EP3 Act Three Hand-off

Rider Chaos EP3 · Seedance 2.5 hand-off

Umbrazor, GG, Calamity and the throne (scenes 13-16)

One card per generation unit. Upload the files in the order shown (the previz clip is @video1, then the sheets and plates as @image1, @image2 …, then any audio), paste the whole prompt, and set Seedance 2.5 reference-to-video to the length shown, 21:9, 1080p. The previz decides camera, blocking and timing; the sheets and plates decide how everyone and everything looks.

GEN47

Back street: Umbrazor entrance: SH157-SH160

Scene 13 · 4 shots (SH157 SH158 SH159 SH160) · cut length 10.00 s · generate 10 s, 21:9, 1080p · audio off: sound and the streetlight hum are post; no dialogue

previz_clean.mp4 · 10 s · 1.0 MB · upload as @video1

The generation

10 s · previz-driven

  1. @video1Colour-coded 3D blocking previz (clean, no labels): camera, framing, blocking, timing. Upload as @video1.
  2. @image1CH17wb: Winged Brute kaijin sheet
  3. @image2CH17sc: Skull Crawler kaijin sheet
  4. @image3CH08: thin Daus (navy bomber, thin silver glasses, katana at the left hip) character sheet
  5. @image4CH08f: thin Daus face sheet (crop)
  6. @image5P05: the katana in its black lacquered saya (prop sheet)
  7. @image6P03: Umbrazor's driver buckle sheet
  8. @image7LOC10: location plate: the back street in rain at night

Prompt · 3,058 characters

@video1 controls only the camera path, camera speed, lens feel, the blocking (where each figure stands, moves and faces) and the timing of every action. Keep the cuts exactly where @video1 cuts.

Do not copy from @video1: the block figures, flat colours, eye dots, primitive props, the grey low-poly set or any marker. They are placeholders.

The red figure with dark horns and wings is the Winged Brute, @image1, its rusty hammer-scythe in the right hand. The lime-green hunched figure is the Skull Crawler, @image2. The purple figure with a thin silver bar across the eyes is thin Daus in his navy bomber and thin silver glasses, @image3 (face @image4). The black bar at Daus's left hip is the katana in its saya, @image5; the dark block on his belly is his driver buckle under the jacket, @image6. The lighter purple block over the hilt is his loose right hand; it curls a few millimetres at 5.60 s and settles. The grey patch that blinks on the streetlight head is the light dipping in a three-frame flicker (4.30 s and 8.30 s). Pale cubes at the skids are sheets of rainwater. The grey street, the cross lane at the far left and the pole are the back street of @image7.

Beats (output time): 0.08 s SH157: Rain, neon on wet asphalt; the Winged Brute and the Skull Crawler skid round the corner and stop; 1.60 s the Crawler then the Brute skid round the corner and stop, heads up to frame-right; 2.58 s SH158: Under the streetlight stands thin Daus, rain beading on his glasses; 3.70 s a bead of rain runs across his left lens; 5.08 s SH159: A katana in a black lacquered sheath at his left hip; his right hand hangs loose above the hilt; 5.60 s the fingers curl a few millimetres and settle; 6.58 s SH160: Knees bent, completely still; only the rain moves; 8.30 s stillness; the streetlight dips (3 frames) and returns.

Heavy steady rain, neon on wet asphalt, 4000K flickering streetlight key from frame-right. SH157: the Crawler scuttles out of the cross lane on all fours, then the Brute; both skid to a stop and raise their heads to frame-right. SH158-SH160: Daus is completely still under the light, knees bent, weight low; only the rain, his wet hair and bomber hem move; a rain bead runs across his left lens at 3.70 s; he may blink once in the pause. SH160: slow push-in with a gentle ease-in.

End on a slow push on thin Daus, completely still under the streetlight, right hand loose over the hilt.

Keep every face and costume identical to its sheet for the whole clip.

Photoreal live-action tokusatsu, a narrow back street at night in heavy rain (LOC10): wet asphalt mirroring cyan and red-orange neon, two parked cars on the west kerb, one tall cold 4000K streetlight on the east kerb, practical suits, anamorphic 21:9, motion blur on fast moves, fine grain. Photoreal live-action tokusatsu, 21:9. No text, logos, subtitles or watermarks.

Plate note: follow @video1 for layout where the location image differs: the neon signs hang on the wall behind the parked cars (west wall), and the storm drain grate sits at the hatchback's rear kerb.

GEN48

Back street: Umbrazor entrance: SH161-SH167

Scene 13 · 6 shots (SH161 SH162 SH163 SH164 SH165 SH167) · cut length 11.00 s · generate 11 s, 21:9, 1080p · audio off: D32 is post voice (masked); sound is post

previz_clean.mp4 · 11 s · 1.4 MB · upload as @video1

The generation

11 s · previz-driven

  1. @video1Colour-coded 3D blocking previz (clean, no labels): camera, framing, blocking, timing. Upload as @video1.
  2. @image1CH08: thin Daus (navy bomber, thin silver glasses, katana at the left hip) character sheet
  3. @image2CH10: Rider Umbrazor character sheet
  4. @image3CH17wb: Winged Brute kaijin sheet
  5. @image4CH17sc: Skull Crawler kaijin sheet
  6. @image5P05: the katana in its black lacquered saya (prop sheet)
  7. @image6LOC10: location plate: the back street in rain at night

Prompt · 3,515 characters

@video1 controls only the camera path, camera speed, lens feel, the blocking (where each figure stands, moves and faces) and the timing of every action. Keep the cuts exactly where @video1 cuts.

Do not copy from @video1: the block figures, flat colours, eye dots, primitive props, the grey low-poly set or any marker. They are placeholders.

The red figure with horns and wings is the Winged Brute, @image3, with its hammer-scythe. The purple figure WITHOUT a crown is thin Daus, @image1; the purple figure WITH the dark spike crown is Rider Umbrazor, @image2: one man, he becomes Umbrazor inside the dark plane. The tall black rectangle with a white rim is a black-violet portal plane with a crisp violet edge. The black bar at his left hip is the saya and the pale bar the drawn katana, @image5; the pale lilac flash on Daus's belly is the buckle pulsing violet under his jacket. The thin white lines across the Brute are nine thin violet flashes of the Ninefold Eclipse. The lime-green hunched figure is the Skull Crawler, @image4. The orange, yellow and red cubes with the grey column are the Brute exploding in an orange fireball with black smoke. The grey street, cars and drain are the back street of @image6.

