EP3 Opening Hand-off

Rider Chaos EP3 · Seedance 2.5 hand-off

OP title sequence

One card per generation unit. Upload the files in the order shown (the previz clip is @video1, then the sheets and plates as @image1, @image2 …, then any audio), paste the whole prompt, and set Seedance 2.5 reference-to-video to the length shown, 21:9, 1080p. The previz decides camera, blocking and timing; the sheets and plates decide how everyone and everything looks.

GEN03

OP intro: city in rain, silhouette, eyes, Chaos card: SH008-SH009

Scene OP.1 · 2 shots (SH008 SH009) · cut length 4.33 s · generate 5 s, 21:9, 1080p · audio on: @audio1 (the OP song segment) is a timing reference for the crash and the 3.00 stab; the edit replaces the soundtrack with the owner's OP WAV

previz_clean.mp4 · 5 s · 0.8 MB · upload as @video1

The generation

5 s · previz-driven

  1. @video1Colour-coded 3D blocking previz (clean, no labels): camera, framing, blocking, timing. Upload as @video1.
  2. @image1OPX3: OPX3 location plate: high view over wet rooftops to a narrow sodium street in heavy rain (SH008)
  3. @image2LOC07: LOC07 location plate: night junction under sodium light (look stand-in for the OPX3 street)
  4. @image3LOC10: LOC10 location plate: rain back street with the tall 4000K streetlight (SH009 kerb puddle)
  5. WAV@audio1handoff/OP_0.87-5.20.wav: the OP song 0.87-5.20 s (bar-1 crash and the 3.00 stab) for sync

Prompt · 2,735 characters

@video1 controls only the camera path, camera speed, lens feel, the blocking (where each figure stands, moves and faces) and the timing of every action. Keep every cut exactly where @video1 cuts.

Do not copy from @video1: the block-shaped figures, flat colours, eye dots, primitive box props, the grey low-poly set and any markers. They are placeholders.

Two shots with no people in either. Shot 1 (0.00-2.12 s) is the city of @image1, with the sodium street look of @image2: a locked-off 135 mm extreme wide from a rooftop parapet about 40 m up, near-level (about 4 degrees down). Layered wet tile and flat roofs fill the lower two-thirds, water tanks and overhead wires cross the middle, the narrow sodium-lit street (the tan ribbon in @video1) runs from lower right to frame centre, and a thin band of night sky stays visible at the very top. Shot 2 (2.12-4.33 s) is a wet kerb puddle in the back street of @image3: a locked-off 100 mm insert with the lens 10 cm above the water.

The grey box roofs in @video1 are wet tile and flat roofs; the small pale cubes are lit windows and street lamps; the thin dark bars are overhead wires. The pale slanted bars sweeping right to left are sheets of heavy rain blowing through the lamp cones; the thinner grey bars are steady rain. In shot 2 the dark plane is the black puddle surface, the pale warm strip is the reflection of the 4000K streetlight in the water, the small pale cube is one large raindrop and the round hoops are ripple rings on the water.

Beats (output time): 0.00 s bar-1 crash, rain already falling hard; 0.70 s the first big rain sheet sweeps diagonally from top right to bottom left across the street lights; 1.50 s a second sheet; 2.12 s cut to the puddle; 2.12-2.21 s one large drop falls into frame centre; 2.21 s the drop hits the water on the edge of the streetlight reflection exactly on the music stab; 2.21-3.30 s round rings spread across the reflection and it shivers and breaks up; 3.40-4.30 s smaller drops land around it and the reflection settles.

Shop shutters closed, every sign blank, no lettering in any reflection. Rain density matches across both shots. Light: night blue grade, 2100K sodium street in shot 1, one cool 4000K streetlight in shot 2; deep blacks, wet specular highlights.

Look: photoreal live-action tokusatsu title footage, anamorphic 21:9 (2.39:1), fine film grain, motion blur on the rain. No on-screen text, subtitles, logos or watermarks.

Plate note: the near sodium streetlamp stands on the near-left kerb, as in @video1. Plate note: follow @video1 for layout where the location image differs: the neon signs hang on the wall behind the parked cars (west wall), and the storm drain grate sits at the hatchback's rear kerb.

