EP3 Act Two Hand-off

Rider Chaos EP3 · Seedance 2.5 hand-off

Ginkgo avenue to the on-bike fight (scenes 08-12)

One card per generation unit. Upload the files in the order shown (the previz clip is @video1, then the sheets and plates as @image1, @image2 …, then any audio), paste the whole prompt, and set Seedance 2.5 reference-to-video to the length shown, 21:9, 1080p. The previz decides camera, blocking and timing; the sheets and plates decide how everyone and everything looks.

GEN32

Ginkgo avenue: SH101-SH103

Scene 08 · 3 shots (SH101 SH102 SH103) · cut length 9.50 s · generate 10 s, 21:9, 1080p · audio on: Seedance native speech for D18 in Fazil's voice (@audio1); the edit keeps the line and replaces the ambience

previz_clean.mp4 · 10 s · 1.1 MB · upload as @video1

The generation

10 s · previz-driven

  1. @video1Colour-coded 3D blocking previz (clean, no labels): camera, framing, blocking, timing. Upload as @video1.
  2. @image1CH13: Fazil sheet (beige palm-print camp shirt, olive cargos, black boots)
  3. @image2CH14: Mastura sheet (black jersey hijab, black belted trench, black gloves)
  4. @image3CH08: thin Daus sheet (navy bomber, white tee, black slim jeans, silver aviators)
  5. @image4CH08f: thin Daus face sheet (crop)
  6. @image5P06: P06 long sword bag sheet
  7. @image6LOC06: LOC06 ginkgo avenue location plate (morning)
  8. WAV@audio1assets/audio/voices/fazil_ref.wav: Fazil's voice for D18

Prompt · 2,574 characters

@video1 controls only the camera path, camera speed, lens feel, the blocking (where each figure stands, moves and faces) and the timing of every action. Keep every cut exactly where @video1 cuts.

Do not copy from @video1: the block-shaped figures, flat colours, eye dots, primitive box props, the grey low-poly set and any markers. They are placeholders.

The sky-blue block figure is Fazil, @image1. The slate-grey block figure is Mastura, @image2, a head shorter. The purple block figure is thin Daus, @image3, with his face from @image4. The dark khaki box diagonal across Daus's back is his long sword bag, @image5 (strap over his right shoulder, bag to his left hip). The small pale kraft boxes in Fazil's right hand and Mastura's left hand are takeaway coffee cups. The white box with a dark slab is the coffee-kiosk trailer and awning of @image6.

Beats (output time): 0.00 s wide on the kiosk, Mastura at the counter talking, Fazil beside her; 0.80 s Fazil lifts his cup; 1.40 s he sips; 2.20 s he lowers it a little, still swallowing. 2.50 s cut: a lean man (Daus) enters frame right, rim-lit by the low sun, walking right to left at an even pace along the far half of the path; the camera pans left with him. Fazil and Mastura turn their heads to frame right as he approaches, then follow him left as he passes. 4.90 s Fazil freezes mid-sip and lowers the cup a few centimetres; 5.10 s the pan lands; by 6.00 s Daus passes behind Mastura. 6.00 s cut: Fazil lowers the cup; 6.40 s he takes one step toward frame left, raises his free left hand half-way and grins as he calls (6.60-8.40 s, Japanese, Fazil's voice @audio1): 'ダウス?お前、どうやって痩せたんだよ!'. 7.60 s Daus halts mid-stride without turning, back to camera, at the left of frame. Hold to 10.00 s.

Daus looks only ahead along the path, never at them. Fazil's eyes check the face against memory; his grin is warm teasing, no malice. A few ginkgo leaves drift through the sun shafts; long shadows fall to frame left. Fazil's cup stays in his right hand, Mastura's in her left. Keep every face and costume identical to its sheet for the whole clip.

Look: photoreal live-action tokusatsu drama, 21:9 anamorphic (2.39:1), a ginkgo avenue in the morning (@image6): a 4 m paved path under yellow ginkgo canopies on a yellow leaf carpet, a white coffee-kiosk trailer with a charcoal awning on the near side, benches; low 4800K morning sun from frame right through haze, cool shadow fill about 3:1, natural skin texture as an overcast-to-sunny daylight grade, fine grain. No on-screen text, subtitles, logos or watermarks.

GEN33

Ginkgo avenue: SH104-SH108

Scene 08 · 5 shots (SH104 SH105 SH106 SH107 SH108) · cut length 13.00 s · generate 13 s, 21:9, 1080p · audio on: Seedance native speech for D19 (@audio1 voice), D20 (@audio2 is the exact take) and D21 (@audio3 voice); the edit keeps the lines and replaces the ambience

previz_clean.mp4 · 13 s · 1.1 MB · upload as @video1

The generation

13 s · previz-driven

  1. @video1Colour-coded 3D blocking previz (clean, no labels): camera, framing, blocking, timing. Upload as @video1.
  2. @image1CH13: Fazil sheet
  3. @image2CH14: Mastura sheet (black gloves)
  4. @image3CH08: thin Daus sheet
  5. @image4P03: P03 buckle sheet (hidden under the jacket; for the pulse only)
  6. @image5P06: P06 sword bag sheet
  7. @image6LOC06: LOC06 ginkgo avenue location plate (morning)
  8. WAV@audio1assets/audio/voices/mastura_ref.wav: Mastura's voice for D19
  9. WAV@audio2assets/audio/dialogue/takes/D20_daus_urusai_ep2.wav: Daus's own D20 take (exact line)
  10. WAV@audio3assets/audio/voices/fazil_ref.wav: Fazil's voice for D21

Prompt · 3,069 characters

@video1 controls only the camera path, camera speed, lens feel, the blocking (where each figure stands, moves and faces) and the timing of every action. Keep every cut exactly where @video1 cuts.

Do not copy from @video1: the block-shaped figures, flat colours, eye dots, primitive box props, the grey low-poly set and any markers. They are placeholders.

