belt, human-form state (P01) prop sheet
  5. @image4LOC03a: old lane by day, location plate
  6. WAV@audio1Daus voice reference for the native line D06

Prompt · 3,091 characters

@video1 is a colour-coded block previz. It controls ONLY the camera path, camera speed, lens feel, the blocking (who stands where, who moves where, facing and eyelines) and the timing. Keep every cut exactly where @video1 cuts. Do NOT copy its look: no block figures, no flat colours, no dot eyes or square mouths, no primitive props, no grey low-poly set, no pale sky, no markers. Replace every block with the real person, prop or place named below.

Three shots, cut at 2.5 and 4.5 s exactly as @video1 cuts.
The purple block figure (with the wide belly block and the thin grey bar across its eyes) is Daus, @image1: a heavy-set young Malay man, blue hibiscus shirt, dark jeans, thin silver squarish glasses; @image2 is his face close-up, match it exactly.
The dark grey block with a pale violet square that appears slung over Daus's LEFT shoulder at 3.7 s is the belt, @image3: a thorny gunmetal buckle with one round violet cross-hatched lens on a 4 cm leather strap.
The old man is never seen in this clip (he is off-screen right in SH068, then gone).
SH068 (0.0-2.5) MCU 50 mm on Daus, left of centre, 3/4 to frame-right, the white plaster wall of @image4 behind. 0.0 his eyes are on the belt (off-screen right, slightly down), then rise to the old man's face; 0.3 his palm comes up toward frame-right, pushing the air in refusal; 0.4-2.0 he says in Japanese 「代引きはお断りっす。」 (voice @audio1); 1.7 a quick nervous bow from the neck.
SH069 (2.5-4.5) MWS 35 mm on the lane axis, the post just outside the right edge: the bow ends; 2.8 he turns to face the lens and takes one step toward it; 3.7 a sharp metallic clack and the belt is suddenly slung over his LEFT shoulder (frame-right of him), buckle on his chest; he freezes mid-step and his eyes slide down to the buckle. In the last 5 frames his head and shoulders whip round toward frame-right.
SH070 (4.5-8.5, tail to 9.0) WS 50 mm, static, the lane of @image4: the cut lands mid-spin; by 4.8 he faces the post, his back 3/4 to the camera, a full figure centre-left. The post on the right is EMPTY and the white paper lantern is swinging +-10 degrees. 6.0 he screams, head thrown back, hands clutching the belt strap; 6.7 he bolts in a wild run diagonally toward the camera and exits past the left of the lens by 7.8; 7.8-9.0 the empty lane and the swinging lantern.
Acting: polite refusal, then the shock that the thing chose him. Lip-sync only on the Japanese line.

Look: photoreal live-action tokusatsu drama, anamorphic 2.39:1 framed for 21:9, fine film grain. An old lane on an overcast day (@image4): white plaster walls with grey tile coping both sides, pines overhead, mossy stone paving, hills beyond, ONE wooden post with ONE plain white paper lantern, unlit. Soft 6000K sky key, about 2.5:1 (the LK01 overcast-day grade, skin pores intact). The lane bends gently right beyond the post.

Keep every face, hairstyle and costume identical to its reference sheet for the whole clip; one person per sheet, never merged or duplicated.

No text, no logos, no subtitles, no captions, no watermarks; no extra people unless named here.

GEN22

Ramen shop: SH071-SH073

Scene 04 · 3 shots (SH071 SH072 SH073) · cut length 8.00 s · generate 8 s, 21:9, 1080p · audio on: D07 is on-face: Seedance speaks it from Farida's voice reference (audio plan route A)

previz_clean.mp4 · 8 s · 1.3 MB · upload as @video1

The generation

8 s · previz-driven

  1. @video1Colour-coded 3D blocking previz (clean, no labels): camera, framing, blocking, timing. Upload as @video1.
  2. @image1CH01: Qays character sheet (suit, tie loosened, scraped right knuckles)
  3. @image2CH04: Farida character sheet
  4. @image3P12: three-bowl tower prop sheet (exactly 3 empty bowls)
  5. @image4LOC04: ramen shop interior plate (night) (location plate)
  6. WAV@audio1@audio1: Farida voice reference

Prompt · 3,986 characters

@video1 controls only the camera path, camera speed, lens feel, the blocking (where each person sits, stands, moves and faces) and the timing of every action. Keep the cuts exactly where @video1 cuts, at 4.000 s, 6.500 s; never add or move a cut.

Do not copy from @video1: the block figures, flat colours, eye dots, mouth blocks, primitive props, the grey low-poly set, the white sphere lamps as spheres, burn-ins or markers. They are placeholders.

The orange block figure is Qays, @image1 (black suit, tie loosened, dust and sweat, half-rim glasses, the RIGHT knuckles scraped raw).

The yellow block figure is Farida, @image2 (powder-blue chiffon hijab, round wire glasses, navy dress, burgundy sash).

The stack of three dark red-brown cylinders on the nearest table is @image3: exactly three empty ramen bowls stacked, split chopsticks across the top; never more, never fewer.