GEN04

OP intro: city in rain, silhouette, eyes, Chaos card: SH010-SH014

Scene OP.1 · 5 shots (SH010 SH011 SH012 SH013 SH014) · cut length 11.33 s · generate 12 s, 21:9, 1080p · audio off: the OP song is laid in post; the trimmed section is uploaded only so cuts land on its hits

previz_clean.mp4 · 12 s · 0.8 MB · upload as @video1

The generation

12 s · previz-driven

  1. @video1Colour-coded 3D blocking previz (clean, no labels): camera, framing, blocking, timing. Upload as @video1.
  2. @image1CH02: Rider Chaos suit sheet (silver-black armour, green compound eyes, V horn-blades)
  3. @image2CH02h: Chaos helmet sheet: the compound eyes and V horn-blades close up
  4. @image3OPX1: location plate: night factory hall, central aisle, light shafts through steam
  5. WAV@audio1audio: D:\Amrulqays\Kamen Rider Chaos\Kamen Rider OST\Kamen Rider Chaos OP - Fukkatsu Shadowmoon (TV size, male only).wav trimmed to 5.20-16.56 s (11.36 s): the OP intro under this unit

Prompt · 2,414 characters

@video1 is a colour-coded block previz of this 12-second unit. It controls ONLY the camera path, camera speed, lens feel, the blocking and the timing. Keep every cut exactly where @video1 cuts (cuts at 4.92 s, 7.08 s, 8.12 s, 8.50 s). Do not copy its look: no block figures, flat colours, square eye dots, primitive props, grey sets, burn-ins or markers; everything becomes real.
The orange block figure with two silver spikes on its head is Rider Chaos, @image1; his helmet, eyes and horn-blades match @image2. The grey hall is the factory in @image3: a straight central aisle to the lens, high windows top-back, wet concrete. The three pale rectangles on the floor are where three hard cold light shafts fall through steam; the shafts themselves slant down from the high windows. The square eye dots turning green mean his compound eyes ignite. Small grey cubes rising off his shoulders are steam; small pale-blue cubes falling are rainwater running off the armour. The black frames are a black card.
Shots (output time):
0.00-4.92 SH010 wide, low, locked off on the aisle centreline: Chaos as an unlit silhouette with a silver rim walks straight at the lens, steady and unhurried, arms loose, crossing the three shafts at 1.2, 2.6 and 4.0 s; each shaft rims his shoulders and horn-blades; he stops at 4.6 s. Eyes dark.
4.92-7.08 SH011 extreme close-up, dead frontal on the eyes: on its first frame the large green faceted eyes ignite from dark to full glow in one rise (no strobe), a faint inner flicker settling, steam drifting across.
7.08-8.13 SH012 low medium shot, locked off: he stands still, eyes low green; at 7.38 s water sheets off his left shoulder; at 7.8 s steam curls up into the top of frame.
8.13-8.50 SH013 pure black.
8.50-12.00 SH014 low full shot, locked off: Chaos stands square, weight even, hands loose, head on the upper third, boots on the lower edge; steam rises off the silver armour and rain runs off it from 9.0 s. Keep the lower-left corner empty wet floor (a cast card goes there in post).
Night blue, hard top-back cold light 6:1, no green or violet light except his eyes.
@audio1 is the music for timing only. Keep every face, suit and costume identical to its sheet for the whole clip. Look: photoreal live-action tokusatsu title sequence in a derelict factory at night in rain, anamorphic 21:9, fine grain. No text, no logos, no subtitles, no watermark, no extra people.

GEN05

OP cast cards: Qays, Farida, Jiji: SH015-SH017

Scene OP.2 · 3 shots (SH015 SH016 SH017) · cut length 8.58 s · generate 9 s, 21:9, 1080p · audio off: OP cast cards: the OP song (M0, 16.56-25.11 s of the TV-size WAV) is laid in post

previz_clean.mp4 · 9 s · 0.7 MB · upload as @video1

The generation

9 s · previz-driven

  1. @video1Colour-coded 3D blocking previz (clean, no labels): camera, framing, blocking, timing. Upload as @video1.
  2. @image1CH01: Qays character sheet (civilian suit)
  3. @image2CH04: Farida character sheet
  4. @image3CH05: Jiji character sheet (moto jacket, wayfarers)
  5. @image4P14: Qays's gunmetal sport-tourer bike sheet, no badges
  6. @image5LOC04b: ramen shopfront plate (night look here) (location plate)

Prompt · 2,664 characters

@video1 controls only the camera path, camera speed, lens feel, the blocking (where each person sits, stands, moves and faces) and the timing of every action. Keep the cuts exactly where @video1 cuts, at 2.875 s, 5.708 s; never add or move a cut.