The sky-blue block figure is Fazil, @image1. The slate-grey block figure is Mastura, @image2, a head shorter, in black leather gloves. The purple block figure is thin Daus, @image3. The dark khaki box on his back is his long sword bag, @image5. The near-black hand block on Mastura's right hand is her black glove. The pale lilac hand blocks on Daus's left hand are his bare hand, clenched (cube) or open (flat plate). The pale lilac flash at his waist in shot 4 is a soft violet glow leaking through the jacket hem from the hidden buckle of @image4; the buckle itself is never seen. Pale kraft boxes are takeaway coffee cups.

Beats (output time): 0.00-1.50 s insert on his left sleeve: his arm starts to swing forward; 0.50 s her black-gloved right hand enters frame right; 0.70 s thumb and two fingers pinch the sleeve and the arm stops against the pull. 1.50 s cut, side-on two-shot: she holds the sleeve, steps half a pace closer and looks up at his face; 1.80-3.40 s softly (Japanese, @audio1 voice): 'ダウス、大丈夫?'; his eyes stay on the path; 3.90 s he jerks the sleeve free, forward and down, without looking at her; 4.30 s her hand is left in the air at chest height. 5.00 s cut, close-up on Daus alone: flat, eyes on the leaf-covered ground; 5.40-7.60 s (Japanese, his take @audio2): 'うるさい。もう二度と俺に構うな。'; 7.90 s he turns his head fully away to frame left; 8.40-8.90 s his face cracks for half a second (brows lift, lips press, eyes glisten); 9.20 s the jaw sets again. 9.75 s cut, insert at his left hip: the clenched left fist; 10.05 s the fingers tremble open; 10.35 s one soft violet pulse glows through the jacket hem for 0.3 s; 10.75 s the fist snaps shut. 11.25 s cut, deep two-shot from behind the pair: Daus small, walking away up the avenue between them; Mastura frozen with her hand still raised; 11.65 s Fazil turns his head to her; 11.75-12.65 s (Japanese, @audio3 voice): 'あいつ、誰だ?'; 12.85 s her hand begins to drop.

Daus never looks at the pair. Mastura is soft and direct, no tears; Fazil is bewildered, no tears. Clear-lens silver aviators catch a sun glint in the close-up. The violet glow is small and soft (under a quarter of the frame, one pulse). Keep every face and costume identical to its sheet for the whole clip.

Look: photoreal live-action tokusatsu drama, 21:9 anamorphic (2.39:1), a ginkgo avenue in the morning (@image6): a 4 m paved path under yellow ginkgo canopies on a yellow leaf carpet, a white coffee-kiosk trailer with a charcoal awning on the near side, benches; low 4800K morning sun from frame right through haze, cool shadow fill about 3:1, natural skin texture as an overcast-to-sunny daylight grade, fine grain. No on-screen text, subtitles, logos or watermarks.

GEN34

City road, red light: SH109-SH114

Scene 09 · 5 shots (SH109 SH111 SH112 SH113 SH114) · cut length 10.50 s · generate 11 s, 21:9, 1080p · audio on: Seedance native speech for D22 in Qays's voice (@audio1); distant festival drums are replaced in the edit

previz_clean.mp4 · 11 s · 1.4 MB · upload as @video1

The generation

11 s · previz-driven

  1. @video1Colour-coded 3D blocking previz (clean, no labels): camera, framing, blocking, timing. Upload as @video1.
  2. @image1CH01: Qays sheet (black slim suit, white shirt, black tie, half-rim glasses)
  3. @image2CH08: thin Daus sheet (navy bomber, white tee)
  4. @image3P14: P14 Qays's civilian gunmetal sport-tourer bike sheet
  5. @image4P13: P13 handlebar phone mount sheet
  6. @image5P06: P06 sword bag sheet
  7. @image6P03: P03 buckle sheet (hidden under the jacket; for the pulse only)
  8. @image7LOC07: LOC07 city junction at a red light, night (location plate)
  9. WAV@audio1assets/audio/voices/qays_alt_oldclips_ref_v2.wav: Qays's voice for D22

Prompt · 3,028 characters

@video1 controls only the camera path, camera speed, lens feel, the blocking (where each figure stands, moves and faces) and the timing of every action. Keep every cut exactly where @video1 cuts.

Do not copy from @video1: the block-shaped figures, flat colours, eye dots, primitive box props, the grey low-poly set and any markers. They are placeholders.

The orange block figure is Qays, @image1, in his black suit. The purple block figure is thin Daus, @image2. The dark grey bike under Qays is his civilian gunmetal sport-tourer, @image3 (not silver). The small dark box with a pale panel at the bar centre is the phone in its handlebar mount, @image4; the screen is a plain blank glow. The dark khaki box on Daus's back is his sword bag, @image5. The pale lilac flash at Daus's waist is a soft violet glow through his jacket from the hidden buckle of @image6. The red and green squares on the signal head are the traffic light; the red then green plate on Qays's right knuckles is the signal's light spilling on his hand, not an object. The pale hand block is his right hand on the grip.

Beats (output time): 0.00 s wide from behind Qays's right shoulder: he rolls the last metre to the stop line; 0.50 s brakes; 0.60 s left foot down; 1.20 s settles, distant festival drums over light traffic; 1.80 s glances down at the phone. 2.25 s cut, near-profile: his left thumb types on the mounted phone; 2.45-3.15 s under his breath (Japanese, @audio1 voice): '昨日は…'; 3.25 s stops, jaw tightens; 3.55 s the thumb holds delete; 4.05 s lets it go. 4.25 s cut, over his right shoulder: 4.55 s a lean man with a long bag on his back (Daus) enters frame left on the zebra crossing ahead of the front wheel, walking left to right toward the festival; 5.65 s one soft violet pulse under his jacket; 5.85 s he frowns down at his own waist; 6.85 s he lifts his head and turns it to screen right toward the drums, walking on; 8.05 s exits frame right; Qays only follows him idly and does not recognise him. 8.25 s cut, close-up: Qays's eyes lowered; 8.55 s the drums stop dead; 8.60 s his eyes and chin lift sharply up and right, breath held. 9.25 s cut, insert on the right grip: red light on the scraped knuckles; 9.65 s the light turns green; 9.85 s he twists the throttle hard; 10.15 s the bike lurches forward and the grip slides out frame right.