The small white disc by Farida's right hand is a saucer; the tan block on it is one gyoza.

The pale skin-tone block on Qays's right hand is his bare hand; its dark red patch is the scraped knuckles.

The dark box on the high wall shelf is an old CRT television; its screen stays blank grey.

The white spheres over the aisle are white paper lanterns; the red block by the window is a red ramen chochin; the pale block over the pots is kitchen steam.

The set is @image4, the LOC04 ramen shop plate: worn wooden counter, round stools, open kitchen with stockpots on the left; dark wooden tables with benches on the right wall; lattice door with the white noren at the back.

The six small grey block figures are background extras with no image, ordinary people in the shop who keep to their chores the whole time, never look at the leads or the lens and never cross in front of the leads: a salaryman in his 50s (white shirt, loosened grey tie) hunched over his bowl on the third counter stool, slurping; a student in a grey hoodie on the fifth stool eating gyoza; an older couple at the far table by the window (woman in a lilac cardigan on the wall side, man in a grey cardigan on the aisle side) sharing gyoza, she passes one to him and he nods; the head chef in his 60s (white jacket, navy tenugui) at the steaming stockpots shaking a tebo of noodles; a younger chef (white jacket, white tenugui) at the pass ladling broth, wiping a bowl rim and sliding the bowl over.

Light: night, 3000K paper-lantern pendant key from frame left over the aisle, cool 7000K CRT spill from above right, 3:1, steam drifting in the kitchen, warm dark wood.

The pale yellow block on Farida's right hand is her hand, drumming her fingers on the table.

Beats (output time): 0.0-4.0 s two-shot from the kitchen end at hip height: Farida on the left sits behind the bowl tower drumming the fingers of her right hand on the table, eyes on the tower; 0.8 s Qays hurries in from frame right along the right wall, breathing hard; 1.6 s he drops heavily onto the bench opposite her; 2.0 s his scraped right hand lands on the table and her drumming stops; 2.0-4.0 s he pants, eyes on the table, then reads her; she stares at him, her look running over his dust, sweat and hand.

4.0-6.5 s close on Farida: 4.2 s she leans in sharply over the table, elbows on the edge, glasses glinting, and at 4.3-6.2 s says rapidly and angrily in Japanese '何時間待たせるのよ!' (You left me here for hours!), voice as @audio1; still leaning at the cut. The head chef keeps working the tebo soft behind her.

6.5-8.0 s close on Qays: 6.9 s he opens his mouth to explain, an excuse half-built; 7.3 s his eyes flick up and back over his right shoulder toward the TV high on the wall behind him, and he freezes.

Keep every face and costume identical to its sheet for the whole clip.

Photoreal live-action tokusatsu drama, shot on cinema camera, anamorphic 21:9, natural skin texture, fine film grain, motivated practical light. No on-screen text, no logos, no subtitles, no watermarks; signs, noren lettering and menu plaques stay soft and unreadable.

GEN23

Ramen shop: SH074

Scene 04 · 1 shot (SH074) · cut length 4.00 s · generate 4 s, 21:9, 1080p · audio off: D08 reporter V.O. is post (TV_REPORTER chain); the screen is replaced in post

previz_clean.mp4 · 4 s · 0.2 MB · upload as @video1

The generation

4 s · previz-driven

  1. @video1Colour-coded 3D blocking previz (clean, no labels): camera, framing, blocking, timing. Upload as @video1.
  2. @image1LOC04: ramen shop interior plate (night): the CRT on its wall shelf (location plate)

Prompt · 1,582 characters

@video1 controls only the camera path, camera speed, lens feel, the blocking (where each person sits, stands, moves and faces) and the timing of every action. It is one continuous locked-off shot with no cuts.

Do not copy from @video1: the block figures, flat colours, eye dots, mouth blocks, primitive props, the grey low-poly set, the white sphere lamps as spheres, burn-ins or markers. They are placeholders.

The dark box on the wooden wall shelf is the old CRT television from @image1, the LOC04 ramen shop plate; it fills the centre of frame, the shelf bracket at the bottom.

The pale panel on its screen is a blank glowing grey screen, kept blank for screen replacement: no picture, no text, no logo. The light-blue strip on the wall below is the cool TV spill.

Beats: 0.0 s steady blank screen; 0.3 s the screen flickers on (two quick flickers, then steady glow), its cool 7000K spill pulsing on the wall and the menu plaques; 0.6-4.0 s steady glow, tiny scan-line shimmer only.

No people in frame. Locked-off camera just above the TV, tilted down 5 degrees.

Light: night, 3000K paper-lantern pendant key from frame left over the aisle, cool 7000K CRT spill from above right, 3:1, steam drifting in the kitchen, warm dark wood.

Keep every face and costume identical to its sheet for the whole clip.

Photoreal live-action tokusatsu drama, shot on cinema camera, anamorphic 21:9, natural skin texture, fine film grain, motivated practical light. No on-screen text, no logos, no subtitles, no watermarks; signs, noren lettering and menu plaques stay soft and unreadable.