Do not copy from @video1: the block figures, flat colours, eye dots, mouth blocks, primitive props, the grey low-poly set, the white sphere lamps as spheres, burn-ins or markers. They are placeholders.

The orange block figure is Qays, @image1 (black suit, white shirt, black tie, half-rim glasses).

The yellow block figure is Farida, @image2 (powder-blue chiffon hijab with long front tail, round wire glasses, navy dress, burgundy sash).

The blue block figure is Jiji, @image3 (yellow leather moto jacket, red hex GG emblem on the left chest, black wayfarers); the black bar on his face is his sunglasses.

The gunmetal block bike Qays sits astride is @image4: his parked gunmetal faceted sport-tourer, no badges, logos or numbers; the pale blocks at the bars are his bare hands on the grips.

The set is @image5, the LOC04b shopfront plate: dark wood frame, cream plaster, dark tiled base, white noren with black brush lettering (keep it soft, unreadable) over the wooden lattice door, a window onto the counter, the red ramen chochin (the red block) right of the door, the standing white sign, wooden slat screens, grey stone paving.

Three cast cards on one night street, one person per card: 0.0-2.875 s Qays astride the parked bike at the kerb, nose to frame right, looking down the street; 0.8-1.3 s he turns only his head and looks straight into the lens, calm, and holds. 2.875-5.708 s Farida under the red chochin, body three-quarter to frame left toward the door; at 3.58-4.18 s she turns head then shoulders to the lens with a small composed smile and holds. 5.708-8.58 s Jiji in front of the slat screens, chin a little up, sunglasses on; at 6.5-7.2 s he hooks the bridge with his right index finger and lowers the wayfarers to his nose tip, then holds a playful level look into the lens over the frames. Tail to 9.0 s holds Jiji.

Keep the lower-left corner of every card clear of key action (cast card added in post).

Light: night, warm 2700K paper-lantern and shop spill as key, cool night fill, 4:1; the chochin's red warm light on Farida's right cheek.

Keep every face and costume identical to its sheet for the whole clip.

Photoreal live-action tokusatsu drama, shot on cinema camera, anamorphic 21:9, natural skin texture, fine film grain, motivated practical light. No on-screen text, no logos, no subtitles, no watermarks; signs, noren lettering and menu plaques stay soft and unreadable.

GEN06

OP cast cards: Daus and friends, the old man: SH018

Scene OP.3 · 1 shot (SH018) · cut length 2.83 s · generate 4 s, 21:9, 1080p · audio off: OP song sequence, the music and the cast card are added in post

previz_clean.mp4 · 4 s · 0.4 MB · upload as @video1

The generation

4 s · previz-driven

  1. @video1Colour-coded 3D blocking previz (clean, no labels): camera, framing, blocking, timing. Upload as @video1.
  2. @image1CH07: Daus (CH07, fat) character sheet
  3. @image2CH13: Fazil (CH13) character sheet
  4. @image3CH14: Mastura (CH14) character sheet
  5. @image4CH20: Tok Wan (CH20) character sheet
  6. @image5LOC02: shopping street at dusk, location plate

Prompt · 2,823 characters

@video1 is a colour-coded block previz. It controls ONLY the camera path, camera speed, lens feel, the blocking (who stands where, who moves where, facing and eyelines) and the timing. Keep every cut exactly where @video1 cuts. Do NOT copy its look: no block figures, no flat colours, no dot eyes or square mouths, no primitive props, no grey low-poly set, no pale sky, no markers. Replace every block with the real person, prop or place named below.

