EP3 Ending Hand-off

Rider Chaos EP3 · Seedance 2.5 hand-off

ED sequence and next-episode preview

One card per generation unit. Upload the files in the order shown (the previz clip is @video1, then the sheets and plates as @image1, @image2 …, then any audio), paste the whole prompt, and set Seedance 2.5 reference-to-video to the length shown, 21:9, 1080p. The previz decides camera, blocking and timing; the sheets and plates decide how everyone and everything looks.

GEN61

ED intro and verse A1: Yura on the night road: SH213-SH214

Scene ED.1 · 2 shots (SH213 SH214) · cut length 13.29 s · generate 14 s, 21:9, 1080p · audio off: the ED song is laid in post; the section is uploaded for timing only (no lip-sync here)

previz_clean.mp4 · 14 s · 0.6 MB · upload as @video1

The generation

14 s · previz-driven

  1. @video1Colour-coded 3D blocking previz (clean, no labels): camera, framing, blocking, timing. Upload as @video1.
  2. @image1CH18C: Yura sheet, outfit C: charcoal calf-length greatcoat, sigil bomber, purple pleated skirt, long plum scarf
  3. @image2CH18: Yura identity sheet (face, soft wolf cut with purple ends)
  4. @image3ED1: location plate: the wet night road in fog with the horizon light row and the moon
  5. WAV@audio1audio: D:\Amrulqays\Kamen Rider Chaos\Kamen Rider OST\Lonely Heart Female TV sized.MP3 trimmed to 0.00-13.30 s

Prompt · 1,671 characters

@video1 is a colour-coded block previz of this 14-second unit. It controls ONLY the camera path, camera speed, lens feel, the blocking and the timing. Keep every cut exactly where @video1 cuts (cuts at 4.58 s). Do not copy its look: no block figures, flat colours, square eye dots, primitive props, grey sets, burn-ins or markers; everything becomes real.
The white-grey block figure with a plum strip is Yura, @image2, in outfit C exactly as @image1 (greatcoat open, long plum scarf). The road, fog bank, horizon light row and the moon behind cloud are @image3; the pale block upper left is the moon and the grey slab drifting over it is cloud; the low pale slabs are banks of rolling fog.
Shots (output time):
0.00-4.58 SH213 extreme wide on a 300 mm lens, locked off on the road centre line: moon through drifting cloud upper left; Yura, tiny and far, left of centre, walks out of the fog bank toward the lens (silhouette resolves at 1.0 s), hands in her coat pockets.
4.58-14.00 SH214 same position and lens: Yura full figure on the left third line walks steadily straight at the lens, coat swinging, scarf ends lifting, fog rolling across behind her; she looks ahead past the lens, slightly down. No singing on screen.
Wet asphalt sheen, rolling fog, moon-blue backlight 3:1.
@audio1 is the music for timing only. Keep every face, suit and costume identical to its sheet for the whole clip. Look: photoreal live-action ending-credits sequence, night, moon-blue backlight, long-lens compression, anamorphic 21:9, fine grain. Keep the right third of frame clear of any subject (credits go there in post). No text, no logos, no subtitles, no watermark, no extra people.

GEN62

ED intro and verse A1: Yura on the night road: SH215

Scene ED.1 · 1 shot (SH215) · cut length 8.71 s · generate 9 s, 21:9, 1080p · audio off: the ED song is laid in post; the section is uploaded for timing only (no lip-sync here)

previz_clean.mp4 · 9 s · 0.7 MB · upload as @video1

The generation

9 s · previz-driven

  1. @video1Colour-coded 3D blocking previz (clean, no labels): camera, framing, blocking, timing. Upload as @video1.
  2. @image1CH18C: Yura sheet, outfit C: charcoal calf-length greatcoat, sigil bomber, purple pleated skirt, long plum scarf
  3. @image2CH18: Yura identity sheet (face, soft wolf cut with purple ends)
  4. @image3ED1: location plate: the wet night road in fog with the horizon light row and the moon
  5. WAV@audio1audio: D:\Amrulqays\Kamen Rider Chaos\Kamen Rider OST\Lonely Heart Female TV sized.MP3 trimmed to 13.30-22.00 s

Prompt · 1,289 characters

@video1 is a colour-coded block previz of this 9-second unit. It controls ONLY the camera path, camera speed, lens feel, the blocking and the timing. Keep every cut exactly where @video1 cuts (no cuts; one continuous shot). Do not copy its look: no block figures, flat colours, square eye dots, primitive props, grey sets, burn-ins or markers; everything becomes real.
The white-grey block figure with a plum strip is Yura, @image2, in outfit C exactly as @image1. The road and fog are @image3.
Shot (output time):
0.00-9.00 SH215 medium wide on a 400 mm lens, locked off on the road centre line, aimed at her chest: Yura left of centre keeps walking toward the lens (knees-up growing to thigh-up), coat and scarf moving in the breeze, fog layers behind; at 5.5-6.5 s she lifts her face up toward the moon off frame upper left without breaking stride and walks on with her face lifted. No lip-sync.
Wet asphalt, moon-blue backlight 3:1.
Keep every face, suit and costume identical to its sheet for the whole clip. Look: photoreal live-action ending-credits sequence, night, moon-blue backlight, long-lens compression, anamorphic 21:9, fine grain. Keep the right third of frame clear of any subject (credits go there in post). No text, no logos, no subtitles, no watermark, no extra people.