GEN24

Ramen shop: SH075-SH078

Scene 04 · 5 shots (SH075 SH076 SH077 SH077a SH078) · cut length 13.00 s · generate 13 s, 21:9, 1080p · audio on: D09 on-face (Farida voice reference, route A) and D10 on-face (Qays's exact owner take, route B)

previz_clean.mp4 · 13 s · 2.0 MB · upload as @video1

The generation

13 s · previz-driven

  1. @video1Colour-coded 3D blocking previz (clean, no labels): camera, framing, blocking, timing. Upload as @video1.
  2. @image1CH01: Qays character sheet (suit, tie loosened, scraped right knuckles)
  3. @image2CH04: Farida character sheet
  4. @image3P12: three-bowl tower prop sheet (exactly 3 empty bowls)
  5. @image4LOC04: ramen shop interior plate (night) (location plate)
  6. WAV@audio1@audio1: Farida voice reference
  7. WAV@audio2@audio2: Qays's D10 take, exact line

Prompt · 4,489 characters

@video1 controls only the camera path, camera speed, lens feel, the blocking (where each person sits, stands, moves and faces) and the timing of every action. Keep the cuts exactly where @video1 cuts, at 3.000 s, 4.500 s, 8.500 s, 10.000 s; never add or move a cut.

Do not copy from @video1: the block figures, flat colours, eye dots, mouth blocks, primitive props, the grey low-poly set, the white sphere lamps as spheres, burn-ins or markers. They are placeholders.

The orange block figure is Qays, @image1 (black suit, tie loosened, dust and sweat, half-rim glasses, the RIGHT knuckles scraped raw).

The yellow block figure is Farida, @image2 (powder-blue chiffon hijab, round wire glasses, navy dress, burgundy sash).

The stack of three dark red-brown cylinders on the nearest table is @image3: exactly three empty ramen bowls stacked, split chopsticks across the top; never more, never fewer.

The small white disc by Farida's right hand is a saucer; the tan block on it is one gyoza.

The pale skin-tone block on Qays's right hand is his bare hand; its dark red patch is the scraped knuckles.

The dark box on the high wall shelf is an old CRT television; its screen stays blank grey.

The white spheres over the aisle are white paper lanterns; the red block by the window is a red ramen chochin; the pale block over the pots is kitchen steam.

The set is @image4, the LOC04 ramen shop plate: worn wooden counter, round stools, open kitchen with stockpots on the left; dark wooden tables with benches on the right wall; lattice door with the white noren at the back.

The six small grey block figures are background extras with no image, ordinary people in the shop who keep to their chores the whole time, never look at the leads or the lens and never cross in front of the leads: a salaryman in his 50s (white shirt, loosened grey tie) hunched over his bowl on the third counter stool, slurping; a student in a grey hoodie on the fifth stool eating gyoza; an older couple at the far table by the window (woman in a lilac cardigan on the wall side, man in a grey cardigan on the aisle side) sharing gyoza, she passes one to him and he nods; the head chef in his 60s (white jacket, navy tenugui) at the steaming stockpots shaking a tebo of noodles; a younger chef (white jacket, white tenugui) at the pass ladling broth, wiping a bowl rim and sliding the bowl over.

Light: night, 3000K paper-lantern pendant key from frame left over the aisle, cool 7000K CRT spill from above right, 3:1, steam drifting in the kitchen, warm dark wood.

Beats (output time): 0.0-3.0 s close on Farida: her eyes go up-right to the TV (the gold Rider), 1.0 s slide a few degrees to the silver one, 1.8 s travel slowly down to Qays at eye level, 2.5 s her head tilts 8 degrees: the connection made.

3.0-4.5 s low insert under the table: Qays's scraped right hand slides off the table edge at 3.4 s, down past his dark trouser thigh, and into his right trouser pocket at 4.0 s, and stays there; his left knee soft in the foreground.

4.5-8.5 s close on Farida, very still, eyes steady on him: at 4.7 s she says slowly and dryly in Japanese 'あなたが消えると…カオスが現れる。' voice as @audio1, then '…面白いわね。' (Whenever you vanish... Chaos appears. Interesting.); the small smile starts at 7.8 s. One blink allowed in the pause. Off screen during the line Qays takes the last gyoza, so the saucer is empty later.

8.5-10.0 s close on Qays chewing; 8.8 s his jaw stops, 9.0 s his eyes drop to the bowl tower; he does not look at her; his right hand stays in his pocket. Her last word runs over him off-face.

10.0-13.0 s the two-shot from the kitchen end, as the opening master: 10.2-10.9 s Qays says in Japanese '帰ろう。' (Let's go home.), voice as @audio2; 10.8 s his LEFT hand takes her wrist across the table, gentle but fast; she looks at his hand, then his face; 11.1 s both rise, she steps into the aisle, he comes round through the gap between the tables and leads her away up the aisle toward the noren door, their backs to us; 12.0-13.0 s the empty booth with the bowl tower and the empty saucer holds while the chef wipes the counter and the salaryman keeps slurping.

Keep every face and costume identical to its sheet for the whole clip.