Beats (output time): 0.08 s SH161: The Winged Brute charges; 0.60 s the Winged Brute charges; 1.58 s SH162: The buckle hums and pulses violet; 1.75 s the buckle hums and pulses violet; 2.58 s SH163: A tall plane of black-violet light projects a few paces ahead of him; Daus sprints, leaps through it and comes out the far side as Umbrazor, the blade already leaving its sheath; 4.22 s the plane grows from a line (8 frames); Daus sprints and leaps through; out the far side as Umbrazor, the blade leaving its sheath; 5.58 s SH164: Nine thin violet flashes cross the Brute; 5.85 s nine thin violet flashes cross the Brute; 7.33 s SH165: He lands far past the Brute, back turned, and slides the blade home hidden by his body; 7.35 s he lands far past the Brute, back turned, slides the blade home hidden by his body; 9.08 s SH167: Nine lines open across the Brute and it explodes; in the glare the Skull Crawler slithers under a parked car and down a drain; 9.60 s nine lines open; the Brute explodes; the Crawler slithers under C1, down D1.

Heavy rain, neon on wet asphalt, the streetlight key frame-right; no full-frame flash. SH163: the plane grows from a line in 8 frames; Daus sprints and leaps through it and comes out the far side as Umbrazor, the blade leaving its sheath. SH165: he lands far past the Brute with his back turned and slides the blade home hidden by his body (never a visible re-sheathe). SH167: the nine lines open, the Brute explodes beside the sedan, and the Crawler slithers under the hatchback and down the storm drain unnoticed.

End on the Brute exploding beside the sedan as the Skull Crawler drops down the drain.

Keep every face and costume identical to its sheet for the whole clip.

Photoreal live-action tokusatsu, a narrow back street at night in heavy rain (LOC10): wet asphalt mirroring cyan and red-orange neon, two parked cars on the west kerb, one tall cold 4000K streetlight on the east kerb, practical suits, anamorphic 21:9, motion blur on fast moves, fine grain. Photoreal live-action tokusatsu, 21:9. No text, logos, subtitles or watermarks.

Plate note: follow @video1 for layout where the location image differs: the neon signs hang on the wall behind the parked cars (west wall), and the storm drain grate sits at the hatchback's rear kerb.

GEN49

Back street: Umbrazor entrance: SH166-SH200

Scene 13 14 15 · 3 shots (SH166 SH181 SH200) · cut length 3.25 s · generate 5 s, 21:9, 1080p · audio off: the click is sound design in post

previz_clean.mp4 · 5 s · 0.6 MB · upload as @video1

The generation

5 s · previz-driven

  1. @video1Colour-coded 3D blocking previz (clean, no labels): camera, framing, blocking, timing. Upload as @video1.
  2. @image1CH10: Rider Umbrazor character sheet
  3. @image2P05: the katana in its black lacquered saya (prop sheet)
  4. @image3LOC10: location plate: the back street in rain at night

Prompt · 2,145 characters

@video1 controls only the camera path, camera speed, lens feel, the blocking (where each figure stands, moves and faces) and the timing of every action. Keep the cuts exactly where @video1 cuts.

Do not copy from @video1: the block figures, flat colours, eye dots, primitive props, the grey low-poly set or any marker. They are placeholders.

The purple block body is Rider Umbrazor, @image1, seen only at the left hip. The black bar is the glossy black lacquered saya and the dark block with the cross is the black diamond-wrap hilt and round iron guard, @image2; the thin pale strip by the guard is the last few centimetres of steel. The small lighter purple block on the hilt is his right hand. The grey background is the wet back street of @image3, soft and out of focus.

Beats (output time): 0.08 s SH166: The guard meets the sheath mouth: click; 0.40 s the guard meets the saya mouth: click; 1.08 s SH181: The guard meets the sheath mouth; 1.40 s the guard meets the saya mouth: click; 2.08 s SH200: The guard meets the sheath mouth: click; 2.60 s the guard meets the saya mouth: click; the hand rests on the hilt.

Three takes of the same tight hip insert: in each, the guard meets the saya mouth with a firm small push (0.40 s, 1.40 s, 2.60 s), then holds; never a continuous re-sheathe. His left thumb rests on the saya mouth. Rain beads on the black lacquer; streetlight key from frame-right.

End on the round iron guard seated against the saya mouth, his hand resting on the hilt.

Keep every face and costume identical to its sheet for the whole clip.

Photoreal live-action tokusatsu, a narrow back street at night in heavy rain (LOC10): wet asphalt mirroring cyan and red-orange neon, two parked cars on the west kerb, one tall cold 4000K streetlight on the east kerb, practical suits, anamorphic 21:9, motion blur on fast moves, fine grain. Photoreal live-action tokusatsu, 21:9. No text, logos, subtitles or watermarks.

Plate note: follow @video1 for layout where the location image differs: the neon signs hang on the wall behind the parked cars (west wall), and the storm drain grate sits at the hatchback's rear kerb.

GEN50

Confrontation: SH168-SH170

Scene 14 · 3 shots (SH168 SH169 SH170) · cut length 6.00 s · generate 6 s, 21:9, 1080p · audio off: D33 is post voice (masked helmet)

previz_clean.mp4 · 6 s · 0.8 MB · upload as @video1

The generation

6 s · previz-driven

  1. @video1Colour-coded 3D blocking previz (clean, no labels): camera, framing, blocking, timing. Upload as @video1.
  2. @image1CH02: Rider Chaos character sheet
  3. @image2CH02h: Rider Chaos helmet sheet (visor, V horn-blades, emerald eyes)
  4. @image3CH10: Rider Umbrazor character sheet
  5. @image4P05: the katana in its black lacquered saya (prop sheet)
  6. @image5LOC10: location plate: the back street in rain at night

Prompt · 2,541 characters

@video1 controls only the camera path, camera speed, lens feel, the blocking (where each figure stands, moves and faces) and the timing of every action. Keep the cuts exactly where @video1 cuts.

Do not copy from @video1: the block figures, flat colours, eye dots, primitive props, the grey low-poly set or any marker. They are placeholders.

The orange block figure is Rider Chaos, @image1 (helmet @image2); the silver sticks are his V horn-blades. The purple figure with the dark crown is Rider Umbrazor, @image3. The black bar at Umbrazor's left hip, which becomes the level bar across Chaos's chest, is the whole sheathed katana, @image4. The orange, yellow and red block cluster with the grey column up the street is the Winged Brute's remains still burning, with black smoke. The pale cubes at 5.40 s are a spray of rain off Chaos's armour. The grey street, the two cars and the pole are the back street of @image5.

Beats (output time): 0.08 s SH168: Chaos rounds the corner and stops; in the rain and fire stands a Rider he has never seen; 1.00 s Chaos stops dead and takes in the stranger; 2.08 s SH169: Chaos points down the street after the crawler; 2.40 s he points up the street; at 3.60 s his helmet turns to Umbrazor (invite); 4.58 s SH170: He starts past; Umbrazor's sheathed blade swings up and bars his chest; 5.40 s the saya slaps across Chaos's chest and bars him.

Heavy rain, standing water with fire reflections, streetlight key frame-right, orange fire flicker from behind Umbrazor. SH169: Chaos points up the street at 2.40 s, then turns his helmet to Umbrazor with an inviting tilt at 3.60 s. SH170: Umbrazor steps into his path and swings the sheathed katana up level; the saya slaps across Chaos's chest.