Daus never looks at Qays. The signal stays red until 9.65 s. Scraped raw right knuckles; watch on the left wrist. Festival lanterns and glow down the cross street, screen right, in every shot. Keep every face and costume identical to its sheet for the whole clip.

Look: photoreal live-action tokusatsu drama at night, 21:9 anamorphic (2.39:1), the junction of @image7: 2100K sodium key from frame left, red signal spill ahead, festival glow down the cross street on the right, about 6:1, wet asphalt, natural skin under warm practicals, fine grain. No on-screen text, subtitles, logos or watermarks.

Plate note: the near sodium streetlamp stands on the near-left kerb, as in @video1.

GEN35

City road, red light: SH110

Scene 09 · 1 shot (SH110) · cut length 2.00 s · generate 4 s, 21:9, 1080p · audio off: an insert with no dialogue; the scene ambience comes from GEN34 in the edit

previz_clean.mp4 · 4 s · 0.2 MB · upload as @video1

The generation

4 s · previz-driven

  1. @video1Colour-coded 3D blocking previz (clean, no labels): camera, framing, blocking, timing. Upload as @video1.
  2. @image1P14: P14 Qays's civilian gunmetal bike sheet
  3. @image2P13: P13 handlebar phone mount sheet

Prompt · 1,432 characters

@video1 controls only the camera path, camera speed, lens feel, the blocking (where each figure stands, moves and faces) and the timing of every action. Keep every cut exactly where @video1 cuts.

Do not copy from @video1: the block-shaped figures, flat colours, eye dots, primitive box props, the grey low-poly set and any markers. They are placeholders.

The dark grey bike parts are Qays's civilian gunmetal sport-tourer, @image1. The small dark box with the tilted panel at the bar centre is the phone in its black four-corner cradle, @image2; the pale panel is the phone screen. No hands and no people in frame.

Beats (output time): 0.00 s close insert from the rider's right side, looking down-left about 20 degrees onto the screen: the phone dark, red signal spill on the cradle; 0.60 s the screen lights a plain, blank, even white glow (no text, no icons, no interface: the message is added in post); 0.60-4.00 s hold, perfectly still.

Red traffic-signal bokeh soft in the upper right; the fuel-tank edge soft at the lower left; the bar clamp at the bottom of frame. Keep the bike and mount identical to their sheets.

Look: photoreal live-action tokusatsu drama at night, 21:9 anamorphic (2.39:1), 2100K sodium key from frame left, red signal spill, shallow depth of field, fine grain. No on-screen text, subtitles, logos or watermarks.

Plate note: the near sodium streetlamp stands on the near-left kerb, as in @video1.

GEN36

Festival attack: SH115-SH116

Scene 10 · 2 shots (SH115 SH116) · cut length 4.00 s · generate 4 s, 21:9, 1080p · audio off: dialogue and SFX are added in post

previz_clean.mp4 · 4 s · 0.5 MB · upload as @video1

The generation

4 s · previz-driven

  1. @video1Colour-coded 3D blocking previz (clean, no labels): camera, framing, blocking, timing. Upload as @video1.
  2. @image1CH17wb: Winged Brute sheet (CH17wb): ram horns, bat wings, rusty hammer-scythe
  3. @image2CH17ck: Centaur Knight sheet (CH17ck): moss-bronze armour, insect head, serrated sword
  4. @image3CH17sc: Skull Crawler sheet (CH17sc): hunched, skull face, claws
  5. @image4LOC08: location plate LOC08: festival street at night, looking east to the shrine steps

Prompt · 2,139 characters

@video1 controls only the camera path, camera speed, lens feel, the blocking (who stands where, moves and faces where) and the timing of every action. Keep every cut exactly where @video1 cuts (cuts at 2.50 s).
Do not copy from @video1: the block-shaped figures, flat colours, eye dots, primitive box props, the grey low-poly set, plain sky and ground. They are placeholders.
The red figure is @image1 (Winged Brute, scythe in its right hand), the pink figure is @image2 (Centaur Knight), the green figure is @image3 (Skull Crawler). The street is @image4. The small grey figures are fleeing festival-goers in light festival clothes, motion-blurred, few in the mid-ground. Pale boxes are food stalls and their striped canopies; falling slabs and flying cubes are canopies, splinters and paper lantern bulbs.
Beats (output time): 0.0 s six to eight people sprint toward the lens past both frame edges, one looking back; behind them the Brute (frame left), the Centaur (centre) and the Crawler (low, right) advance at a heavy walk; 1.2 s the Crawler barrels through a south stall and its canopy folds and topples; 1.8 s the Centaur swings its sword overhead. Cut 2.5 s: low angle at a north stall, the Centaur brings its sword down through the canopy at 3.0 s, the Crawler tears the counter apart at 3.3 s, splinters and paper bulbs burst toward the lens, a lantern string falls at 3.7 s.
Stall signs plain or blurred. No child anywhere in this clip.
Keep every face and costume identical to its sheet for the whole clip.
Look: photoreal live-action tokusatsu, anamorphic 21:9, fine grain; an autumn festival street at night: zigzag red-and-white paper lantern strings overhead, striped food stalls both sides, stone steps up to a shrine at the east end with ONE granite stone lantern at their foot. Night-practical grade: 2700-3000K lantern key, cool sky fill about 4:1, emerald only as a small accent. No on-screen text, logos, subtitles or watermarks.

Plate note: exactly one granite stone lantern, at the foot of the shrine steps on the right; no torii; striped food stalls along both sides of the street. Follow @video1 for the layout.