Photoreal live-action tokusatsu drama, shot on cinema camera, anamorphic 21:9, natural skin texture, fine film grain, motivated practical light. No on-screen text, no logos, no subtitles, no watermarks; signs, noren lettering and menu plaques stay soft and unreadable.

GEN25

Bedroom: belt, drain, Luxoris: SH079-SH084

Scene 05 · 6 shots (SH079 SH080 SH081 SH082 SH083 SH084) · cut length 11.75 s · generate 12 s, 21:9, 1080p · audio on: D11 'hairanee...!' is spoken on-face (route A) with @audio1 as the voice reference; the CRT static hiss under it

previz_clean.mp4 · 12 s · 1.8 MB · upload as @video1

The generation

12 s · previz-driven

  1. @video1Colour-coded 3D blocking previz (clean, no labels): camera, framing, blocking, timing. Upload as @video1.
  2. @image1CH07: fat Daus character sheet (blue hibiscus shirt, dark jeans, squarish silver glasses)
  3. @image2CH07f: fat Daus face close-up (identity) (crop)
  4. @image3P01: the belt, state 1 (dormant, as handed over) (sheet)
  5. @image4P02: the belt, state 2 (lit; for the lens flare) (sheet)
  6. @image5LOC05: Daus's bedroom plate, night (location plate)
  7. WAV@audio1voice reference for D11 (audio upload, @audio1): assets/audio/voices/daus_fat_ref.wav

Prompt · 3,139 characters

@video1 controls only the camera path, camera speed, lens feel, the blocking (where each figure stands, moves and faces) and the timing of every action. Keep the cuts exactly where @video1 cuts (3.0, 5.0, 6.5, 8.25 and 10.25 s). Do not copy from @video1: the block-shaped figures, flat colours, eye dots, the primitive box props, the grey low-poly set, or any marker. They are placeholders.

The purple block figure is fat Daus, @image1, with his face exactly as @image2: fresh from the shower, short wet hair, a towel round his neck, the clean blue hibiscus shirt, dark jeans, squarish silver glasses. The purple belly block is his round belly; the black cap is his wet hair; the cream strips are the towel. A second purple figure seen inside the mirror glass is only his reflection, never a second person. The pale grey strap with a dark violet square is the belt @image3 (dormant); in the last shot the lens flares as in @image4. The tall dark frame at the back wall is the mirror; the box at left is the bed with the pillow and the bedside lamp; the dark box at right is the curved CRT on its cabinet. Place: @image5.

Beats (output time):
0.0-3.0 s, wide, locked off from the front-right corner: Daus walks right to left from the door along the back of the room rubbing his wet hair with the towel, his reflection crossing the mirror; 1.6 s turns; 1.8 s drops backward onto the bed edge so the mattress bounces; 2.3 s glances back over his left shoulder at the belt lying on his pillow.
3.0-5.0 s, medium, eye level, locked off: seated, three-quarter facing frame right, he takes the belt in both hands, wraps the strap round his belly at 3.3 s and yanks the ends together at 4.2 s.
5.0-6.5 s, insert on the strap: his right hand holds the free end at frame left, his left hand the buckle end at frame right; the ends tremble from 5.5 s and stop a hand's width (10 cm) apart.
6.5-8.25 s, low-angle medium close-up, locked off: he strains red-faced, cheeks puffed, glasses slipping, shoulders shaking; 6.8-7.9 s through gritted teeth, in Japanese: '入んねえ…!' (D11), to the belt and his belly, lips in sync with @audio1's voice.
8.25-10.25 s, the same medium set-up as 3.0 s: he lifts the buckle off his belly and at 8.75 s slams it into his gut with a jolt; at 9.15 s the strap whips round his back by itself and locks; 9.45 s thin violet smoke curls from the lens; his eyes stay on the buckle, wide.
10.25-11.75 s, extreme close-up of the violet lens, gunmetal spikes radiating: 10.75 s the lens flares white; 11.05-11.75 s streaks of the room's light bend inward into the lens; near white-out by 11.75 s. One smooth flare, no strobing. Hold to 12.0 s.

Keep every face and costume identical to its sheet for the whole clip. Daus's small night bedroom: low-chroma sage walls, floral bedspread, a tall free-standing mirror in the back wall, a curved CRT hissing static on the right as a cold 7000K key from frame right, a warm 2800K bedside lamp fill from frame left, about 5:1. Photoreal live-action tokusatsu, real actors and practical suits, 21:9 anamorphic framing, fine film grain. No on-screen text, subtitles, logos or watermarks.

CG01

Bedroom: belt, drain, Luxoris: SH085

Scene 05 · 1 shot (SH085) · cut length 2.50 s · generate 4 s, 21:9, 1080p · audio off: CG insert; the sound is designed in post

previz_clean.mp4 · 2 s · 0.4 MB · upload as @video1

The generation

4 s · previz-driven

  1. @video1Colour-coded 3D blocking previz (clean, no labels): camera, framing, blocking, timing. Upload as @video1.

Prompt · 1,400 characters

@video1 controls only the camera path, camera speed, lens feel, the blocking (where each figure stands, moves and faces) and the timing of every action. Keep the cuts exactly where @video1 cuts. Do not copy from @video1: the block-shaped figures, flat colours, eye dots, the primitive box props, the grey low-poly set, or any marker. They are placeholders.