End on Umbrazor's sheathed katana barring Chaos's chest in the rain.

Keep every face and costume identical to its sheet for the whole clip.

Photoreal live-action tokusatsu, a narrow back street at night in heavy rain (LOC10): wet asphalt mirroring cyan and red-orange neon, two parked cars on the west kerb, one tall cold 4000K streetlight on the east kerb, practical suits, anamorphic 21:9, motion blur on fast moves, fine grain; the Winged Brute's fire still burning up the street, orange flicker on the rain. Photoreal live-action tokusatsu, 21:9. No text, logos, subtitles or watermarks.

Plate note: follow @video1 for layout where the location image differs: the neon signs hang on the wall behind the parked cars (west wall), and the storm drain grate sits at the hatchback's rear kerb.

GEN51

Confrontation: SH171-SH173a

Scene 14 · 4 shots (SH171 SH172 SH173 SH173a) · cut length 12.75 s · generate 13 s, 21:9, 1080p · audio off: D34-D36 are post voice (masked helmets)

previz_clean.mp4 · 13 s · 1.5 MB · upload as @video1

The generation

13 s · previz-driven

  1. @video1Colour-coded 3D blocking previz (clean, no labels): camera, framing, blocking, timing. Upload as @video1.
  2. @image1CH02: Rider Chaos character sheet
  3. @image2CH02h: Rider Chaos helmet sheet (visor, V horn-blades, emerald eyes)
  4. @image3CH10: Rider Umbrazor character sheet
  5. @image4CH10h: Rider Umbrazor helmet sheet (spike crown, violet winged eyes)
  6. @image5P05: the katana in its black lacquered saya (prop sheet)
  7. @image6LOC10: location plate: the back street in rain at night

Prompt · 2,664 characters

@video1 controls only the camera path, camera speed, lens feel, the blocking (where each figure stands, moves and faces) and the timing of every action. Keep the cuts exactly where @video1 cuts.

Do not copy from @video1: the block figures, flat colours, eye dots, primitive props, the grey low-poly set or any marker. They are placeholders.

The orange block figure is Rider Chaos, @image1 (helmet @image2). The purple figure with the dark crown is Rider Umbrazor, @image3 (helmet @image4). The black bar held level between them is the whole sheathed katana, @image5, until he seats it at his left hip. The lighter orange cubes on Chaos's hands at the end are his fists closing. The burning block cluster up the street is the Brute's fire; the grey street is the back street of @image6.

Beats (output time): 0.05 s the bar holds dead still; helmet tilt on 'Sidekicks' at 2.20 s; 0.08 s SH171: Umbrazor holds the sheathed blade across Chaos's chest, unmoving; 5.08 s SH172: Chaos pushes against the bar; 5.30 s Chaos grips and shoves the saya; it does not move; 8.33 s SH173: Umbrazor steps back and drops into his stance; 9.65 s he steps back, seats the saya, drops into the iai stance; 11.83 s SH173a: Chaos, helmet tilted a degree, fists closing slowly at his sides; 12.15 s helmet tilt at 12.05 s; both fists close 12.15-12.75 s.

Heavy rain, fire reflections, streetlight key frame-right. SH171: the bar holds dead still; Chaos's shoulder strains forward; Umbrazor tilts his helmet slightly at 2.20 s. SH172: Chaos grips the saya and shoves; it does not move; his shoulders rise. SH173: slow push-in with ease in and out; Umbrazor steps back, seats the saya and drops into his iai stance at 9.65 s, cold and level. SH173a: the only move in the stand-off, a 0.25 m push from MCU to CU on Chaos's helmet; his helmet tilts one degree and both fists close slowly.

End on Chaos's fists closed in a tight push on his helmet.

Keep every face and costume identical to its sheet for the whole clip.

Photoreal live-action tokusatsu, a narrow back street at night in heavy rain (LOC10): wet asphalt mirroring cyan and red-orange neon, two parked cars on the west kerb, one tall cold 4000K streetlight on the east kerb, practical suits, anamorphic 21:9, motion blur on fast moves, fine grain; the Winged Brute's fire still burning up the street, orange flicker on the rain. Photoreal live-action tokusatsu, 21:9. No text, logos, subtitles or watermarks.

Plate note: follow @video1 for layout where the location image differs: the neon signs hang on the wall behind the parked cars (west wall), and the storm drain grate sits at the hatchback's rear kerb.

GEN52

Confrontation: SH174-SH178

Scene 14 · 5 shots (SH174 SH175 SH176 SH177 SH178) · cut length 8.50 s · generate 9 s, 21:9, 1080p · audio off: D37 is a post voice line (masked helmet, HELMET_CHAOS chain) and rain, sparks and impacts are built in the edit

previz_clean.mp4 · 9 s · 1.2 MB · upload as @video1

The generation

9 s · previz-driven

  1. @video1Colour-coded 3D blocking previz (clean, no labels): camera, framing, blocking, timing. Upload as @video1.
  2. @image1CH02: Rider Chaos (Qays) character sheet: the orange block
  3. @image2CH10: Rider Umbrazor (Daus) character sheet: the purple block
  4. @image3CH10h: Umbrazor helmet close-up sheet: violet visor and spike crown for the OTS and inserts
  5. @image4P05: Daus's katana and black lacquered saya (prop sheet)
  6. @image5P03: Belt state 3, Umbrazor's spiked buckle with the black-violet dome lens (prop sheet)
  7. @image6LOC10: Back street in rain at night, location plate

Prompt · 3,682 characters

@video1 controls only the camera path, camera speed, lens feel, the blocking (where each figure stands, moves and faces) and the timing of every action. Keep the cuts exactly where @video1 cuts: 1.25 s, 3.75 s, 5.00 s and 7.50 s (five shots). Keep the crash-in at 5.10-5.45 s; it lands hard on the punch stop, then the camera is locked.

Do not copy from @video1: the block figures, flat colours, eye dots, primitive box props, the grey set, the floating spark cubes or any markers. They are placeholders.

The orange block figure is @image1, Rider Chaos. The purple block figure is @image2, Rider Umbrazor; his helmet, violet visor and spike crown match @image3. The silver V on the orange head is Chaos's horn-blades. The black spikes on the purple head are Umbrazor's crown. The long pale-grey bar in Umbrazor's right hand is his drawn katana from @image4; the black block at his left hip is its black lacquered saya, which stays at his hip, empty. The small dark block on Umbrazor's belly is the spiked buckle from @image5; the pale violet panel that flashes over it is a soft violet pulse of light from the buckle lens (the source never seen as a bulb). The pale lilac cube on Umbrazor's left hand is his gauntleted fist; the pale lilac palm with spread finger bars is the same hand open. The pale orange cube on Chaos's right hand is his armoured fist. Small bursts of white and orange cubes are sparks hissing in the rain. The street, cars, streetlight and walls are @image6.