GEN37

Festival attack: SH117-SH119

Scene 10 · 3 shots (SH117 SH118 SH119) · cut length 4.25 s · generate 5 s, 21:9, 1080p · audio off: dialogue and SFX are added in post

previz_clean.mp4 · 5 s · 0.6 MB · upload as @video1

The generation

5 s · previz-driven

  1. @video1Colour-coded 3D blocking previz (clean, no labels): camera, framing, blocking, timing. Upload as @video1.
  2. @image1CH15: Yui sheet (CH15): 6, white happi coat with red blossoms, high ponytail
  3. @image2CH15f: Yui face sheet (CH15f): front-on face (crop)
  4. @image3P09: Yui's paper lantern, intact and lit (P09) (sheet)
  5. @image4LOC08: location plate LOC08: festival street at night, looking east to the shrine steps

Prompt · 2,121 characters

@video1 controls only the camera path, camera speed, lens feel, the blocking (who stands where, moves and faces where) and the timing of every action. Keep every cut exactly where @video1 cuts (cuts at 1.50 s, 2.75 s).
Do not copy from @video1: the block-shaped figures, flat colours, eye dots, primitive box props, the grey low-poly set, plain sky and ground. They are placeholders.
The teal figure is Yui: body and costume from @image1, face from @image2. The red-and-white lantern is @image3 (her lit paper lantern). The street is @image4. The dark line on the ground is a fallen lantern-string cable. The dark shape that slides over the ground in the last shot is a shadow only: nothing is visible that casts it.
Beats (output time): 0.0 s Yui runs right to left holding her lit lantern; 0.7 s her foot catches the cable and she pitches forward; 0.9 s the lantern flies out of her hand; 1.0 s she lands on her hands and knees, unhurt. Cut 1.5 s: lens on the asphalt, the lantern bounces in at frame right, rolls toward the left foreground and stops on its side, still glowing, at 2.4 s; a runner's feet cross the background. Cut 2.75 s: high close-up, Yui on her knees looks up and to frame left, frozen, eyes wide, mouth open, lips trembling, no blink; at 3.15 s a large shadow slides across her from frame left and stays.
She is never hurt and never cries for more than a moment. No weapon, no monster, no fire in this clip.
Keep every face and costume identical to its sheet for the whole clip.
Look: photoreal live-action tokusatsu, anamorphic 21:9, fine grain; an autumn festival street at night: zigzag red-and-white paper lantern strings overhead, striped food stalls both sides, stone steps up to a shrine at the east end with ONE granite stone lantern at their foot. Night-practical grade: 2700-3000K lantern key, cool sky fill about 4:1, emerald only as a small accent. No on-screen text, logos, subtitles or watermarks.

Plate note: exactly one granite stone lantern, at the foot of the shrine steps on the right; no torii; striped food stalls along both sides of the street. Follow @video1 for the layout.

GEN38

Festival attack: SH120-SH129

Scene 10 12 · 3 shots (SH120 SH126 SH129) · cut length 3.50 s · generate 5 s, 21:9, 1080p · audio off: dialogue and SFX are added in post

previz_clean.mp4 · 5 s · 0.6 MB · upload as @video1

The generation

5 s · previz-driven

  1. @video1Colour-coded 3D blocking previz (clean, no labels): camera, framing, blocking, timing. Upload as @video1.
  2. @image1CH17wb: Winged Brute sheet (CH17wb): ram horns, bat wings, rusty hammer-scythe
  3. @image2LOC08: location plate LOC08: festival street at night, looking east to the shrine steps

Prompt · 1,942 characters

@video1 controls only the camera path, camera speed, lens feel, the blocking (who stands where, moves and faces where) and the timing of every action. Keep every cut exactly where @video1 cuts (cuts at 1.75 s, 2.75 s).
Do not copy from @video1: the block-shaped figures, flat colours, eye dots, primitive box props, the grey low-poly set, plain sky and ground. They are placeholders.
The red figure is @image1 (Winged Brute), the long handle with a dark head in its right hand is its rusty hammer-scythe. The street is @image2. The dark star lines on the asphalt are cracks; the small cubes are chips and dust; the thin green streak is the fading afterglow of a passing bike's wing light.
Beats (output time): one continuous swing cut into three inserts. 0.0 s low angle, the Brute raises the hammer-scythe from the hip; 1.3 s apex high overhead, wings flaring. Cut 1.75 s: tighter on the scythe head against the lantern strings; 2.05 s it tips over and starts down toward frame right. Cut 2.75 s: low on the empty asphalt; the blade enters top-left and at 2.9 s smashes into EMPTY asphalt, the asphalt cracks in a star, chips and dust jump, the blade sticks; the green streak fades at frame right.
Nobody is at the impact point: no child, no lantern.
Keep every face and costume identical to its sheet for the whole clip.
Look: photoreal live-action tokusatsu, anamorphic 21:9, fine grain; an autumn festival street at night: zigzag red-and-white paper lantern strings overhead, striped food stalls both sides, stone steps up to a shrine at the east end with ONE granite stone lantern at their foot. Night-practical grade: 2700-3000K lantern key, cool sky fill about 4:1, emerald only as a small accent. No on-screen text, logos, subtitles or watermarks.

Plate note: exactly one granite stone lantern, at the foot of the shrine steps on the right; no torii; striped food stalls along both sides of the street. Follow @video1 for the layout.