GEN63

ED verse A2: Qays alone, the wing light fades: SH216

Scene ED.2 · 1 shot (SH216) · cut length 8.75 s · generate 9 s, 21:9, 1080p · audio off: the ED song is laid in post; this unit has no audio reference

previz_clean.mp4 · 9 s · 0.2 MB · upload as @video1

The generation

9 s · previz-driven

  1. @video1Colour-coded 3D blocking previz (clean, no labels): camera, framing, blocking, timing. Upload as @video1.
  2. @image1CH01: Qays sheet: black suit, white shirt, black tie, glasses
  3. @image2P14: Qays's gunmetal bike sheet (no badges)
  4. @image3ED1: location plate: the ED night road (roadside: gravel verge, one streetlamp in fog)

Prompt · 1,666 characters

@video1 is a colour-coded block previz of this 9-second unit. It controls ONLY the camera path, camera speed, lens feel, the blocking and the timing. Keep every cut exactly where @video1 cuts (no cuts; one continuous shot). Do not copy its look: no block figures, flat colours, square eye dots, primitive props, grey sets, burn-ins or markers; everything becomes real.
The orange block figure is Qays, @image1, sitting astride his parked bike, the gunmetal block bike @image2, on the gravel verge, nose pointing frame left, side-on to the lens. The dark block in his right hand is his plain dark full-face helmet (no logos) resting on his right thigh; the pale block on the tank is his open left hand; the dark band on his left wrist is a black watch. The post and pale head behind him are ONE streetlamp in fog. The night road and fog are @image3.
Shot (output time):
0.00-9.00 SH216 wide on a 135 mm lens, locked off from across the road: bike and Qays on the left third line, lamp head at the top edge behind him, road and fog filling the rest, right third empty. Qays sits head bowed, looking down at the tank, left hand open on it; only his breathing moves; at 3.0 s fog drifts across the lamp; at 6.0 s a slow exhale drops his shoulders. He is still damp from the rain.
One streetlamp in fog, moon blue 4:1.
Keep every face, suit and costume identical to its sheet for the whole clip. Look: photoreal live-action ending-credits sequence, night, moon-blue backlight, long-lens compression, anamorphic 21:9, fine grain. Keep the right third of frame clear of any subject (credits go there in post). No text, no logos, no subtitles, no watermark, no extra people.

GEN64

ED verse A2: Qays alone, the wing light fades: SH217-SH218

Scene ED.2 · 2 shots (SH217 SH218) · cut length 8.75 s · generate 9 s, 21:9, 1080p · audio off: the ED song is laid in post; this unit has no audio reference

previz_clean.mp4 · 9 s · 0.8 MB · upload as @video1

The generation

9 s · previz-driven

  1. @video1Colour-coded 3D blocking previz (clean, no labels): camera, framing, blocking, timing. Upload as @video1.
  2. @image1CH01: Qays sheet: black suit, white shirt, black tie, glasses
  3. @image2P14: Qays's gunmetal bike sheet (no badges)
  4. @image3ED1: location plate: the ED night road (roadside: gravel verge, one streetlamp in fog)

Prompt · 1,880 characters

@video1 is a colour-coded block previz of this 9-second unit. It controls ONLY the camera path, camera speed, lens feel, the blocking and the timing. Keep every cut exactly where @video1 cuts (cuts at 4.33 s). Do not copy its look: no block figures, flat colours, square eye dots, primitive props, grey sets, burn-ins or markers; everything becomes real.
The orange block figure is Qays, @image1, on his parked gunmetal bike @image2 on the verge of the night road @image3. The flat green feather shapes on the ground are a faint green wing of light (glowing outlines on the wet road, no symbols or text); their colour stepping to grey means the light fading out. The pale block on the tank is his open left hand, the dark band a black watch; the small pale-blue cube is one raindrop.
Shots (output time):
0.00-4.33 SH217 wide on a 50 mm lens at ground level, locked off behind the bike: only wet asphalt, the faint green wing light spreading from lower centre into the left half and the bike's rear wheel soft at the top-left edge (only his boots show; his body is above frame). 0.0-1.5 s the wing glows faintly; 1.5-3.5 s it fades to nothing; 3.5-4.33 s empty wet asphalt with the streetlamp's reflection.
4.33-9.00 SH218 insert on a 100 mm lens, locked off on the bike's left side at tank height: his open left hand rests palm down on the gunmetal tank, black watch on the wrist, fairing soft behind; at 6.83 s one raindrop runs down the tank past his fingers. Near silence, nothing else moves.
One streetlamp, moon blue 4:1.
Keep every face, suit and costume identical to its sheet for the whole clip. Look: photoreal live-action ending-credits sequence, night, moon-blue backlight, long-lens compression, anamorphic 21:9, fine grain. Keep the right third of frame clear of any subject (credits go there in post). No text, no logos, no subtitles, no watermark, no extra people.