Beats (output time):
0.00 s Both in iai stance in profile, Chaos left, Umbrazor right. 0.22 s the blade flashes out in two frames. 0.52 s the edge meets Chaos's raised right forearm blades; sparks spit.
1.25 s cut, two-shot from the north-east: the lock holds; 1.60 s spark spit; 2.00 s the locked blade trembles; 2.45 s and 3.30 s more sparks.
3.75 s cut, insert on Umbrazor's free left hand at hip height: a clenched fist; 4.20 s it opens slowly, rain running off the gauntlet; it stays open.
5.00 s cut, over Chaos's right shoulder onto Umbrazor's visor: 5.15 s Chaos winds; the camera crashes in; 5.45 s his fist stops a finger's width from the visor and holds; both motionless to 7.50 s; the open left hand still hangs at Umbrazor's side.
7.50 s cut, insert at hip height past Chaos's right side: the buckle dark, the hand open; 7.70 s one soft violet pulse from the buckle; 7.95 s the hand closes into a fist and stays closed. Hold to 9.00 s (the edit ends at 8.50 s).

Prompt-only details: heavy steady rain backlit by the streetlight, standing water on the asphalt with cyan and dim red neon reflections, orange fire flicker from behind Umbrazor, rain beading and running off the armour and gauntlets, sparks dying on the wet ground, motion blur on the draw and the crash-in. The pulse rises in about 0.25 s and decays in about 0.55 s; it is light, never a flash of the whole frame. Helmets stay closed: no mouths, no lip movement (the line is added in post).

Keep every face and costume identical to its sheet for the whole clip.

Look: photoreal live-action tokusatsu, a narrow back street at night in heavy rain: wet asphalt, two parked cars on the west kerb, one tall cold 4000K streetlight on the east kerb as the key (rim on Chaos, three-quarter key on Umbrazor), cyan and dim red neon wash, 8:1 contrast, practical suits, anamorphic 21:9 frame, fine grain. End on Umbrazor's closed left fist beside the buckle. No text, logos, subtitles or watermarks. No other people.

Plate note: follow @video1 for layout where the location image differs: the neon signs hang on the wall behind the parked cars (west wall), and the storm drain grate sits at the hatchback's rear kerb.

GEN53

Confrontation: SH179-SH186

Scene 14 · 7 shots (SH179 SH180 SH182 SH183 SH184 SH185 SH186) · cut length 11.50 s · generate 12 s, 21:9, 1080p · audio off: D38 and D39 are post voice lines (masked helmets) and the slash, car impact, sparks and rain are built in the edit

previz_clean.mp4 · 12 s · 1.8 MB · upload as @video1

The generation

12 s · previz-driven

  1. @video1Colour-coded 3D blocking previz (clean, no labels): camera, framing, blocking, timing. Upload as @video1.
  2. @image1CH02: Rider Chaos (Qays) character sheet: the orange block
  3. @image2CH10: Rider Umbrazor (Daus) character sheet: the purple block
  4. @image3CH05: Jiji character sheet (yellow leather moto jacket, black wayfarers): the blue block on the roof, SH184 only
  5. @image4CH06: Rider GG character sheet: the blue block diving in with gold rings, SH186
  6. @image5P11: Torn yellow fan banner (prop sheet), wrapped inside Jiji's jacket
  7. @image6P05: Daus's katana and black lacquered saya (prop sheet)
  8. @image7LOC10: Back street in rain at night, location plate (rooftop parapet R1 on the streetlight side)

Prompt · 4,935 characters

@video1 controls only the camera path, camera speed, lens feel, the blocking (where each figure stands, moves and faces) and the timing of every action. Keep the cuts exactly where @video1 cuts: 1.50 s, 2.75 s, 4.25 s, 5.75 s, 8.25 s and 10.00 s (seven shots). Keep every camera move exactly as @video1 has it: the handheld whip pan with its impact shake (0.34-0.90 s), the handheld track-in (1.50-2.50 s) and the whip tilt down (10.00-10.40 s); all other shots are locked off.

Do not copy from @video1: the block figures, flat colours, eye dots, primitive box props, the grey set, the floating spark and glass cubes or any markers. They are placeholders.

The orange block figure is @image1, Rider Chaos. The purple block figure is @image2, Rider Umbrazor. The blue block figure on the rooftop parapet from 5.75 s to 8.25 s is @image3, Jiji, unmasked, in his yellow leather moto jacket; the torn fan banner from @image5 is wrapped inside his jacket. The blue block figure diving in from 10.00 s is @image4, Rider GG, a different moment from Jiji. The silver V on the orange head is Chaos's horn-blades. The black spikes on the purple head are Umbrazor's crown. The pale-grey bar in Umbrazor's right hand is his katana from @image6; the black block at his left hip is its black lacquered saya; the dark hilt block there is the blade sheathed for an instant (2.75-3.17 s). The small dark block on Umbrazor's belly is his spiked buckle with a black-violet dome lens; the pale violet panel that flashes over it is a soft violet pulse of light. The pale violet panel on Jiji's chest is the same violet pulse glowing through the yellow jacket, the source never seen. The pale lilac cube on Umbrazor's left hand is his gauntleted fist, closed the whole time. The pale gold hoops around GG are glowing gold energy rings. Bursts of white and orange cubes are sparks; the burst of pale grey cubes at the car is its side window shattering. The street, cars, streetlight, walls and roof parapet are @image7.

Beats (output time):
0.00 s low wide from the east kerb: Chaos left holding his punch, Umbrazor right. 0.36 s Umbrazor slashes flat across Chaos's ribs; 0.38 s sparks; the camera whips right to left after him; 0.62 s Chaos airborne; 0.84 s he slams back-first into the grey hatchback, 0.85 s the side window bursts, the camera jolts; he slumps against the door, a glowing slash across his ribs.
1.50 s cut, the camera tracks in from the south-south-east: 1.70 s the buckle pulses; 1.88 s Chaos pushes off the car; 2.25 s second pulse; 2.45 s he lunges, right hand reaching for the buckle; Umbrazor lowers his blade and waits.
2.75 s cut, full-figure wide: Chaos mid-lunge, Umbrazor in iai stance; 3.17 s the draw, too fast to see; 3.20 s sparks off Chaos's armour; 3.35 s he is thrown back; 3.70 s he hits the asphalt on his back.
4.25 s cut, straight down from overhead: Chaos on his back, armour sparking at 4.40, 4.90 and 5.40 s; Umbrazor finishes his follow-through; rain falls toward the lens.
5.75 s cut, high wide from behind Jiji on the east roof: he grips the wet parapet; 6.25 s the violet pulse throbs through his jacket in time with the buckle below and he looks down-left; 7.05 s and 7.85 s more pulses.
8.25 s cut, low beside Chaos looking up: 8.60 s Umbrazor steps in over him; 8.95 s the blade is raised two-handed against the sky.
10.00 s cut, low wide looking up: the camera whips down out of the falling rain and locks at 10.40 s; GG drops into the top-left of frame from 10.40 s, feet first in a Rider-kick dive, right leg extended, wrapped in gold rings; 10.90 s Umbrazor's helmet snaps up toward him, blade still raised. Cut mid-dive; hold to 12.00 s (the edit ends at 11.50 s).