PRIMARY ROUTE: CG01 is a stylised CG insert built in Blender/comp, not a Seedance generation; @video1 is its timing and camera plan. Use this prompt only as the fallback if the owner chooses to generate it (4 s minimum; the edit uses 0-2.5 s).

What the blocks are: the pink-grey cubes are rounded fat cells packed in a curved wall; the violet bars running diagonally from frame-left low to frame-right high are glowing violet channels matching the belt lens colour; the dark plane behind is the inside of the body. Nothing else: no actors, no faces, no blood, no gore.

Beats (output time), one locked-off square-on shot at about 40 mm: 0.0 s the cells are full and soft; at 0.5 s the first wave of deflation travels left to right along the channels; the second wave at 1.2 s; the third at 2.0 s; each wave crosses the frame in about 0.45 s; the cells end thinned between brightly glowing channels at 2.5 s, then hold. Stylised, clean, soft-lit, low-chroma pink-grey, violet glow, no gore.

No on-screen text, subtitles, logos or watermarks.

GEN26

Bedroom: belt, drain, Luxoris: SH086-SH087

Scene 05 · 2 shots (SH086 SH087) · cut length 8.50 s · generate 9 s, 21:9, 1080p · audio off: D12 'LUXORIS' belt call is added in post (BELT_LUXORIS chain)

previz_clean.mp4 · 9 s · 0.6 MB · upload as @video1

The generation

9 s · previz-driven

  1. @video1Colour-coded 3D blocking previz (clean, no labels): camera, framing, blocking, timing. Upload as @video1.
  2. @image1CH08h: thin Daus character sheet, hibiscus outfit (identity after the change)
  3. @image2CH07: fat Daus character sheet (the same man before the cut; same shirt, glasses)
  4. @image3CH09: Rider Luxoris suit sheet
  5. @image4P02: the belt, state 2 (Luxoris driver, lit) (sheet)
  6. @image5LOC05: Daus's bedroom plate, night (location plate)

Prompt · 2,571 characters

@video1 controls only the camera path, camera speed, lens feel, the blocking (where each figure stands, moves and faces) and the timing of every action. Keep the cuts exactly where @video1 cuts (4.0 s). Do not copy from @video1: the block-shaped figures, flat colours, eye dots, the primitive box props, the grey low-poly set, or any marker. They are placeholders.

The purple block figure in the first shot is thin Daus, @image1: the same man as fat Daus @image2 (same blue hibiscus shirt, now hanging loose, same thin silver glasses, the moustache and goatee, the towel still round his neck). The black cap and later the long black panels are his hair. From 4.0 s the purple figure is Rider Luxoris, @image3: pearl-white armour with gold trim, violet gems, two gold horn crests (the two gold sticks), a long white coat with purple lining (the pale panel behind his legs is the coat-tail), the lit driver @image4 at his waist (the pale strap with a violet square). The tall white box is a floor-to-ceiling column of white light. A purple figure and a white column seen inside the mirror glass are only reflections. Place: @image5.

Beats (output time):
0.0-4.0 s, medium close-up, eye level, locked off: a cut on action from the fat body to the thin body; he sits on the bed edge, three-quarter toward frame right, staring down at his hands; 0.8 s the shirt drops loose off his shoulders; 1.4 s his cheeks hollow; 2.0 s his short wet crop falls to his shoulders; 2.8-4.0 s his eyes leave his hands and go off frame right into space.
4.0-8.5 s, low-angle full shot with a wide lens, locked off, tilted up: a column of white light 0.9 m wide fills the little room, a silhouette rising inside it 4.0-5.0 s, hidden; 6.6 s the column fades from the top down; 7.4 s Rider Luxoris stands revealed at the spot in front of the mirror, three-quarter toward the lens and frame right, and his white coat-tail settles. His reflection stands in the mirror behind him at frame right. He looks just frame right of the lens. Hold to 9.0 s. The white column is bright but steady: no flashing.

Keep every face and costume identical to its sheet for the whole clip. Daus's small night bedroom: low-chroma sage walls, floral bedspread, a tall free-standing mirror in the back wall, a curved CRT hissing static on the right as a cold 7000K key from frame right, a warm 2800K bedside lamp fill from frame left, about 5:1. Photoreal live-action tokusatsu, real actors and practical suits, 21:9 anamorphic framing, fine film grain. No on-screen text, subtitles, logos or watermarks.

GEN27

Bedroom: belt, drain, Luxoris: SH088-SH089

Scene 05 · 2 shots (SH088 SH089) · cut length 5.50 s · generate 6 s, 21:9, 1080p · audio off: D13 'korega... ore?' is added in post (the reflection is masked)

previz_clean.mp4 · 6 s · 0.4 MB · upload as @video1

The generation

6 s · previz-driven

  1. @video1Colour-coded 3D blocking previz (clean, no labels): camera, framing, blocking, timing. Upload as @video1.
  2. @image1CH09: Rider Luxoris suit sheet
  3. @image2P02: the belt, state 2 (Luxoris driver, lit) (sheet)
  4. @image3LOC05: Daus's bedroom plate, night (location plate)

Prompt · 2,102 characters

@video1 controls only the camera path, camera speed, lens feel, the blocking (where each figure stands, moves and faces) and the timing of every action. Keep the cuts exactly where @video1 cuts (2.5 s). Do not copy from @video1: the block-shaped figures, flat colours, eye dots, the primitive box props, the grey low-poly set, or any marker. They are placeholders.