GEN65

ED chorus B1: Yura revealed, amber memory: SH219-SH220

Scene ED.3 · 2 shots (SH219 SH220) · cut length 8.75 s · generate 9 s, 21:9, 1080p · audio on: SH219 is lip-synced to the sung line in the audio reference; the generated audio is replaced by the song in post

previz_clean.mp4 · 9 s · 0.6 MB · upload as @video1

The generation

9 s · previz-driven

  1. @video1Colour-coded 3D blocking previz (clean, no labels): camera, framing, blocking, timing. Upload as @video1.
  2. @image1CH18A: Yura sheet, outfit A: black velvet high-collared frock coat, plum satin underskirt, silver crescent pendant
  3. @image2CH18: Yura identity sheet (face, soft wolf cut with purple ends)
  4. @image3ED1: location plate: the ED night road (roadside streetlamp in haze)
  5. WAV@audio1audio: D:\Amrulqays\Kamen Rider Chaos\Kamen Rider OST\Lonely Heart Female TV sized.MP3 trimmed to 39.50-48.23 s: the sung chorus line for lip-sync

Prompt · 1,932 characters

@video1 is a colour-coded block previz of this 9-second unit. It controls ONLY the camera path, camera speed, lens feel, the blocking and the timing. Keep every cut exactly where @video1 cuts (cuts at 4.38 s). Do not copy its look: no block figures, flat colours, square eye dots, primitive props, grey sets, burn-ins or markers; everything becomes real.
The white-grey block figure is Yura, @image2, in outfit A exactly as @image1 (black velvet high-collared frock coat, silver crescent pendant; the dark collar block is that collar). The pale square with a post, top right in the second shot, is the halo of one streetlamp behind her in thick haze. The dark road behind her is the night road of @image3.
Shots (output time):
0.00-4.38 SH219 medium close-up on an 85 mm lens, locked off: Yura's face on the left third, turned 3/4 toward frame left, backlit by the streetlamp (out of frame upper right) in haze; she sings the line quietly, lip-synced to @audio1 (the dark mouth block opening and closing marks the singing), small breaths, almost no head movement; she looks off lens frame left and slightly down into the haze, never into the lens.
4.38-9.00 SH220 medium shot on a 50 mm lens, a slow push-in with soft ease-in and ease-out: Yura left-centre, half-turned toward frame left, the lamp's halo top right; she has stopped singing (no lip-sync); she holds her eyes on the haze, then lowers her eyes to the road (6.4-7.2 s); her coat hem lifts once in a breath of wind (7.5 s). An amber memory wash begins to warm the haze at the end.
Streetlamp backlight in haze, 3-4:1.
Keep every face, suit and costume identical to its sheet for the whole clip. Look: photoreal live-action ending-credits sequence, night, moon-blue backlight, long-lens compression, anamorphic 21:9, fine grain. Keep the right third of frame clear of any subject (credits go there in post). No text, no logos, no subtitles, no watermark, no extra people.

GEN66

ED chorus B1: Yura revealed, amber memory: SH221

Scene ED.3 · 1 shot (SH221) · cut length 8.75 s · generate 9 s, 21:9, 1080p · audio off: ED song sequence, music in post

previz_clean.mp4 · 9 s · 1.0 MB · upload as @video1

The generation

9 s · previz-driven

  1. @video1Colour-coded 3D blocking previz (clean, no labels): camera, framing, blocking, timing. Upload as @video1.
  2. @image1CH07: Daus (CH07, fat) character sheet
  3. @image2CH13: Fazil (CH13) character sheet
  4. @image3CH14: Mastura (CH14) character sheet
  5. @image4LOC02: shopping street, location plate

Prompt · 2,631 characters

@video1 is a colour-coded block previz. It controls ONLY the camera path, camera speed, lens feel, the blocking (who stands where, who moves where, facing and eyelines) and the timing. Keep every cut exactly where @video1 cuts. Do NOT copy its look: no block figures, no flat colours, no dot eyes or square mouths, no primitive props, no grey low-poly set, no pale sky, no markers. Replace every block with the real person, prop or place named below.