Prompt-only details: heavy steady backlit rain, standing water with cyan and dim red neon reflections, orange fire flicker from behind Umbrazor, broken glass on Chaos's shoulders, sparks dying on the wet asphalt, motion blur on the slash, the throw, the whip pan and the whip tilt. Each violet pulse rises in about 0.25 s and decays in about 0.55 s, slow as a heartbeat, never a full-frame flash. The gold rings light the wet street as they move. Helmets stay closed: no mouths (the lines are added in post).

Keep every face and costume identical to its sheet for the whole clip.

Look: photoreal live-action tokusatsu, a narrow back street at night in heavy rain: two parked cars on the west kerb, one tall cold 4000K streetlight on the east kerb as the key, a rooftop parapet on the east side, cyan and dim red neon wash, 8:1 contrast, practical suits, anamorphic 21:9 frame, fine grain. End mid-dive with GG above Umbrazor, the blade raised over Chaos. No text, logos, subtitles or watermarks. No other people.

Plate note: follow @video1 for layout where the location image differs: the neon signs hang on the wall behind the parked cars (west wall), and the storm drain grate sits at the hatchback's rear kerb.

GEN54

GG, Calamity, exit, aftermath: SH187-SH189

Scene 15 · 3 shots (SH187 SH188 SH189) · cut length 4.75 s · generate 5 s, 21:9, 1080p · audio off: no dialogue in this unit; impact, skid and rain sound are built in the edit

previz_clean.mp4 · 5 s · 0.7 MB · upload as @video1

The generation

5 s · previz-driven

  1. @video1Colour-coded 3D blocking previz (clean, no labels): camera, framing, blocking, timing. Upload as @video1.
  2. @image1CH02: Rider Chaos (Qays) character sheet: the orange block, down on the asphalt
  3. @image2CH10: Rider Umbrazor (Daus) character sheet: the purple block
  4. @image3CH06: Rider GG character sheet: the blue block
  5. @image4CH06h: GG helmet close-up sheet: yellow honeycomb eyes, red-orange brow gem
  6. @image5LOC10: Back street in rain at night, location plate

Prompt · 3,409 characters

@video1 controls only the camera path, camera speed, lens feel, the blocking (where each figure stands, moves and faces) and the timing of every action. Keep the cuts exactly where @video1 cuts: 2.00 s and 3.50 s (three shots). All three shots are locked-off cameras: do not add any camera move.

Do not copy from @video1: the block figures, flat colours, eye dots, primitive box props, the grey set, the floating spark and water cubes or any markers. They are placeholders.

The orange block figure lying on the asphalt is @image1, Rider Chaos. The purple block figure is @image2, Rider Umbrazor. The blue block figure is @image3, Rider GG; his helmet, yellow honeycomb eyes and red-orange brow gem match @image4. The silver V on the orange head is Chaos's horn-blades. The black spikes on the purple head are Umbrazor's crown. The pale-grey bar in Umbrazor's right hand is his drawn katana; the black block at his left hip is its empty black lacquered saya. The pale lilac cube on Umbrazor's left hand is his gauntleted fist, closed the whole time. The pale gold hoops around GG are glowing gold energy rings that fade out after the kick. Bursts of white and orange cubes are sparks; bursts of pale blue cubes are splashes of rainwater. The street, cars, streetlight and walls are @image5.

Beats (output time):
0.00 s low wide from the east kerb south of the action: GG dives in from the top-left, feet first, right leg extended, wrapped in gold rings; Umbrazor stands with the blade raised over Chaos, who lies on his back bottom-left, armour sparking.
0.50 s the kick lands square in Umbrazor's chest with a white-gold spark burst; 0.56 s Umbrazor is knocked back and skids north, left to right, away down the street, heels throwing sparks and water every 0.4 s, while GG rebounds into a back-flip up out of frame.
2.00 s cut, ground-level wide: Umbrazor crosses left to right mid-skid in a rooster-tail of water and sparks, slowing; nearly stopped at the far end of the street by 3.50 s.
3.50 s cut, low full shot from the south-south-east: 3.75 s GG drops out of his flip into a three-point crouch, right knee and right fist in the water, a ring of splash; Chaos down in the left foreground, GG centre, Umbrazor small and far on the right, settling upright, blade in his right hand, left hand still a fist. Hold the three-figure tableau to 5.00 s (the edit ends at 4.75 s).

Prompt-only details: heavy backlit rain, ankle-deep sheet water on the asphalt with cyan and red neon reflections, sparks dying in the water, rain running off the suits, motion blur on the kick and the skid. The gold rings are a moving light source on the wet street until they fade. Helmets stay closed: no mouths.

Keep every face and costume identical to its sheet for the whole clip.

Look: photoreal live-action tokusatsu, a narrow back street at night in heavy rain: two parked cars on the west kerb, one tall cold 4000K streetlight on the east kerb as the flickering key, cyan and dim red neon wash, 8:1 contrast, practical suits, anamorphic 21:9 frame, fine grain. End on the tableau: Chaos down left, GG crouched centre, Umbrazor far right. No text, logos, subtitles or watermarks. No other people.

Plate note: follow @video1 for layout where the location image differs: the neon signs hang on the wall behind the parked cars (west wall), and the storm drain grate sits at the hatchback's rear kerb.

GEN55

GG, Calamity, exit, aftermath: SH190-SH195

Scene 15 · 6 shots (SH190 SH191 SH192 SH193 SH194 SH195) · cut length 12.00 s · generate 12 s, 21:9, 1080p · audio off: D40-D42 are post voice lines (masked helmets) and the Calamity, water and rain sound are built in the edit

previz_clean.mp4 · 12 s · 1.5 MB · upload as @video1

The generation

12 s · previz-driven

  1. @video1Colour-coded 3D blocking previz (clean, no labels): camera, framing, blocking, timing. Upload as @video1.
  2. @image1CH02: Rider Chaos (Qays) character sheet: the orange block, down on the asphalt
  3. @image2CH10: Rider Umbrazor (Daus) character sheet: the purple block
  4. @image3CH10h: Umbrazor helmet close-up sheet: violet visor and spike crown for the MCUs
  5. @image4CH06: Rider GG character sheet: the blue block
  6. @image5P05: Daus's katana and black lacquered saya (prop sheet)
  7. @image6P03: Belt state 3, Umbrazor's spiked buckle with the black-violet dome lens (prop sheet)
  8. @image7LOC10: Back street in rain at night, location plate

Prompt · 3,930 characters

@video1 controls only the camera path, camera speed, lens feel, the blocking (where each figure stands, moves and faces) and the timing of every action. Keep the cuts exactly where @video1 cuts: 3.50 s, 5.25 s, 6.75 s, 8.50 s and 10.75 s (six shots). Every shot is a locked-off camera: do not add any camera move.