The purple block figure standing INSIDE the mirror glass is the reflection of Rider Luxoris, @image1: pearl-white armour with gold trim, violet gems, two gold horn crests (the two gold sticks), a long white coat with purple lining, the lit driver @image2. Only the reflection is ever in frame; the real Luxoris stands out of frame to the left. The dark wooden frame is the tall mirror set in the back wall; inside the glass is the mirror image of the dark bedroom (the bed's image at the left inside the glass). Place: @image3. The camera never appears in the mirror.

Beats (output time):
0.0-2.5 s, medium, eye level, locked off into the mirror from its right: the reflection stands still, waist-up, centred in the glass, facing the lens, looking just frame left of it toward the real body; at 1.15 s it raises its right hand slowly and touches its own visor.
2.5-5.5 s, wide, locked off, further back: the full-length reflection in the tall glass; 2.85 s it drops into a crouched ready pose; 3.75 s it tries GG's Rider Kick pose, the kick leg up toward the lens; 4.05 s it wobbles side to side (about 7 degrees one way, then 6 the other), nearly right; 4.55 s recovers; 4.8-5.5 s breaks into a real laugh, the head tipping back. Hold to 6.0 s.

Keep every face and costume identical to its sheet for the whole clip. Daus's small night bedroom: low-chroma sage walls, floral bedspread, a tall free-standing mirror in the back wall, a curved CRT hissing static on the right as a cold 7000K key from frame right, a warm 2800K bedside lamp fill from frame left, about 5:1. Photoreal live-action tokusatsu, real actors and practical suits, 21:9 anamorphic framing, fine film grain. No on-screen text, subtitles, logos or watermarks.

GEN28

Old lane (night): the snap: SH090-SH091

Scene 06 · 2 shots (SH090 SH091) · cut length 5.00 s · generate 5 s, 21:9, 1080p · audio on: D14 is the owner's exact take (@audio1, route B, 2.90 s, lip-sync to it); the snap is native sound

previz_clean.mp4 · 5 s · 0.4 MB · upload as @video1

The generation

5 s · previz-driven

  1. @video1Colour-coded 3D blocking previz (clean, no labels): camera, framing, blocking, timing. Upload as @video1.
  2. @image1CH12: the old man (CH12) character sheet
  3. @image2CH12r: the old man's ringed gloved hand sheet
  4. @image3P08: silver signet ring (P08) prop sheet
  5. @image4P07: umbrella-cane (P07) prop sheet
  6. @image5LOC03b: old lane at night, location plate
  7. WAV@audio1D14 the old man's exact line (route B take)

Prompt · 2,558 characters

@video1 is a colour-coded block previz. It controls ONLY the camera path, camera speed, lens feel, the blocking (who stands where, who moves where, facing and eyelines) and the timing. Keep every cut exactly where @video1 cuts. Do NOT copy its look: no block figures, no flat colours, no dot eyes or square mouths, no primitive props, no grey low-poly set, no pale sky, no markers. Replace every block with the real person, prop or place named below.

Two shots, cut at 3.0 s exactly as @video1 cuts.
The brown block figure with the black hat blocks is the old man, @image1: black fedora, long black double-breasted trench with epaulettes, black turtleneck, brown leather gloves; his face stays in the brim's shadow; @image2 is his gloved right hand with the ring, match it in SH091.
The small silver block on his RIGHT glove is the silver shield signet ring, @image3, worn over the right glove.
The black stick standing at his LEFT side, his left gloved hand on its top, is his furled black umbrella-cane, @image4, held like a cane.
SH090 (0.0-3.0) MS 50 mm, eye level, static, the lane of @image5 at night: the old man waist-up, centre-right, the LIT paper lantern glowing warm at top-right as the only warm source, body 3/4 to frame-left, looking frame-left and slightly down into the dark lane toward the town, not at the lens. 0.05-2.95 he says in Japanese 「今、始めようか。」 (exactly @audio1: patient, almost bored). 0.6 his gloved RIGHT hand begins to rise (toward frame-left); 2.8 it is poised at shoulder height, fingers set to snap.
SH091 (3.0-5.0) INSERT 100 mm: the raised gloved right hand, middle finger and thumb pressed, the silver ring facing the lens; the lantern is a warm out-of-focus bokeh ball at frame-right. 4.0 one crisp finger snap and the ring catches a glint of the lantern light (@video1 shows a few small pale cubes); 4.0-5.0 the hand holds dead still.
Continuity (owner rule A1): the ring is on his RIGHT glove and the umbrella is in his LEFT hand.