GEN39

Approach road: riding henshin: SH121-SH125

Scene 11 · 5 shots (SH121 SH122 SH123 SH124 SH125) · cut length 9.00 s · generate 9 s, 21:9, 1080p · audio on: the D23 shout in SH122 uses the audio reference for his voice

previz_clean.mp4 · 9 s · 0.9 MB · upload as @video1

The generation

9 s · previz-driven

  1. @video1Colour-coded 3D blocking previz (clean, no labels): camera, framing, blocking, timing. Upload as @video1.
  2. @image1CH01: Qays sheet (CH01): black suit, civilian
  3. @image2CH02b: Qays half-transformed sheet (CH02b): wireframe bands, one silver pauldron, one bracer
  4. @image3P14: Qays's civilian bike sheet (P14): gunmetal sport-tourer
  5. @image4P15: Chaos's transformed bike sheet (P15): silver, emerald thrusters
  6. @image5P04: Chaos swirl-core belt sheet (P04)
  7. @image6LOC09: location plate LOC09: approach road bend at night
  8. WAV@audio1audio: assets/audio/voices/qays_alt_oldclips_ref_v2.wav (Qays's voice for the D23 shout)

Prompt · 2,014 characters

@video1 controls only the camera path, camera speed, lens feel, the blocking (who stands where, moves and faces where) and the timing of every action. Keep every cut exactly where @video1 cuts (cuts at 1.50 s, 2.50 s, 3.50 s, 6.00 s).
Do not copy from @video1: the block-shaped figures, flat colours, eye dots, primitive box props, the grey low-poly set, plain sky and ground. They are placeholders.
The orange rider is Qays: @image1 at the start, @image2 (half-transformed) as the suit forms. The grey bike is @image3 (his civilian bike); @image4 is the transformed bike for reference only, the bike stays civilian in this clip. The green ring at his waist is @image5 (his belt, materialising in a ring of green light). The road is @image6. The flat green feathered shapes on the asphalt are two vast wings of light.
Beats (output time): 0.0 s he leans deep left round the bend toward the low lens. Cut 1.5 s: close on his face, riding; 1.65 s he shouts (voice from the audio reference). Cut 2.5 s: insert on his waist; 2.95 s the belt closes in a ring of green light. Cut 3.5 s: wide, low; 4.0 s the wings of light snap open flat on the asphalt and he rides through the frame on them. Cut 6.0 s: tracking beside him; green wireframe races over his suit, 7.3 s a silver left pauldron and right bracer lock on, then the black helmet dome forms at the back of his head.
Riding at speed: motion blur, sodium streetlights, festival glow ahead. Keep the eastbound left-to-right travel.
Keep every face and costume identical to its sheet for the whole clip.
Look: photoreal live-action tokusatsu, anamorphic 21:9, fine grain; a long left-hand bend on a night approach road: guardrail on the outside, a shuttered corner shop inside the bend, sodium streetlights, the festival's lantern glow ahead. Night-practical grade: 2700-3000K lantern key, cool sky fill about 4:1, emerald only as a small accent. No on-screen text, logos, subtitles or watermarks.

Plate note: no readable banner or sign text anywhere in the frame.

GEN40

Rescue, count, on-bike fight: SH127-SH128

Scene 12 · 2 shots (SH127 SH128) · cut length 3.00 s · generate 4 s, 21:9, 1080p · audio off: dialogue and SFX are added in post

previz_clean.mp4 · 4 s · 0.8 MB · upload as @video1

The generation

4 s · previz-driven

  1. @video1Colour-coded 3D blocking previz (clean, no labels): camera, framing, blocking, timing. Upload as @video1.
  2. @image1CH02b: Qays half-transformed sheet (CH02b): wireframe bands, one silver pauldron, one bracer
  3. @image2CH15: Yui sheet (CH15): 6, white happi coat with red blossoms, high ponytail
  4. @image3P14: Qays's civilian bike sheet (P14): gunmetal sport-tourer
  5. @image4LOC08: location plate LOC08: festival street at night, looking east to the shrine steps

Prompt · 1,793 characters

@video1 controls only the camera path, camera speed, lens feel, the blocking (who stands where, moves and faces where) and the timing of every action. Keep every cut exactly where @video1 cuts (cuts at 1.50 s).
Do not copy from @video1: the block-shaped figures, flat colours, eye dots, primitive box props, the grey low-poly set, plain sky and ground. They are placeholders.
The orange rider is @image1 (Qays half-transformed: wireframe bands, one silver pauldron). The teal child is @image2 (Yui). The grey bike is @image3 (his civilian bike). The street is @image4. The flat green feathered shapes either side of the bike are two vast wings of light on the asphalt. Wrecked stall debris lies on the street from the earlier attack.
Beats (output time): 0.0 s wide, low: the bike tears left to right between the stall rows on its wings of light. Cut 1.5 s: low tracking shot just ahead of the bike; Yui kneels frozen in the street beyond him; 2.25 s he leans out almost to the ground and scoops her up with his LEFT arm; she rides on held at his left side.
No weapon, no monster, no fire in this clip.
Keep every face and costume identical to its sheet for the whole clip.
Look: photoreal live-action tokusatsu, anamorphic 21:9, fine grain; an autumn festival street at night: zigzag red-and-white paper lantern strings overhead, striped food stalls both sides, stone steps up to a shrine at the east end with ONE granite stone lantern at their foot. Night-practical grade: 2700-3000K lantern key, cool sky fill about 4:1, emerald only as a small accent. No on-screen text, logos, subtitles or watermarks.

Plate note: exactly one granite stone lantern, at the foot of the shrine steps on the right; no torii; striped food stalls along both sides of the street. Follow @video1 for the layout.