Do not copy from @video1: the block figures, flat colours, eye dots, primitive box props, the grey set, the floating water cubes or any markers. They are placeholders.

The orange block figure lying on the asphalt is @image1, Rider Chaos. The purple block figure is @image2, Rider Umbrazor; his helmet, violet visor and spike crown match @image3. The blue block figure is @image4, Rider GG. The silver V on the orange head is Chaos's horn-blades. The black spikes on the purple head are Umbrazor's crown. The pale-grey bar in Umbrazor's right hand is his drawn katana from @image5; the black block at his left hip is its empty black lacquered saya. The small dark block on Umbrazor's belly is the spiked buckle from @image6; the pale violet panel that flashes over it is one soft violet pulse of light from its lens. The pale lilac cube on Umbrazor's left hand is his gauntleted fist, closed the whole time. The dark arc of blocks with white edges is the Umbra Calamity: a street-wide crescent with a black core and a crisp violet edge. The pale blue sheet rising behind it is a tall wall of rainwater ripped off the asphalt. Bursts of pale blue cubes are the water wall breaking into spray. The street, cars, streetlight and walls are @image7.

Beats (output time):
0.00 s low medium on GG crouched in the water; 0.40-1.40 s he rises to standing, head turned back over his right shoulder toward Chaos; 1.60 s first shoulder roll, then 2.05, 2.50 and 2.95 s, showman style, fists loose; 3.40 s still, facing frame right.
3.50 s cut, close on Umbrazor from the south-east: still; 4.10 s the buckle pulses violet from below frame, the spill peaking on his chest and visor at 4.30 s and fading by 4.70 s; the stare holds a beat too long.
5.25 s cut, close on GG from the north-east: 5.70 s he tilts his head at the light.
6.75 s cut, low close on Umbrazor: 6.85-7.30 s the blade rises high in his right hand; violet glow builds along the edge only.
8.50 s cut, ground-level wide beside GG looking up the street: 8.92 s the slash comes down; 9.00 s the crescent launches and tears down the street toward the lens, the water wall rising about 3 m behind it; 10.10 s the crescent fills the frame; the wall is already collapsing into spray at the cut.
10.75 s cut, wide from the south-east: GG in guard; 10.97 s the blast hits GG and spray bursts; 11.25 s GG airborne; 11.30 s water breaks over Chaos; 11.55 s GG flat on his back, head south; 11.60 s Chaos rolled onto his left side, facing east. Hold to 12.00 s.

Prompt-only details: heavy backlit rain, ankle-deep sheet water with cyan and red neon reflections, rain running off the suits. The buckle pulse rises in about 0.25 s and decays in about 0.55 s, under a quarter of the frame, one flash only. The crescent is moving violet lines over a black core, never a white-out of the whole frame. Helmets stay closed: no mouths, no lip movement (the lines are added in post).

Keep every face and costume identical to its sheet for the whole clip.

Look: photoreal live-action tokusatsu, a narrow back street at night in heavy rain: two parked cars on the west kerb, one tall cold 4000K streetlight on the east kerb as the flickering key, cyan and dim red neon wash, 8:1 contrast, practical suits, anamorphic 21:9 frame, fine grain. End with GG on his back and Chaos on his side in the water. No text, logos, subtitles or watermarks. No other people.

Plate note: follow @video1 for layout where the location image differs: the neon signs hang on the wall behind the parked cars (west wall), and the storm drain grate sits at the hatchback's rear kerb.

GEN56

GG, Calamity, exit, aftermath: SH196-SH199

Scene 15 · 4 shots (SH196 SH197 SH198 SH199) · cut length 6.00 s · generate 6 s, 21:9, 1080p · audio off: sound is post; no dialogue

previz_clean.mp4 · 6 s · 1.1 MB · upload as @video1

The generation

6 s · previz-driven

  1. @video1Colour-coded 3D blocking previz (clean, no labels): camera, framing, blocking, timing. Upload as @video1.
  2. @image1CH02: Rider Chaos character sheet
  3. @image2CH06: Rider GG character sheet
  4. @image3CH10: Rider Umbrazor character sheet
  5. @image4P05: the katana in its black lacquered saya (prop sheet)
  6. @image5LOC10: location plate: the back street in rain at night

Prompt · 2,794 characters

@video1 controls only the camera path, camera speed, lens feel, the blocking (where each figure stands, moves and faces) and the timing of every action. Keep the cuts exactly where @video1 cuts.

Do not copy from @video1: the block figures, flat colours, eye dots, primitive props, the grey low-poly set or any marker. They are placeholders.

The purple figure with the dark crown is Rider Umbrazor, @image3; the pale grey bar raised in his right hand is the katana and the black bar at his left hip the empty saya, @image4. His free LEFT hand is the lighter purple block: a closed fist until 5.05 s, then it uncurls and stays open with fingers spread. The blue figure on his back is Rider GG, @image2 (only a raised knee and forearm in SH196). The orange figure on the asphalt is Rider Chaos, @image1; the pale cream plate on his right hand is his open hand reaching up. The grey street and cars are the back street of @image5.

Beats (output time): 0.08 s SH196: Umbrazor walks to GG lying in the water and raises the blade; 1.20 s he plants at GG's feet and raises the blade overhead; 1.83 s SH197: On the asphalt, Chaos lifts an open hand toward him; 2.25 s Chaos lifts his head and raises his right hand open toward Umbrazor; the arm trembles; 3.58 s SH198: Umbrazor's eyes go to Chaos's hand, the one that stopped short of his visor; 3.90 s PROTECTED: his eyes and head shift off GG onto Chaos's open hand; 4.83 s SH199: Umbrazor's free hand opens in answer and stays open; 5.05 s the clenched free hand opens (5.05-5.45 s) and stays open.

Heavy backlit rain, ankle-deep sheet water, streetlight flicker key frame-right. SH196: the camera tracks along the kerb with Umbrazor's last steps and stops as the blade rises overhead. SH197: creeping push-in at water level as Chaos lifts his head and raises an open hand, arm trembling. SH198 (protected beat, do not trim): Umbrazor's helmet and violet eye glow slide off GG onto Chaos's hand. SH199: the clenched free hand opens slowly and stays open, rain running off the fingers.

End on Umbrazor's free left hand open beside the saya mouth, the blade still raised above frame.

Keep every face and costume identical to its sheet for the whole clip.

Photoreal live-action tokusatsu, a narrow back street at night in heavy rain (LOC10): wet asphalt mirroring cyan and red-orange neon, two parked cars on the west kerb, one tall cold 4000K streetlight on the east kerb, practical suits, anamorphic 21:9, motion blur on fast moves, fine grain. Photoreal live-action tokusatsu, 21:9. No text, logos, subtitles or watermarks.