Look: photoreal live-action tokusatsu drama, anamorphic 2.39:1 framed for 21:9, fine film grain. The same old lane at night (@image5): white plaster walls in dim blue moonlight, stone paving, the one wooden post with its paper lantern now LIT at 2700K as the only warm source, cool night fill 8000K+, about 8:1 (the LK02 night-practicals grade).

Keep every face, hairstyle and costume identical to its reference sheet for the whole clip; one person per sheet, never merged or duplicated.

No text, no logos, no subtitles, no captions, no watermarks; no extra people unless named here.

GEN29

Bedroom: corruption: SH092-SH095

Scene 07 · 4 shots (SH092 SH093 SH094 SH095) · cut length 10.25 s · generate 11 s, 21:9, 1080p · audio off: D15 'ERROR. OVERRIDE.' belt voice is added in post

previz_clean.mp4 · 11 s · 1.3 MB · upload as @video1

The generation

11 s · previz-driven

  1. @video1Colour-coded 3D blocking previz (clean, no labels): camera, framing, blocking, timing. Upload as @video1.
  2. @image1CH09: Rider Luxoris suit sheet
  3. @image2CH10: Rider Umbrazor suit sheet
  4. @image3CH10h: Umbrazor helmet close-up (for the eyes in the last shot) (sheet)
  5. @image4P02: the belt, state 2 (white Luxoris driver) (sheet)
  6. @image5P03: the belt, state 3 (black spiked vanes, Umbrazor) (sheet)
  7. @image6LOC05: Daus's bedroom plate, night (location plate)

Prompt · 2,724 characters

@video1 controls only the camera path, camera speed, lens feel, the blocking (where each figure stands, moves and faces) and the timing of every action. Keep the cuts exactly where @video1 cuts (2.25, 4.75 and 8.75 s). Do not copy from @video1: the block-shaped figures, flat colours, eye dots, the primitive box props, the grey low-poly set, or any marker. They are placeholders.

The purple block figure with the two gold sticks is Rider Luxoris, @image1 (pearl-white armour, gold crests, white coat). The pale strap with a violet square at his waist is the white driver @image4; the black bars that fan out of both sides of it are the black spiked vanes of @image5; the small grey diamond inside the buckle is its gears turning. The dark violet blocks around the belt are thin dark violet smoke. The near-black shells that climb up his body are black and gunmetal crystal-shard armour growing over the white suit. From 8.75 s the purple figure with dark eyes is Rider Umbrazor, @image2, his helmet as @image3, the black lacquered scabbard on his left hip. Every camera stands on his right side; he faces frame right toward the mirror, which stays off frame right. Place: @image6.

Beats (output time):
0.0-2.25 s, insert on the buckle, locked off: no body movement; 0.3 s the gears inside the buckle turn; 0.8 s black spiked vanes fan out of both sides, fully open by 1.4 s.
2.25-4.75 s, low-angle medium, handheld with 2-3 degrees of irregular jitter: dark violet smoke pours out of the vanes, reverses at 2.65 s and streams IN through the armour seams; 3.05 s he clutches the buckle with both hands to tear it off; 3.65 s his back arches, the helmet thrown back, visor going from the mirror to the ceiling.
4.75-8.75 s, low-angle medium, a smooth tilt up from the belt to the helmet over the whole 4 s, no dolly: he stands rigid, arms slightly out, hands open; the black armour climbs from the belt over his chest and arms (5.95 s), up his neck (7.35 s), and swallows the white helmet from the jaw up (7.75-8.55 s); by 8.75 s the helmet is fully black, the eyes dark, still aimed at the mirror.
8.75-10.25 s, extreme close-up on the helmet's eyes, locked off: dark; at 9.35 s the eyes ignite violet; hold glowing to 11.0 s.

Keep every face and costume identical to its sheet for the whole clip. Daus's small night bedroom: low-chroma sage walls, floral bedspread, a tall free-standing mirror in the back wall, a curved CRT hissing static on the right as a cold 7000K key from frame right, a warm 2800K bedside lamp fill from frame left, about 5:1. Photoreal live-action tokusatsu, real actors and practical suits, 21:9 anamorphic framing, fine film grain. No on-screen text, subtitles, logos or watermarks.

GEN30

Bedroom: corruption: SH096-SH098

Scene 07 · 3 shots (SH096 SH097 SH098) · cut length 7.50 s · generate 8 s, 21:9, 1080p · audio off: D16 'Chaos to GG wo... taosu.' is added in post (masked reflection)

previz_clean.mp4 · 8 s · 0.6 MB · upload as @video1

The generation

8 s · previz-driven

  1. @video1Colour-coded 3D blocking previz (clean, no labels): camera, framing, blocking, timing. Upload as @video1.
  2. @image1CH10: Rider Umbrazor suit sheet
  3. @image2P05: katana in its black lacquered scabbard (sheet)
  4. @image3LOC05: Daus's bedroom plate, night (location plate)

Prompt · 2,131 characters

@video1 controls only the camera path, camera speed, lens feel, the blocking (where each figure stands, moves and faces) and the timing of every action. Keep the cuts exactly where @video1 cuts (2.5 s and 4.0 s). Do not copy from @video1: the block-shaped figures, flat colours, eye dots, the primitive box props, the grey low-poly set, or any marker. They are placeholders.