One static locked-off three-shot, 35 mm, eye level (lens 1.6 m), camera in the middle of the street aimed back at them. Amber memory grade: warm, slightly lifted blacks, soft halation on highlights.
The purple block figure (with the wide belly block and the thin grey bar across its eyes) is Daus, @image1: a heavy-set young Malay man, blue hibiscus shirt, dark jeans, thin silver squarish glasses.
The sky-blue block figure is Fazil, @image2: a lean young Malay man, beige palm-print shirt, olive cargos.
The slate-grey block figure is Mastura, @image3: a young woman in a black jersey hijab, long black belted trench and black leather gloves.
The street of @image4 at warm dusk. Left to right: Fazil, Daus (leading, centre-left), Mastura (centre). All three stay in the left two-thirds of the frame; the right third is the soft street curving away (staff credits go there in post).
Beats (seconds): 0.0-3.0 they stroll slowly toward the lens, talking (no audible dialogue), Fazil looking at Daus (frame-right), Mastura looking at Daus (frame-left). 3.0 Daus throws his head back in a big laugh at something Fazil said; 3.0-6.0 laughter, Mastura covers a smile with her gloved hand. 6.0-8.75 they slow to a stop about 3 m from the lens and the moment hangs, smiles fading to warmth.

Look: photoreal live-action tokusatsu drama, anamorphic 2.39:1 framed for 21:9, fine film grain. A quiet Japanese shopping street at dusk (@image4): greengrocer with persimmons and cabbages and plain indigo noren on the left, shutters, a blank vending machine and a parked bicycle on the right, a dark awning over a shuttered shop, the lane curving gently right; warm 3200K shop windows as key, cool sky fill, 4:1 (the LK02 night-practicals grade: natural skin, pores intact, no beauty filter).

Keep every face, hairstyle and costume identical to its reference sheet for the whole clip; one person per sheet, never merged or duplicated.

No text, no logos, no subtitles, no captions, no watermarks; no extra people unless named here.

Plate note: the bicycle stands beside the vending machine on the right; a dark awning hangs over a shuttered shop on the right. Follow @video1 for the layout.

GEN67

ED chorus B2: the present, cold blue: SH222

Scene ED.4 · 1 shot (SH222) · cut length 8.75 s · generate 9 s, 21:9, 1080p · audio off: silent picture under the ED song, which is laid in the edit

previz_clean.mp4 · 9 s · 0.3 MB · upload as @video1

The generation

9 s · previz-driven

  1. @video1Colour-coded 3D blocking previz (clean, no labels): camera, framing, blocking, timing. Upload as @video1.
  2. @image1CH13: Fazil sheet
  3. @image2CH14: Mastura sheet
  4. @image3LOC06: LOC06 ginkgo avenue location plate

Prompt · 1,596 characters

@video1 controls only the camera path, camera speed, lens feel, the blocking (where each figure stands, moves and faces) and the timing of every action. Keep every cut exactly where @video1 cuts.

Do not copy from @video1: the block-shaped figures, flat colours, eye dots, primitive box props, the grey low-poly set and any markers. They are placeholders.

The sky-blue block figure is Fazil, @image1. The slate-grey block figure is Mastura, @image2. The brown slat box is a wooden park bench on the avenue of @image3, now at night. The small pale yellow flakes are falling ginkgo leaves.

One locked-off two-shot, 50 mm, square-on to the bench at seated eye level. They sit astride the bench back to back, heads down, each looking at the ground on their own side: Fazil on the left facing frame left, Mastura at frame centre facing frame right. The bench fills the left two-thirds; keep the right third empty and dark for the staff credits added in post.

Beats (output time): 0.00-3.00 s still; 3.00-3.50 s Mastura's shoulder presses lightly back into Fazil's and he answers the same; 3.50-9.00 s held; three ginkgo leaves fall slowly through frame (about 0.6 s, 3.8 s and 5.6 s). They never look at each other. No tears. Keep every face and costume identical to its sheet for the whole clip.

Look: photoreal live-action tokusatsu drama, 21:9 anamorphic (2.39:1), the ginkgo avenue at night: cold blue moonlight from behind, about 5-6:1, yellow leaf carpet on the ground and the bench, the white kiosk trailer just off frame left, fine grain. No on-screen text, subtitles, logos or watermarks.