GEN41

Rescue, count, on-bike fight: SH130-SH134

Scene 12 · 5 shots (SH130 SH131 SH132 SH133 SH134) · cut length 9.50 s · generate 10 s, 21:9, 1080p · audio off: D24 (Chaos) and D25 (Yui) are laid in post; D25 lip-sync needs Yui's whisper reference, which does not exist yet

previz_clean.mp4 · 10 s · 1.6 MB · upload as @video1

The generation

10 s · previz-driven

  1. @video1Colour-coded 3D blocking previz (clean, no labels): camera, framing, blocking, timing. Upload as @video1.
  2. @image1CH02b: Qays half-transformed sheet (CH02b): wireframe bands, one silver pauldron, one bracer
  3. @image2CH02: Rider Chaos sheet (CH02): complete suit, silver V horn-blades, green eyes
  4. @image3CH02h: Chaos helmet sheet (CH02h): faceplate, compound eyes, V horn-blades
  5. @image4CH15: Yui sheet (CH15): 6, white happi coat with red blossoms, high ponytail
  6. @image5P15: Chaos's transformed bike sheet (P15): silver, emerald thrusters
  7. @image6LOC08: location plate LOC08: festival street at night, looking east to the shrine steps

Prompt · 2,500 characters

@video1 controls only the camera path, camera speed, lens feel, the blocking (who stands where, moves and faces where) and the timing of every action. Keep every cut exactly where @video1 cuts (cuts at 1.75 s, 3.50 s, 5.75 s, 8.25 s).
Do not copy from @video1: the block-shaped figures, flat colours, eye dots, primitive box props, the grey low-poly set, plain sky and ground. They are placeholders.
The orange rider is the hero: @image1 (half-transformed) until 1.75 s, then @image2 (complete Rider Chaos) with the helmet of @image3. The teal child is @image4 (Yui), held in his left arm. The bike is his gunmetal civilian bike until 1.75 s, then @image5 (silver, emerald thrusters); the flat green wings of light under it vanish at 1.75 s. The street is @image6. The dark plate on his face is the faceplate; the green bars are his compound eyes; the white-gold cubes are a burst of sparks.
Beats (output time): 0.0 s riding close-up in profile: the wireframe visor solidifies from the jaw up (0.4-1.0 s), the faceplate seals, 1.2 s the eyes ignite emerald once. Cut 1.75 s: wide low: a burst of sparks; 2.05 s Rider Chaos, complete, rides out of them toward the lens with Yui in his left arm, braking. Cut 3.5 s: he brakes into a tight U-turn by the stone lantern and stops facing frame left at 4.6 s, swings off, carries her to the lantern, sets her down behind it and kneels to her level at 5.65 s. Cut 5.75 s: over Yui's shoulder, he raises his open right hand and rests it on her head at 6.35 s ('Close your eyes. Count to ten.'). Cut 8.25 s: close-up of Yui against the granite; 8.45 s she squeezes her eyes shut, hands balled at her chin; 8.75-9.25 s her lips move ('...One.').
The helmet has no lip movement. Gentle, protective; she is unhurt. No weapon, no monster, no fire in this clip.
Keep every face and costume identical to its sheet for the whole clip.
Look: photoreal live-action tokusatsu, anamorphic 21:9, fine grain; an autumn festival street at night: zigzag red-and-white paper lantern strings overhead, striped food stalls both sides, stone steps up to a shrine at the east end with ONE granite stone lantern at their foot. Night-practical grade: 2700-3000K lantern key, cool sky fill about 4:1, emerald only as a small accent. No on-screen text, logos, subtitles or watermarks.

Plate note: exactly one granite stone lantern, at the foot of the shrine steps on the right; no torii; striped food stalls along both sides of the street. Follow @video1 for the layout.

GEN42

Rescue, count, on-bike fight: SH135-SH141

Scene 12 · 7 shots (SH135 SH136 SH137 SH138 SH139 SH140 SH141) · cut length 9.00 s · generate 9 s, 21:9, 1080p · audio off: dialogue and SFX are added in post

previz_clean.mp4 · 9 s · 1.6 MB · upload as @video1

The generation

9 s · previz-driven

  1. @video1Colour-coded 3D blocking previz (clean, no labels): camera, framing, blocking, timing. Upload as @video1.
  2. @image1CH02: Rider Chaos sheet (CH02): complete suit, silver V horn-blades, green eyes
  3. @image2CH17ck: Centaur Knight sheet (CH17ck): moss-bronze armour, insect head, serrated sword
  4. @image3P15: Chaos's transformed bike sheet (P15): silver, emerald thrusters
  5. @image4LOC08c: location plate LOC08c: reverse view from the steps, looking west down the street

Prompt · 2,039 characters

@video1 controls only the camera path, camera speed, lens feel, the blocking (who stands where, moves and faces where) and the timing of every action. Keep every cut exactly where @video1 cuts (cuts at 1.25 s, 3.00 s, 4.25 s, 5.50 s, 6.75 s, 8.00 s).
Do not copy from @video1: the block-shaped figures, flat colours, eye dots, primitive box props, the grey low-poly set, plain sky and ground. They are placeholders.
The orange rider is @image1 (Rider Chaos). The pink horse-bodied figure is @image2 (Centaur Knight), the grey blade is its serrated sword. The silver bike is @image3. The street is @image4. The small cubes are sparks at each impact. Wrecked stall debris lies on the street.
Beats (output time): 0.0 s the Centaur thunders down the street at the low lens (four-leg gallop). Cut 1.25 s: head-on two-shot from a leading camera car, Centaur left, Chaos right, heads level at 2.15 s. Cut 3.0 s: low between them, 3.6 s Chaos lashes a side-kick from the saddle into its flank. Cut 4.25 s: 4.87 s the sword swings across and he ducks under it. Cut 5.5 s: 6.05 s he stands up on the seat of the moving bike. Cut 6.75 s: 7.3 s he leaps and drives a flying knee into its helmet. Cut 8.0 s: from behind, 8.25 s he lands back in the saddle.
Chase runs right to left (west). Contact shots waist-up, legs out of frame. Motion blur at speed.
Keep every face and costume identical to its sheet for the whole clip.
Look: photoreal live-action tokusatsu, anamorphic 21:9, fine grain; an autumn festival street at night: zigzag red-and-white paper lantern strings overhead, striped food stalls both sides, stone steps up to a shrine at the east end with ONE granite stone lantern at their foot. Night-practical grade: 2700-3000K lantern key, cool sky fill about 4:1, emerald only as a small accent. No on-screen text, logos, subtitles or watermarks.

Plate note: exactly one granite stone lantern, at the foot of the shrine steps on the right; no torii; striped food stalls along both sides of the street. Follow @video1 for the layout.