Plate note: follow @video1 for layout where the location image differs: the neon signs hang on the wall behind the parked cars (west wall), and the storm drain grate sits at the hatchback's rear kerb.

GEN57

GG, Calamity, exit, aftermath: SH201

Scene 15 · 1 shot (SH201) · cut length 2.75 s · generate 4 s, 21:9, 1080p · audio off: sound is post

previz_clean.mp4 · 4 s · 0.1 MB · upload as @video1

The generation

4 s · previz-driven

  1. @video1Colour-coded 3D blocking previz (clean, no labels): camera, framing, blocking, timing. Upload as @video1.
  2. @image1CH10: Rider Umbrazor character sheet
  3. @image2LOC10: location plate: the back street in rain at night

Prompt · 1,893 characters

@video1 controls only the camera path, camera speed, lens feel, the blocking (where each figure stands, moves and faces) and the timing of every action. Keep the cuts exactly where @video1 cuts.

Do not copy from @video1: the block figures, flat colours, eye dots, primitive props, the grey low-poly set or any marker. They are placeholders.

The purple figure with the dark crown is Rider Umbrazor, @image1, standing perfectly still; the black bar at his hip is the sheathed katana. From 2.75 s the same frame is empty: the wet street where he stood. The grey street is the back street of @image2.

Beats (output time): 0.08 s SH201: The dark plane glides toward him and passes through him; he vanishes slice by slice; the plane shrinks to a line and blinks out; 1.00 s Umbrazor stands perfectly still (plate A); from 2.75 s the same frame is empty (plate B).

Two clean plates for the comp: 0-2.75 s Umbrazor alone and still (plate A); 2.75-4.0 s the identical frame empty (plate B). The dark plane and the slice-by-slice wipe are added in post: do NOT render them. Locked camera, heavy rain, neon on wet asphalt, streetlight key frame-right; GG and Chaos stay out of frame.

End on the empty wet street where Umbrazor stood (clean plate).

Keep every face and costume identical to its sheet for the whole clip.

Photoreal live-action tokusatsu, a narrow back street at night in heavy rain (LOC10): wet asphalt mirroring cyan and red-orange neon, two parked cars on the west kerb, one tall cold 4000K streetlight on the east kerb, practical suits, anamorphic 21:9, motion blur on fast moves, fine grain. Photoreal live-action tokusatsu, 21:9. No text, logos, subtitles or watermarks.

Plate note: follow @video1 for layout where the location image differs: the neon signs hang on the wall behind the parked cars (west wall), and the storm drain grate sits at the hatchback's rear kerb.

GEN58

GG, Calamity, exit, aftermath: SH202-SH204

Scene 15 · 3 shots (SH202 SH203 SH204) · cut length 8.00 s · generate 8 s, 21:9, 1080p · audio on: D43 is on-face for Jiji: use the voice reference; D44 is off-face

previz_clean.mp4 · 8 s · 1.0 MB · upload as @video1

The generation

8 s · previz-driven

  1. @video1Colour-coded 3D blocking previz (clean, no labels): camera, framing, blocking, timing. Upload as @video1.
  2. @image1CH01: Qays (civilian: black suit, white shirt, black tie, glasses) character sheet
  3. @image2CH01f: Qays face sheet (expression close-ups) (crop)
  4. @image3CH05: Jiji (yellow leather moto jacket, black wayfarers) character sheet
  5. @image4CH05f: Jiji face sheet (crop)
  6. @image5CH02: Rider Chaos character sheet
  7. @image6CH06: Rider GG character sheet
  8. @image7LOC10: location plate: the back street in rain at night
  9. WAV@audio1jiji_ref_v2.wav: voice reference for the on-face line

Prompt · 3,031 characters

@video1 controls only the camera path, camera speed, lens feel, the blocking (where each figure stands, moves and faces) and the timing of every action. Keep the cuts exactly where @video1 cuts.

Do not copy from @video1: the block figures, flat colours, eye dots, primitive props, the grey low-poly set or any marker. They are placeholders.

The orange figure with silver horn-blades lying on the left until 1.25 s is Rider Chaos, @image5; his armour dissolves and he becomes Qays, @image1 (face @image2), the same orange block without horn-blades. The blue figure lying on the right until 1.25 s is Rider GG, @image6; the armour dissolves and he becomes Jiji, @image3 (face @image4). The thin green and gold bars that flare at 0.30 s are the armour seams lighting emerald (Chaos) and gold (GG); the rising green and gold cubes are the armour breaking into thin rising lines of light. The thin grey bar across Qays's face is his glasses; the black bar on Jiji's face is his cracked black wayfarers, lowered to the tip of his nose at 3.05 s. The light blue plate on Jiji's right hand at the end is his hand on Qays's shoulder. The grey street and cars are the back street of @image7.

Beats (output time): 0.08 s SH202: The armour breaks into green and gold light; Qays and Jiji lie on the wet asphalt; 0.30 s the seams flare emerald (L) and gold (R); the armour breaks into rising light; civilians by 1.30 s; 1.83 s SH203: Jiji gets up first, sunglasses cracked, and sees Qays's face for the first time; Qays turns his face away; 3.05 s Jiji lowers the cracked sunglasses; Qays turns his face away at 4.15 s; 6.33 s SH204: Jiji puts a hand on his shoulder; 6.65 s Jiji's hand settles on Qays's shoulder; Qays does not shrug it off.

Heavy backlit rain, ankle-deep sheet water; no more than three light flashes per second. SH203: Jiji pushes up to his knees, sees Qays's face and lowers the cracked sunglasses (his tell: this is real); Qays meets his eyes, then at 4.15 s turns his face away, down and to frame-left. Jiji speaks D43 'You. You were in the front row...' on-face from 3.35 s (Kansai, half amused, half shocked); D44 'You all right?' is off-face in SH204 as his hand settles on Qays's shoulder. Qays does not shrug it off.

Lip-sync the on-face line to @audio1's voice.

End on Jiji kneeling with his hand on Qays's shoulder, Qays turned away toward the water.

Keep every face and costume identical to its sheet for the whole clip.

Photoreal live-action tokusatsu, a narrow back street at night in heavy rain (LOC10): wet asphalt mirroring cyan and red-orange neon, two parked cars on the west kerb, one tall cold 4000K streetlight on the east kerb, practical suits, anamorphic 21:9, motion blur on fast moves, fine grain. Photoreal live-action tokusatsu, 21:9. No text, logos, subtitles or watermarks.

Plate note: follow @video1 for layout where the location image differs: the neon signs hang on the wall behind the parked cars (west wall), and the storm drain grate sits at the hatchback's rear kerb.