The purple block figure with the dark spike crown and pale violet eyes is Rider Umbrazor, @image1: black and gunmetal crystal-shard armour with violet veins. The black bar at his hip is the katana in its black lacquered scabbard, @image2: the real man wears it on his LEFT hip, so in the mirror it shows on the reflection's right. The pale lilac plate and cube are his left hand, open and then closed into a fist. The dark wooden frame is the tall mirror in the back wall; inside it is the mirror image of the dark bedroom. Place: @image3. The camera never appears in the mirror.

Beats (output time):
0.0-2.5 s, medium, eye level, locked off into the mirror from its right: only the reflection, hips-up and centred in the glass, facing the lens, the scabbard reading at the hip; he stands completely still, arms at his sides; the stillness reads by 0.6 s; his gaze goes just frame left of the lens toward the real body.
2.5-4.0 s, insert, direct (not in the mirror), locked off: the real man's raised left hand, open, the mirror soft behind; at 3.25 s it closes slowly into a fist and holds.
4.0-7.5 s, medium close-up, eye level, locked off into the mirror, closer: the reflection chest-up; at 5.7 s the helmet tilts down a single degree and holds. Hold to 8.0 s.

Keep every face and costume identical to its sheet for the whole clip. Daus's small night bedroom: low-chroma sage walls, floral bedspread, a tall free-standing mirror in the back wall, a curved CRT hissing static on the right as a cold 7000K key from frame right, a warm 2800K bedside lamp fill from frame left, about 5:1. Photoreal live-action tokusatsu, real actors and practical suits, 21:9 anamorphic framing, fine film grain. No on-screen text, subtitles, logos or watermarks.

GEN31

Bedroom: corruption: SH099-SH100

Scene 07 · 2 shots (SH099 SH100) · cut length 5.25 s · generate 6 s, 21:9, 1080p · audio on: D17 '...mayowanai.' uses the exact owner take as @audio1 (route B); lip-sync to it

previz_clean.mp4 · 6 s · 0.4 MB · upload as @video1

The generation

6 s · previz-driven

  1. @video1Colour-coded 3D blocking previz (clean, no labels): camera, framing, blocking, timing. Upload as @video1.
  2. @image1CH08h: thin Daus character sheet, hibiscus outfit (loose shirt, hair to the shoulders)
  3. @image2CH08hf: thin Daus face close-up, hibiscus outfit (identity) (crop)
  4. @image3P03: the belt, state 3 (black, spiked) (sheet)
  5. @image4LOC05: Daus's bedroom plate, night (location plate)
  6. WAV@audio1the exact owner take of D17 (audio upload, @audio1): assets/audio/dialogue/takes/D17_daus_mayowanai_ep2.wav

Prompt · 2,334 characters

@video1 controls only the camera path, camera speed, lens feel, the blocking (where each figure stands, moves and faces) and the timing of every action. Keep the cuts exactly where @video1 cuts (2.5 s). Do not copy from @video1: the block-shaped figures, flat colours, eye dots, the primitive box props, the grey low-poly set, or any marker. They are placeholders.

At the start the purple figure with the dark spike crown is Rider Umbrazor (black and gunmetal armour, violet veins, black scabbard on his left hip); the thin pale lines on his chest are the armour cracking along the violet veins. From 0.4 s the purple figure is thin Daus, @image1, his face exactly as @image2: the loose blue hibiscus shirt, no towel, hair to his shoulders (the long black panels), thin silver glasses, moustache and goatee, the black spiked belt @image3 at his waist (the black strap). The pale lilac cube at his thigh is his left fist, still clenched. The small violet cubes drifting up are embers. Every camera stands on his right side, due east; he faces frame right. Place: @image4.

Beats (output time):
0.0-2.5 s, medium, eye level, locked off: 0.0 s the armour cracks along the violet veins; 0.4 s it breaks into violet embers that drift up and away; 1.5 s thin Daus is revealed, standing three-quarter to the lens facing frame right, the black spiked belt at his waist, his left fist closed at his thigh; embers falling to 2.5 s. His eyes are on a far point past the lens.
2.5-5.25 s, close-up, eye level, locked off: thin Daus left of centre with look room at frame right, the CRT flicker on the right side of his face; completely still and flat; 3.1-4.7 s he says '…迷わない。' (D17) in Japanese, flat and quiet, a vow tested on himself, lips in sync with @audio1; 4.8 s his jaw sets; eyes fixed far off, never drifting back to the mirror. Hold to 6.0 s.

Keep every face and costume identical to its sheet for the whole clip. Daus's small night bedroom: low-chroma sage walls, floral bedspread, a tall free-standing mirror in the back wall, a curved CRT hissing static on the right as a cold 7000K key from frame right, a warm 2800K bedside lamp fill from frame left, about 6:1. Photoreal live-action tokusatsu, real actors and practical suits, 21:9 anamorphic framing, fine film grain. No on-screen text, subtitles, logos or watermarks.