GEN43

Rescue, count, on-bike fight: SH142-SH147

Scene 12 · 6 shots (SH142 SH143 SH144 SH145 SH146 SH147) · cut length 8.25 s · generate 9 s, 21:9, 1080p · audio off: dialogue and SFX are added in post

previz_clean.mp4 · 9 s · 1.6 MB · upload as @video1

The generation

9 s · previz-driven

  1. @video1Colour-coded 3D blocking previz (clean, no labels): camera, framing, blocking, timing. Upload as @video1.
  2. @image1CH02: Rider Chaos sheet (CH02): complete suit, silver V horn-blades, green eyes
  3. @image2CH17ck: Centaur Knight sheet (CH17ck): moss-bronze armour, insect head, serrated sword
  4. @image3CH17wb: Winged Brute sheet (CH17wb): ram horns, bat wings, rusty hammer-scythe
  5. @image4P15: Chaos's transformed bike sheet (P15): silver, emerald thrusters
  6. @image5LOC08: location plate LOC08: festival street at night, looking east to the shrine steps
  7. @image6LOC08c: location plate LOC08c: reverse view from the steps, looking west down the street

Prompt · 2,144 characters

@video1 controls only the camera path, camera speed, lens feel, the blocking (who stands where, moves and faces where) and the timing of every action. Keep every cut exactly where @video1 cuts (cuts at 1.75 s, 2.75 s, 4.25 s, 5.50 s, 7.00 s).
Do not copy from @video1: the block-shaped figures, flat colours, eye dots, primitive box props, the grey low-poly set, plain sky and ground. They are placeholders.
The orange rider is @image1 (Rider Chaos). The pink horse-bodied figure is @image2 (Centaur Knight). The red figure is @image3 (Winged Brute). The silver bike is @image4. The streets are @image5 (looking east to the shrine) and @image6 (looking west). Green bands are light surging through his armour; the small green head and long green bar at his hand are a crystal dragon's head stretching into a long emerald blade; the flat green feathered shapes are wings of light; cubes are sparks.
Beats (output time): 0.0 s the Brute stalks toward the stone lantern at the foot of the steps, head cocked, heavy steps. Cut 1.75 s: low, the Centaur rears at 2.1 s. Cut 2.75 s: 3.55 s Chaos wheelies and slams the front wheel into its chest. Cut 4.25 s: 4.45 s green light surges through his armour ('Emerald!'). Cut 5.5 s: insert, 5.95 s a crystal dragon's head forms at his hand and stretches into the long emerald blade. Cut 7.0 s: 7.55 s the wings of light lift off the asphalt into the air.
Nobody is visible behind or beside the stone lantern.
Keep every face and costume identical to its sheet for the whole clip.
Look: photoreal live-action tokusatsu, anamorphic 21:9, fine grain; an autumn festival street at night: zigzag red-and-white paper lantern strings overhead, striped food stalls both sides, stone steps up to a shrine at the east end with ONE granite stone lantern at their foot. Night-practical grade: 2700-3000K lantern key, cool sky fill about 4:1, emerald only as a small accent. No on-screen text, logos, subtitles or watermarks.

Plate note: exactly one granite stone lantern, at the foot of the shrine steps on the right; no torii; striped food stalls along both sides of the street. Follow @video1 for the layout.

GEN44

Rescue, count, on-bike fight: SH148-SH152

Scene 12 · 5 shots (SH148 SH149 SH150 SH151 SH152) · cut length 9.25 s · generate 10 s, 21:9, 1080p · audio off: dialogue and SFX are added in post

previz_clean.mp4 · 10 s · 1.3 MB · upload as @video1

The generation

10 s · previz-driven

  1. @video1Colour-coded 3D blocking previz (clean, no labels): camera, framing, blocking, timing. Upload as @video1.
  2. @image1CH02: Rider Chaos sheet (CH02): complete suit, silver V horn-blades, green eyes
  3. @image2CH17ck: Centaur Knight sheet (CH17ck): moss-bronze armour, insect head, serrated sword
  4. @image3CH17wb: Winged Brute sheet (CH17wb): ram horns, bat wings, rusty hammer-scythe
  5. @image4P15: Chaos's transformed bike sheet (P15): silver, emerald thrusters
  6. @image5LOC08c: location plate LOC08c: reverse view from the steps, looking west down the street

Prompt · 2,500 characters

@video1 controls only the camera path, camera speed, lens feel, the blocking (who stands where, moves and faces where) and the timing of every action. Keep every cut exactly where @video1 cuts (cuts at 1.50 s, 2.75 s, 5.25 s, 6.50 s).
Do not copy from @video1: the block-shaped figures, flat colours, eye dots, primitive box props, the grey low-poly set, plain sky and ground. They are placeholders.
The orange rider is @image1 (Rider Chaos), the long green bar in his right hand is his emerald blade. The pink horse-bodied figure is @image2 (Centaur Knight). The red figure is @image3 (Winged Brute). The silver bike is @image4. The street is @image5. The green line on the Centaur is one straight glowing cut; the orange-yellow blocks far down the street are a two-storey orange and black fireball with a smoke column, then stalls burning around it.
Beats (output time): 0.0 s point of view over his left shoulder looking back east: far down the street the Brute closes on the stone lantern, one stride away at 1.5 s. Cut 1.5 s: straight down from above, his line swings out and back (2.3 s), head-on with the charging Centaur. Cut 2.75 s: tracking from the north kerb, he rides left to right, blade held level; the Centaur gallops through the foreground the other way; 3.9 s the blade passes through it ('Gravebreaker Slash!'). Cut 5.25 s: the Centaur halted, facing frame left; 5.37 s one straight green line draws across its armour; it shudders. Cut 6.5 s: from the shrine steps looking down the street: the Brute by the stone lantern, back to us; 7.0 s far down the street the Centaur explodes ('ten'); the shockwave hurls the Brute away from the lantern toward frame right; smoke rises, stalls burn.
Nobody visible behind the stone lantern. Wrecked stalls from the earlier attack line the street.
Keep every face and costume identical to its sheet for the whole clip.
Look: photoreal live-action tokusatsu, anamorphic 21:9, fine grain; an autumn festival street at night: zigzag red-and-white paper lantern strings overhead, striped food stalls both sides, stone steps up to a shrine at the east end with ONE granite stone lantern at their foot. Night-practical grade: 2700-3000K lantern key, cool sky fill about 4:1, emerald only as a small accent. No on-screen text, logos, subtitles or watermarks.