GEN59

GG, Calamity, exit, aftermath: SH205-SH207

Scene 15 · 3 shots (SH205 SH206 SH207) · cut length 10.00 s · generate 10 s, 21:9, 1080p · audio on: D45 is on-face for Qays: use the voice reference; D46 is from behind

previz_clean.mp4 · 10 s · 1.1 MB · upload as @video1

The generation

10 s · previz-driven

  1. @video1Colour-coded 3D blocking previz (clean, no labels): camera, framing, blocking, timing. Upload as @video1.
  2. @image1CH01: Qays (civilian: black suit, white shirt, black tie, glasses) character sheet
  3. @image2CH01f: Qays face sheet (expression close-ups) (crop)
  4. @image3CH05: Jiji (yellow leather moto jacket, black wayfarers) character sheet
  5. @image4LOC10: location plate: the back street in rain at night
  6. WAV@audio1qays_alt_oldclips_ref_v2.wav: voice reference for the on-face line

Prompt · 2,767 characters

@video1 controls only the camera path, camera speed, lens feel, the blocking (where each figure stands, moves and faces) and the timing of every action. Keep the cuts exactly where @video1 cuts.

Do not copy from @video1: the block figures, flat colours, eye dots, primitive props, the grey low-poly set or any marker. They are placeholders.

The orange figure is Qays, @image1 (face @image2), in his soaked black suit; the thin grey bar is his glasses. The blue figure is Jiji, @image3, cracked wayfarers low on his nose; the light blue plate is his hand on Qays's shoulder. In SH206 the pale cream blocks are Qays's right hand on the asphalt: flat, then a fist, then turned palm up and open; the pale blue slab in the palm is rain pooling. The grey street and cars are the back street of @image4.

Beats (output time): 0.08 s SH205: Qays, still not looking at him; 2.40 s the reassurance runs out: on '...But...' his eyes drop to his hands; 4.08 s SH206: Qays's fist closes on the wet asphalt; he looks at it and slowly opens it; rain fills the palm; 5.60 s PRIMARY: the fist opens palm up and the rain fills it; 6.58 s SH207: From behind, Qays kneels in the empty rain-filled street, Jiji crouched beside him at frame left; both face the place where Umbrazor vanished; 8.50 s his shoulders drop; the camera settles with C1 at the left edge.

Heavy backlit rain, ankle-deep sheet water, streetlight flicker key frame-right. SH205: Qays forces a thin reassuring smile for 'Don't worry. Just a scratch.' (D45, on-face, from 0.40 s); it fades by 2.40 s; on '...But...' his eyes drop to his hands and his jaw sets. SH206 (primary cue): the fist closes on the wet asphalt, holds, turns palm up and slowly opens; rain fills the palm; hold the open palm to the cut. SH207: slow pull-back straight down the street with no pan; both kneel facing away toward the empty spot where Umbrazor stood; D46 '...What just happened?' from behind at 7.70 s; Qays's shoulders sink at 8.50 s.

Lip-sync the on-face line to @audio1's voice.

End on from behind, Qays and Jiji kneeling in the empty rain-filled street as the camera pulls back.

Keep every face and costume identical to its sheet for the whole clip.

Photoreal live-action tokusatsu, a narrow back street at night in heavy rain (LOC10): wet asphalt mirroring cyan and red-orange neon, two parked cars on the west kerb, one tall cold 4000K streetlight on the east kerb, practical suits, anamorphic 21:9, motion blur on fast moves, fine grain. Photoreal live-action tokusatsu, 21:9. No text, logos, subtitles or watermarks.

Plate note: follow @video1 for layout where the location image differs: the neon signs hang on the wall behind the parked cars (west wall), and the storm drain grate sits at the hatchback's rear kerb.

GEN60

Throne tag: SH208-SH212

Scene 16 · 5 shots (SH208 SH209 SH210 SH211 SH212) · cut length 9.50 s · generate 10 s, 21:9, 1080p · audio off: D47 is post voice; the tsuzuku card is post

previz_clean.mp4 · 10 s · 0.9 MB · upload as @video1

The generation

10 s · previz-driven

  1. @video1Colour-coded 3D blocking previz (clean, no labels): camera, framing, blocking, timing. Upload as @video1.
  2. @image1CH16: Rider Umbra character sheet (grey-green, bony antlers, red eyes)
  3. @image2LOC11: location plate: the underworld throne hall

Prompt · 2,975 characters

@video1 controls only the camera path, camera speed, lens feel, the blocking (where each figure stands, moves and faces) and the timing of every action. Keep the cuts exactly where @video1 cuts.

Do not copy from @video1: the block figures, flat colours, eye dots, primitive props, the grey low-poly set or any marker. They are placeholders.

The slate-grey seated figure is Rider Umbra, @image1: the pale bony sticks on his head are his antlers, the moss-grey slab behind him his tattered cape, the thin pale lines on his chest the bone-white rib stripes. The pale throne block, the dark three-step dais, the iron stand with the upright blade and the stone columns with lilac blocks at their feet are the throne hall of @image2: bone-grey rib-backed rock throne, runic blade planted before it, violet uplights. The pale blue oval with a lilac rim is a rippling oval portal of cold light; its picture is added in post, keep it as soft rippling light. The dark red eye blocks are his eyes, dull; the bright red blocks at 5.10 s are the round red eyes igniting; the pale pink blocks at 8.50 s are one pulse. The lighter slate blocks on his hands are his open gauntlets; the left one curls into a fist in SH211.

Beats (output time): 0.08 s SH208: Black stone and violet mist; on a throne of bone-grey rock sits Rider Umbra, a runic blade planted before him; 1.00 s utterly still; the portal not open yet; 2.58 s SH209: over Umbra's shoulder, an oval of rippling light before the throne (its picture is added in post); 2.80 s the portal ripples open (2.80-3.40 s); Umbra does not move; 4.58 s SH210: The red eyes ignite; 4.90 s the red eyes ignite (4.90-5.30 s); 6.08 s SH211: Umbra's gauntlet closes slowly on the armrest; 6.20 s the open gauntlet closes slowly into a fist (6.20-7.30 s); 7.58 s SH212: Umbra, unmoving; 8.50 s on '...Bloom.' the eyes pulse once.

White 7000K top shaft straight down onto the throne, violet uplights at the column feet, violet floor mist drifting left to right, 10:1 contrast, no emerald anywhere. Umbra is utterly still; he watches the portal (frame-left of the lens), never moves except the left gauntlet closing on the armrest, knuckles grinding (SH211). SH209: the portal ripples open from a vertical shimmer to a full oval (2.80-3.40 s); cold blue light falls on the mist and steps. SH212: keep the lower right clear for a card.

End on Umbra's helmet low and still, red eyes pulsing once, tsuzuku space lower right.

Keep every face and costume identical to its sheet for the whole clip.

Photoreal live-action tokusatsu, the LOC11 throne hall: black stone on one symmetrical axis, a bone-grey rib-backed rock throne on a three-step black dais, a runic blade planted on an iron stand before it, stone columns with violet uplights, a white 7000K top shaft onto the throne, violet floor mist, 10:1 contrast, no emerald; anamorphic 21:9, fine grain. Photoreal live-action tokusatsu, 21:9. No text, logos, subtitles or watermarks.