Opening-titles cast card shot, one static locked-off GROUP shot, 35 mm, eye level, 4.5 m from the line-up.
The purple block figure (with the wide belly block and the thin grey bar across its eyes) is Daus, @image1: a heavy-set young Malay man, blue hibiscus shirt, dark jeans, thin silver squarish glasses.
The sky-blue block figure is Fazil, @image2: a lean young Malay man, beige palm-print shirt, olive cargos.
The slate-grey block figure is Mastura, @image3: a young woman in a black jersey hijab, long black belted trench and black leather gloves.
The yellow block figure with the white beard block and the dark stick is Tok Wan, @image4: an old Malay man with a white beard, royal-blue bandana, songket sampin, leaning on a wooden cane.
Four friends stand in a shallow arc in front of the greengrocer (@image5), framed mid-shin up, each face in its own quarter of the frame, left to right: Fazil, Daus, Mastura, Tok Wan.
Beats (seconds): 0.0 Daus is mid-laugh, head thrown back, belly shaking; Fazil (turned to frame-right) and Mastura and Tok Wan (turned to frame-left) laugh in toward him, Tok Wan chuckling on his cane. 1.0-1.6 they turn to the lens in a staggered ripple: Fazil 1.0, Mastura 1.2, Tok Wan 1.4, Daus last at 1.6. 1.6-4.0 all four hold, still smiling, straight into the lens (a warm fourth-wall look).
Keep the lower-left corner calm and uncluttered (a cast card is added there in post). Real laughter: eyes crinkling, shoulders moving, natural blinks.

Look: photoreal live-action tokusatsu drama, anamorphic 2.39:1 framed for 21:9, fine film grain. A quiet Japanese shopping street at dusk (@image5): greengrocer with persimmons and cabbages and plain indigo noren on the left, shutters, a blank vending machine and a parked bicycle on the right, a dark awning over a shuttered shop, the lane curving gently right; warm 3200K shop windows as key, cool sky fill, 4:1 (the LK02 night-practicals grade: natural skin, pores intact, no beauty filter).

Keep every face, hairstyle and costume identical to its reference sheet for the whole clip; one person per sheet, never merged or duplicated.

No text, no logos, no subtitles, no captions, no watermarks; no extra people unless named here.

Plate note: the bicycle stands beside the vending machine on the right; a dark awning hangs over a shuttered shop on the right. Follow @video1 for the layout.

GEN07

OP cast cards: Daus and friends, the old man: SH019

Scene OP.3 · 1 shot (SH019) · cut length 2.88 s · generate 4 s, 21:9, 1080p · audio off: OP song sequence, music and the cast card in post

previz_clean.mp4 · 4 s · 0.3 MB · upload as @video1

The generation

4 s · previz-driven

  1. @video1Colour-coded 3D blocking previz (clean, no labels): camera, framing, blocking, timing. Upload as @video1.
  2. @image1CH12: the old man (CH12) character sheet
  3. @image2P07: the umbrella-cane (P07) prop sheet
  4. @image3LOC02: shopping street at dusk, location plate

Prompt · 2,492 characters

@video1 is a colour-coded block previz. It controls ONLY the camera path, camera speed, lens feel, the blocking (who stands where, who moves where, facing and eyelines) and the timing. Keep every cut exactly where @video1 cuts. Do NOT copy its look: no block figures, no flat colours, no dot eyes or square mouths, no primitive props, no grey low-poly set, no pale sky, no markers. Replace every block with the real person, prop or place named below.

Opening-titles cast card shot, one static locked-off CU, 85 mm, low angle (lens below his eyeline).
The brown block figure with the black hat blocks is the old man, @image1: black fedora, long black double-breasted trench with epaulettes, black turtleneck, brown leather gloves; his face stays in the brim's shadow.
Both gloved hands rest on the J-hook of the furled black umbrella-cane, @image2, held upright in front of him below the frame; the silver ring on his right glove stays below frame.
He stands under the dark awning of a shuttered shop on the right side of the street (@image3), head and shoulders on the right third, the fedora brim cutting across the top third so his eyes are lost in its shadow; only the jaw and the turtleneck collar catch the warm shop light.
Beats (seconds): 0.0-4.0 absolute stillness. He does not move, blink visibly or shift; the brim never moves. The only motion in the frame is one slow breath of steam drifting up from a wall vent behind him (@video1 shows it as a few pale cubes), starting at 0.0 and fading by 2.9.
Keep the lower-left of the frame dark and empty (a cast card is added there in post).