GEN68

ED chorus B2: the present, cold blue: SH223

Scene ED.4 · 1 shot (SH223) · cut length 8.67 s · generate 9 s, 21:9, 1080p · audio off: silent picture under the ED song, which is laid in the edit (the hand opens on the song's 1:12.3 accent at 6.57 s)

previz_clean.mp4 · 9 s · 0.2 MB · upload as @video1

The generation

9 s · previz-driven

  1. @video1Colour-coded 3D blocking previz (clean, no labels): camera, framing, blocking, timing. Upload as @video1.
  2. @image1CH08: thin Daus sheet (navy bomber over white tee, silver aviators)
  3. @image2CH08f: thin Daus face sheet (crop)
  4. @image3P05: P05 katana in its black lacquered scabbard sheet
  5. @image4P03: P03 buckle/belt sheet
  6. @image5ED3: ED3 hill rooftop with a crescent moon location plate

Prompt · 1,766 characters

@video1 controls only the camera path, camera speed, lens feel, the blocking (where each figure stands, moves and faces) and the timing of every action. Keep every cut exactly where @video1 cuts.

Do not copy from @video1: the block-shaped figures, flat colours, eye dots, primitive box props, the grey low-poly set and any markers. They are placeholders.

The purple block figure is thin Daus, @image1, with his face from @image2. The black diagonal box at his left hip is his katana sheathed in its black lacquered scabbard, @image3. The tiny pale lilac square at his belt is one faint violet glow from the belt buckle of @image4 under the open bomber. The pale lilac hand blocks are his bare right hand, a loose fist then open. The pale box on legs is the rusted water tank, the low wall is the parapet and the pale disc is the crescent moon of @image5.

One locked-off wide shot, 50 mm, low angle (lens 0.8 m high) looking up, 7 m from him. Daus stands near the parapet in the left third, three-quarter turned to frame left, looking out over the city lights below, never at the lens. His left hand rests on the scabbard at his left hip; his right hand hangs at his side.

Beats (output time): 0.00-6.50 s still; only the edge of his jacket moves in the wind; 6.57 s on the song accent his right hand opens at his side; 6.60-9.00 s holds open. Keep every face and costume identical to its sheet for the whole clip.

Look: photoreal live-action tokusatsu drama, 21:9 anamorphic (2.39:1), a hill rooftop at night: cold blue moonlight from behind, about 5-6:1, city bokeh below, the water tank soft centre-right, a thin crescent moon top right, fine grain. No on-screen text, subtitles, logos or watermarks.

Plate note: a thin crescent moon, top-left as in @video1.

GEN69

ED climax C1: warm dusk: SH224

Scene ED.5 · 1 shot (SH224) · cut length 8.71 s · generate 9 s, 21:9, 1080p · audio off: ED: song and credit card in post; nobody speaks

previz_clean.mp4 · 9 s · 0.5 MB · upload as @video1

The generation

9 s · previz-driven

  1. @video1Colour-coded 3D blocking previz (clean, no labels): camera, framing, blocking, timing. Upload as @video1.
  2. @image1CH01: Qays character sheet (suit)
  3. @image2CH04: Farida character sheet
  4. @image3LOC04b: ramen shopfront plate (dusk) (location plate)

Prompt · 2,205 characters

@video1 controls only the camera path, camera speed, lens feel, the blocking (where each person sits, stands, moves and faces) and the timing of every action. It is one continuous locked-off shot with no cuts.

Do not copy from @video1: the block figures, flat colours, eye dots, mouth blocks, primitive props, the grey low-poly set, the white sphere lamps as spheres, burn-ins or markers. They are placeholders.

The large orange block figure at the left edge, back three-quarter to camera and soft, figure is Qays, @image1 (black suit, white shirt, black tie, half-rim glasses).

The yellow block figure is Farida, @image2 (powder-blue chiffon hijab with long front tail, round wire glasses, navy dress, burgundy sash).

The set is @image3, the LOC04b shopfront plate: dark wood frame, cream plaster, dark tiled base, white noren with black brush lettering (keep it soft, unreadable) over the wooden lattice door, a window onto the counter, the red ramen chochin (the red block) right of the door, the standing white sign, wooden slat screens, grey stone paving.

The grey block figures inside the shop are background extras with no image: two diners at the counter with their backs to the street, eating and slurping, and two traditional ramen chefs in white behind the counter in steam, ladling, wiping and shaking a tebo; nobody looks out.

Beats: 0.0-3.0 s Farida stands on the tiled step in the doorway under the noren, arms folded, studying Qays with a searching look; 3.0-5.0 s her suspicion softens to worry; her arms drop; 5.5 s she reaches out; 6.2 s her fingertips rest on his sleeve (the one contact point, hands framed clearly) and Qays looks down at her hand; 6.2-9.0 s they hold, nobody speaks.

Keep the right third clear for staff credits (post).

Light: warm dusk, the shop's 3200K spill behind her, amber-blue sky, 2-3:1, the chochin glowing.