Plate note: exactly one granite stone lantern, at the foot of the shrine steps on the right; no torii; striped food stalls along both sides of the street. Follow @video1 for the layout.

GEN45

Rescue, count, on-bike fight: SH153-SH154

Scene 12 · 2 shots (SH153 SH154) · cut length 2.75 s · generate 4 s, 21:9, 1080p · audio off: dialogue and SFX are added in post

previz_clean.mp4 · 4 s · 0.5 MB · upload as @video1

The generation

4 s · previz-driven

  1. @video1Colour-coded 3D blocking previz (clean, no labels): camera, framing, blocking, timing. Upload as @video1.
  2. @image1CH15: Yui sheet (CH15): 6, white happi coat with red blossoms, high ponytail
  3. @image2LOC08: location plate LOC08: festival street at night, looking east to the shrine steps

Prompt · 1,686 characters

@video1 controls only the camera path, camera speed, lens feel, the blocking (who stands where, moves and faces where) and the timing of every action. Keep every cut exactly where @video1 cuts (cuts at 1.50 s).
Do not copy from @video1: the block-shaped figures, flat colours, eye dots, primitive box props, the grey low-poly set, plain sky and ground. They are placeholders.
The teal figure is @image1 (Yui), alone, standing against the granite stone lantern of @image2's street.
Beats (output time): 0.0 s extreme close-up of her closed eyes; 0.3 s orange firelight washes across her eyelids from frame right, flickering softly under 3 Hz; her lids flutter but stay shut. Cut 1.5 s: close-up of her face; 1.7 s a woman's voice calls 'Yui!' off-screen right; 1.9 s her eyes open; 2.2 s she lifts her chin and turns her head toward frame right, hopeful.
The fire is far away and never visible: only its warm light. She is untouched: no debris, no rain on her. No weapon, no monster in this clip.
Keep every face and costume identical to its sheet for the whole clip.
Look: photoreal live-action tokusatsu, anamorphic 21:9, fine grain; an autumn festival street at night: zigzag red-and-white paper lantern strings overhead, striped food stalls both sides, stone steps up to a shrine at the east end with ONE granite stone lantern at their foot. Night-practical grade: 2700-3000K lantern key, cool sky fill about 4:1, emerald only as a small accent. No on-screen text, logos, subtitles or watermarks.

Plate note: exactly one granite stone lantern, at the foot of the shrine steps on the right; no torii; striped food stalls along both sides of the street. Follow @video1 for the layout.

GEN46

Rescue, count, on-bike fight: SH155-SH156

Scene 12 · 2 shots (SH155 SH156) · cut length 3.25 s · generate 4 s, 21:9, 1080p · audio off: dialogue and SFX are added in post

previz_clean.mp4 · 4 s · 0.6 MB · upload as @video1

The generation

4 s · previz-driven

  1. @video1Colour-coded 3D blocking previz (clean, no labels): camera, framing, blocking, timing. Upload as @video1.
  2. @image1CH17wb: Winged Brute sheet (CH17wb): ram horns, bat wings, rusty hammer-scythe
  3. @image2CH17sc: Skull Crawler sheet (CH17sc): hunched, skull face, claws
  4. @image3CH02: Rider Chaos sheet (CH02): complete suit, silver V horn-blades, green eyes
  5. @image4P15: Chaos's transformed bike sheet (P15): silver, emerald thrusters
  6. @image5LOC08: location plate LOC08: festival street at night, looking east to the shrine steps

Prompt · 2,001 characters

@video1 controls only the camera path, camera speed, lens feel, the blocking (who stands where, moves and faces where) and the timing of every action. Keep every cut exactly where @video1 cuts (cuts at 1.50 s).
Do not copy from @video1: the block-shaped figures, flat colours, eye dots, primitive box props, the grey low-poly set, plain sky and ground. They are placeholders.
The red figure is @image1 (Winged Brute, scorched, one wing torn, scythe dragging). The low green figure is @image2 (Skull Crawler). The orange rider is @image3 (Rider Chaos), the silver bike is @image4. The street is @image5; the gap in the north stall row is a wrecked stall opening onto a dark back lane. Thin pale streaks are the first fine rain.
Beats (output time): 0.0 s the Brute limps fast and the Crawler scrambles on all fours in from frame right, across the street; 0.35 s the Brute glances back over its shoulder; 0.9 s they scramble through the wrecked stall gap and vanish into the back lane by 1.4 s. Cut 1.5 s (same static camera): the bike enters frame left riding east, wings gone, no blade; 1.8 s the first rain streaks appear in the lantern light; 2.05 s it stops; 2.2 s he swings off and runs into the lane after them, gone by 3.2 s.
Smoke and the glow of burning stalls far down the street off frame left.
Keep every face and costume identical to its sheet for the whole clip.
Look: photoreal live-action tokusatsu, anamorphic 21:9, fine grain; an autumn festival street at night: zigzag red-and-white paper lantern strings overhead, striped food stalls both sides, stone steps up to a shrine at the east end with ONE granite stone lantern at their foot. Night-practical grade: 2700-3000K lantern key, cool sky fill about 4:1, emerald only as a small accent. No on-screen text, logos, subtitles or watermarks.

Plate note: exactly one granite stone lantern, at the foot of the shrine steps on the right; no torii; striped food stalls along both sides of the street. Follow @video1 for the layout.