Look: photoreal live-action tokusatsu drama, anamorphic 2.39:1 framed for 21:9, fine film grain. A quiet Japanese shopping street at dusk (@image3): greengrocer with persimmons and cabbages and plain indigo noren on the left, shutters, a blank vending machine and a parked bicycle on the right, a dark awning over a shuttered shop, the lane curving gently right; warm 3200K shop windows as key, cool sky fill, 4:1 (the LK02 night-practicals grade: natural skin, pores intact, no beauty filter).

Keep every face, hairstyle and costume identical to its reference sheet for the whole clip; one person per sheet, never merged or duplicated.

No text, no logos, no subtitles, no captions, no watermarks; no extra people unless named here.

Plate note: the bicycle stands beside the vending machine on the right; a dark awning hangs over a shuttered shop on the right. Follow @video1 for the layout.

GEN08

OP stakes: Farida, Yui's lantern, the bike: SH020-SH022

Scene OP.4 · 3 shots (SH020 SH021 SH022) · cut length 7.46 s · generate 8 s, 21:9, 1080p · audio off: dialogue and SFX are added in post

previz_clean.mp4 · 8 s · 0.6 MB · upload as @video1

The generation

8 s · previz-driven

  1. @video1Colour-coded 3D blocking previz (clean, no labels): camera, framing, blocking, timing. Upload as @video1.
  2. @image1CH04: Farida sheet (CH04)
  3. @image2CH15: Yui sheet (CH15): 6, white happi coat with red blossoms, high ponytail
  4. @image3P09: Yui's paper lantern, intact and lit (P09) (sheet)
  5. @image4P14: Qays's civilian bike sheet (P14): gunmetal sport-tourer
  6. @image5LOC08: location plate LOC08: festival street at night, looking east to the shrine steps

Prompt · 2,237 characters

@video1 controls only the camera path, camera speed, lens feel, the blocking (who stands where, moves and faces where) and the timing of every action. Keep every cut exactly where @video1 cuts (cuts at 2.83 s, 5.67 s).
Do not copy from @video1: the block-shaped figures, flat colours, eye dots, primitive box props, the grey low-poly set, plain sky and ground. They are placeholders.
The yellow figure is @image1 (Farida). The teal arm and sleeve entering top-left in the second shot are @image2 (Yui's small hand and white happi sleeve; her face stays out of frame). The red-and-white hanging lantern is @image3 (her lit paper lantern on a short bamboo stick). The grey bike is @image4 (Qays's parked civilian bike, nose to the lens). The street is @image5. Small grey figures are festival-goers.
Beats (output time): 0.0 s Farida browses at a stall with a paper cup, looking down frame left; 0.9-1.4 s she hears something and turns her head and shoulders toward the shrine steps, ending 3/4 back to us. Cut 2.83 s: insert, the lit lantern swings like a pendulum on its stick from her hand, left at 2.83 s, through centre at 3.53 s, right at 4.23 s, back through centre at 4.93 s. Cut 5.67 s: ground-level insert at the street's city-end mouth, the bike's headlights dark, then at 5.79 s the twin slim LED headlights snap on with one hard flare that settles; hold the beams to the end.
Festival intact, no fire. Shallow depth of field, lantern bokeh. Keep the lower-left corner free of key action (OP credits). No weapon and no monster anywhere.
Keep every face and costume identical to its sheet for the whole clip.
Look: photoreal live-action tokusatsu, anamorphic 21:9, fine grain; an autumn festival street at night: zigzag red-and-white paper lantern strings overhead, striped food stalls both sides, stone steps up to a shrine at the east end with ONE granite stone lantern at their foot. Night-practical grade: 2700-3000K lantern key, cool sky fill about 4:1, emerald only as a small accent. No on-screen text, logos, subtitles or watermarks.

Plate note: exactly one granite stone lantern, at the foot of the shrine steps on the right; no torii; striped food stalls along both sides of the street. Follow @video1 for the layout.