Keep every face and costume identical to its sheet for the whole clip.

Photoreal live-action tokusatsu drama, shot on cinema camera, anamorphic 21:9, natural skin texture, fine film grain, motivated practical light. No on-screen text, no logos, no subtitles, no watermarks; signs, noren lettering and menu plaques stay soft and unreadable.

GEN70

ED climax C1: warm dusk: SH225

Scene ED.5 · 1 shot (SH225) · cut length 8.79 s · generate 9 s, 21:9, 1080p · audio off: ED song sequence, music in post

previz_clean.mp4 · 9 s · 0.6 MB · upload as @video1

The generation

9 s · previz-driven

  1. @video1Colour-coded 3D blocking previz (clean, no labels): camera, framing, blocking, timing. Upload as @video1.
  2. @image1CH15: Yui (CH15) character sheet
  3. @image2P10: Yui's dented paper lantern (P10) prop sheet
  4. @image3LOC02: shopping street at dusk, location plate

Prompt · 2,535 characters

@video1 is a colour-coded block previz. It controls ONLY the camera path, camera speed, lens feel, the blocking (who stands where, who moves where, facing and eyelines) and the timing. Keep every cut exactly where @video1 cuts. Do NOT copy its look: no block figures, no flat colours, no dot eyes or square mouths, no primitive props, no grey low-poly set, no pale sky, no markers. Replace every block with the real person, prop or place named below.

One static locked-off shot, 50 mm, eye level (lens 1.5 m), aimed at the mother's shoulder; she walks from 7 m to 3.5 m away, so the frame grows from MWS to MS.
The light warm-grey block figure is Yui's mother, an adult extra with no reference image: a Malay woman in her thirties, simple dusty-rose baju kurung and a cream tudung, tired and gentle.
The small teal block figure on her right hip is Yui, @image1: a small girl asleep, her cheek on her mother's right shoulder (frame-left), her face turned to the lens, eyes closed. Keep Yui's face and festival clothes exactly as @image1.
The pale block hanging from the mother's LEFT hand at hip height is the dented paper lantern, @image2: unlit, crushed on one side, bent ribs, a torn red panel, swinging slightly with her steps.
The street of @image3 at warm dusk, first warm windows; the pair stay centre-left, the right third clear (credits in post).
Beats (seconds): 0.0-4.5 she walks slowly toward the lens carrying sleeping Yui, one arm under her, looking ahead past the lens. 4.5 she glances down at Yui once, tenderly; 5.5-8.8 she walks on, looking ahead again.
Child safety: Yui is calm and asleep; nothing frightening in frame.

Look: photoreal live-action tokusatsu drama, anamorphic 2.39:1 framed for 21:9, fine film grain. A quiet Japanese shopping street at dusk (@image3): greengrocer with persimmons and cabbages and plain indigo noren on the left, shutters, a blank vending machine and a parked bicycle on the right, a dark awning over a shuttered shop, the lane curving gently right; warm 3200K shop windows as key, cool sky fill, 4:1 (the LK02 night-practicals grade: natural skin, pores intact, no beauty filter).

Keep every face, hairstyle and costume identical to its reference sheet for the whole clip; one person per sheet, never merged or duplicated.

No text, no logos, no subtitles, no captions, no watermarks; no extra people unless named here.

Plate note: the bicycle stands beside the vending machine on the right; a dark awning hangs over a shuttered shop on the right. Follow @video1 for the layout.

GEN71

ED climax C2: white-out to sky: SH226-SH227

Scene ED.6 · 2 shots (SH226 SH227) · cut length 10.88 s · generate 11 s, 21:9, 1080p · audio off: the ED song is laid in post; this unit has no audio reference

previz_clean.mp4 · 11 s · 0.4 MB · upload as @video1

The generation

11 s · previz-driven

  1. @video1Colour-coded 3D blocking previz (clean, no labels): camera, framing, blocking, timing. Upload as @video1.
  2. @image1CH01: Qays sheet: black suit; he wears a plain dark full-face helmet here
  3. @image2CH18C: Yura sheet, outfit C: charcoal greatcoat, long plum scarf
  4. @image3P14: Qays's gunmetal bike sheet (no badges)
  5. @image4ED2: location plate: the pale reclaimed flat, dirt track, one lattice pylon, heat haze

Prompt · 1,911 characters

@video1 is a colour-coded block previz of this 11-second unit. It controls ONLY the camera path, camera speed, lens feel, the blocking and the timing. Keep every cut exactly where @video1 cuts (cuts at 6.54 s). Do not copy its look: no block figures, flat colours, square eye dots, primitive props, grey sets, burn-ins or markers; everything becomes real.
The orange block figure with a dark helmet is Qays, @image1, in a plain dark full-face helmet, on his gunmetal bike @image3. The white-grey block figure with a plum strip is Yura in outfit C, @image2. The tall grey post is ONE lattice pylon of @image4 with cables leaving frame left; the brown strip is the dirt track. The grey card at the very start is a white-out.
Shots (output time):
0.00-6.54 SH226 wide on a 400 mm lens, locked off on the track centre line: the frame opens from a white-out to bleached sky (0.0-1.0 s); Qays rides straight down the track at the lens through heat shimmer, left of centre, decelerating, and stops at 5.0 s about half frame height, putting his LEFT foot down; he stays seated, helmet on, looking ahead toward the lens; pylon right of centre far behind; right third bleached sky.
6.54-11.00 SH227 wide on a 135 mm lens, locked off: Yura full figure on the left third, turned 3/4 toward frame left, looking toward the far horizon off frame left, never at the lens; pylon soft right of centre behind; right third sky; wind blows left to right; at 7.54 s a strong gust lifts her scarf and coat to frame right. No lip-sync.
Bleached sky, low sun haze behind, 2:1, heat shimmer.
Keep every face, suit and costume identical to its sheet for the whole clip. Look: photoreal live-action ending-credits sequence in bleached daylight, long-lens compression, anamorphic 21:9, fine grain. Keep the right third of frame clear of any subject (credits go there in post). No text, no logos, no subtitles, no watermark, no extra people.

GEN72

ED outro: dawn: SH228

Scene ED.7 · 1 shot (SH228) · cut length 4.75 s · generate 5 s, 21:9, 1080p · audio off: dialogue and SFX are added in post

previz_clean.mp4 · 5 s · 0.2 MB · upload as @video1

The generation

5 s · previz-driven

  1. @video1Colour-coded 3D blocking previz (clean, no labels): camera, framing, blocking, timing. Upload as @video1.
  2. @image1P10: Yui's paper lantern, dented (P10) (sheet)
  3. @image2LOC08b: location plate LOC08b: the same street at dawn, the morning after

Prompt · 1,323 characters

@video1 controls only the camera path, camera speed, lens feel, the blocking (who stands where, moves and faces where) and the timing of every action. Keep every cut exactly where @video1 cuts.
Do not copy from @video1: the block-shaped figures, flat colours, eye dots, primitive box props, the grey low-poly set, plain sky and ground. They are placeholders.
The red-and-white hanging lantern is @image1 (Yui's dented paper lantern, crushed side, torn panel), relit from inside by a candle, hanging from a short bamboo post at the side of the shrine steps. The street and steps are @image2 at dawn. No people.
Beats (output time): 0.0-2.0 s the candle flame flickers and the lantern turns slightly on its cord; 2.0-3.0 s the flame steadies; 3.0-4.75 s held still.
Soft cool dawn sky, relit lantern 2700K, 2:1. Keep the right third clear (staff credits added in post).
Keep every face and costume identical to its sheet for the whole clip.
Look: photoreal live-action tokusatsu, anamorphic 21:9, fine grain; the same festival street at dawn the morning after: empty, broken unlit lantern strings, scorched stalls, ash, the shrine steps rising into a soft cool dawn sky. Night-practical grade: 2700-3000K lantern key, cool sky fill about 4:1, emerald only as a small accent. No on-screen text, logos, subtitles or watermarks.

GEN73

Next-episode preview and sponsor card: SH229

Scene PV · 1 shot (SH229) · cut length 3.00 s · generate 4 s, 21:9, 1080p · audio on: D48 on-face: Seedance speaks it from Farida's voice reference (route A)

previz_clean.mp4 · 4 s · 0.2 MB · upload as @video1

The generation

4 s · previz-driven

  1. @video1Colour-coded 3D blocking previz (clean, no labels): camera, framing, blocking, timing. Upload as @video1.
  2. @image1CH04: Farida character sheet
  3. @image2LOC04b: ramen shopfront plate, graded darker (dim doorway) (location plate)
  4. WAV@audio1@audio1: Farida voice reference

Prompt · 1,988 characters

@video1 controls only the camera path, camera speed, lens feel, the blocking (where each person sits, stands, moves and faces) and the timing of every action. It is one continuous locked-off shot with no cuts.

Do not copy from @video1: the block figures, flat colours, eye dots, mouth blocks, primitive props, the grey low-poly set, the white sphere lamps as spheres, burn-ins or markers. They are placeholders.

The yellow block figure is Farida, @image1 (powder-blue chiffon hijab with long front tail, round wire glasses, navy dress, burgundy sash).

The set is @image2, the LOC04b shopfront plate: dark wood frame, cream plaster, dark tiled base, white noren with black brush lettering (keep it soft, unreadable) over the wooden lattice door, a window onto the counter, the red ramen chochin (the red block) right of the door, the standing white sign, wooden slat screens, grey stone paving. Both lattice leaves are slid open; the doorway frames her between the posts with the noren hem just above her head.

The grey block figures deep inside are one chef behind the lit counter, ladling and wiping, never looking up, and two diners at the counter; all soft.

Beats: 0.0-1.5 s Farida stands still in the doorway, hands together in front of her sash, her look just left of the lens, no fidgeting (next-episode card in post); 1.5-2.6 s she says firmly and quietly in Japanese 'カイス。話があるの。' (Qays. We need to talk.), voice as @audio1, a small pause after the name; 2.6-4.0 s her eyes stay on him, steady.

Light: dusk going dark, a dim doorway practical on her, the counter lit deep inside, 3-6:1, the chochin a soft red glow at the right edge.

Keep every face and costume identical to its sheet for the whole clip.

Photoreal live-action tokusatsu drama, shot on cinema camera, anamorphic 21:9, natural skin texture, fine film grain, motivated practical light. No on-screen text, no logos, no subtitles, no watermarks; signs, noren lettering and menu plaques stay soft and unreadable.

GEN74

Next-episode preview and sponsor card: SH230-SH234

Scene PV · 5 shots (SH230 SH231 SH232 SH233 SH234) · cut length 8.00 s · generate 8 s, 21:9, 1080p · audio off: the narrator line D49 and the music are laid in post (V.O., no lip-sync)

previz_clean.mp4 · 8 s · 1.1 MB · upload as @video1

The generation

8 s · previz-driven

  1. @video1Colour-coded 3D blocking previz (clean, no labels): camera, framing, blocking, timing. Upload as @video1.
  2. @image1CH19m: the man sheet: early 20s, long wet black hair past the shoulders, light stubble, silver hoop left ear, oversized black tee, two thin silver chains
  3. @image2CH19: Rider Rafflesia suit sheet: crimson warty petal armour, flared petal pauldrons, open flower-cavity chest, red eyes, red-lens belt
  4. @image3PRV1: location plate: rainforest floor after rain with ONE giant red rafflesia-like flower

Prompt · 2,659 characters

@video1 is a colour-coded block previz of this 8-second unit. It controls ONLY the camera path, camera speed, lens feel, the blocking and the timing. Keep every cut exactly where @video1 cuts (cuts at 1.50 s, 3.00 s, 4.25 s, 6.00 s). Do not copy its look: no block figures, flat colours, square eye dots, primitive props, grey sets, burn-ins or markers; everything becomes real.
The sky-blue block figure is one person: the man, @image1, who becomes Rider Rafflesia, @image2. The dark block on the back of his head is his long wet black hair. The red flat flower shape is the ONE giant red rafflesia-like flower of @image3, on the forest floor; the grey slabs are buttress roots, trunks and mist. The ivory bent bar rising behind him is a long bone-white claw. The cloud of red cubes is a burst of red spores; the drifting red specks are spores in the air. The dark-red plates closing over him are rotting red petal armour; the red dots on his face are Rafflesia's red eyes.
Shots (output time):
0.00-1.50 SH230 wide on 35 mm, locked off: dripping rainforest; the giant red flower left-centre; the man kneels on one knee right of it, in profile facing frame left toward the flower, one hand on a root, perfectly still, watching it; a drip splashes near the flower at 0.5 s.
1.50-3.00 SH231 low medium shot, locked off: the man centre-left, 3/4 from behind, still watching the flower, unaware; behind his right shoulder (frame right) a long bone-white claw rises slowly out of the roots (1.8-2.8 s) and hangs over his shoulder. Nobody looks at it.
3.00-4.25 SH232 insert on 100 mm: the flower's cavity centre frame, petals at the edges; the petals tremble, then at 3.3 s it bursts a cloud of red spores up and toward the lens.
4.25-6.00 SH233 low medium shot with a smooth tilt up (4.45-5.95 s), no dolly: the man, now facing the lens 3/4 frame left, looks down at his own body as rotting red petal-armour plates curl up from the ground and close over his waist (4.25 s), chest (5.05 s), shoulders and finally his head (5.65 s); spores drift through frame.
6.00-8.00 SH234 low full shot on 24 mm, locked off: Rider Rafflesia rises from the kneel to full height centre frame (upright at 7.0 s), facing the lens, arms opening slightly, red eyes lit, spores swirling off the petal pauldrons; the flower frame left behind him. (A narrator line plays in post at 6.8-7.6 s.)
Canopy grey-green light 3-6:1, wet foliage, mist.
Keep every face, suit and costume identical to its sheet for the whole clip. Look: photoreal live-action tokusatsu next-episode preview, anamorphic 21:9, fine grain. No text, no logos, no subtitles, no watermark, no extra people.