GEN09

OP rival beat: mirror, Umbrazor, blade, eyes: SH023

Scene OP.5 · 1 shot (SH023) · cut length 0.71 s · generate 4 s, 21:9, 1080p · audio off: OP sequence, the song is laid in post

previz_clean.mp4 · 4 s · 0.1 MB · upload as @video1

The generation

4 s · previz-driven

  1. @video1Colour-coded 3D blocking previz (clean, no labels): camera, framing, blocking, timing. Upload as @video1.
  2. @image1CH10: Rider Umbrazor suit sheet
  3. @image2LOC05: Daus's bedroom plate (only the mirror frame is used; the room is graded to black) (location plate)

Prompt · 1,543 characters

@video1 controls only the camera path, camera speed, lens feel, the blocking (where each figure stands, moves and faces) and the timing of every action. Keep the cuts exactly where @video1 cuts. Do not copy from @video1: the block-shaped figures, flat colours, eye dots, the primitive box props, the grey low-poly set, or any marker. They are placeholders.

The purple block figure with the dark spike crown and pale violet eyes, standing INSIDE the mirror glass, is the reflection of Rider Umbrazor, @image1: black and gunmetal crystal-shard armour with violet veins, the black lacquered scabbard (the black bar) on his hip, which shows on the reflection's right because the real man wears it on his left. Only the reflection is in frame; the real Umbrazor is out of frame left. The dark wooden frame is the tall mirror from @image2; the room around it and the room inside the glass are graded to black. The camera never appears in the mirror.

Beats (output time): one locked-off medium shot, eye level, into the mirror from its right: the reflection stands completely still, waist-up, centred in the glass, facing the lens; the stillness reads by 0.3 s; hold, utterly still, to 4.0 s (the edit uses the first 0.7 s).

Keep every face and costume identical to its sheet for the whole clip. A dark mirror in a black room, a thin cold rim light on the armour; OP rival backbeat. Photoreal live-action tokusatsu, real actors and practical suits, 21:9 anamorphic framing, fine film grain. No on-screen text, subtitles, logos or watermarks.

GEN10

OP rival beat: mirror, Umbrazor, blade, eyes: SH024-SH026

Scene OP.5 · 3 shots (SH024 SH025 SH026) · cut length 3.96 s · generate 4 s, 21:9, 1080p · audio off: music and sound are laid in post (OP)

previz_clean.mp4 · 4 s · 0.4 MB · upload as @video1

The generation

4 s · previz-driven

  1. @video1Colour-coded 3D blocking previz (clean, no labels): camera, framing, blocking, timing. Upload as @video1.
  2. @image1CH10: Rider Umbrazor character sheet
  3. @image2CH10h: Rider Umbrazor helmet sheet (spike crown, violet winged eyes)
  4. @image3P05: the katana in its black lacquered saya (prop sheet)
  5. @image4LOC10: location plate: the back street in rain at night

Prompt · 2,401 characters

@video1 controls only the camera path, camera speed, lens feel, the blocking (where each figure stands, moves and faces) and the timing of every action. Keep the cuts exactly where @video1 cuts.

Do not copy from @video1: the block figures, flat colours, eye dots, primitive props, the grey low-poly set or any marker. They are placeholders.

The purple block figure is Rider Umbrazor: body from @image1, helmet detail from @image2. The black bar at his left hip is the katana in its glossy black saya, @image3; the small dark block on top of it is the hilt and round iron guard, and the thin pale strip that appears at 1.20 s is one inch of bare steel. The lighter purple cube at his left hip is his left thumb on the guard. The dark eye dots that turn pale violet at 1.76 s are his visor eyes igniting violet. The grey street, walls and the tall pole are the back street of @image4; the pole is the one 4000K streetlight.

Beats (output time): 0.08 s SH024: Umbrazor stands in the rain under the streetlight; 0.30 s rain beads on the shoulder shards; he does not move; 0.83 s SH025: The blade slides an inch out of its black lacquered sheath; 1.20 s the left thumb pushes the guard: an inch of steel bared; 1.54 s SH026: Violet eyes ignite under the helmet; 1.76 s the violet eyes ignite.

Heavy rain backlit by the streetlight; at 0.30 s rain beads and runs on his shoulder shards. SH025: the left thumb pushes the guard and one inch of steel slides out of the saya, edge up, and stops (a draw, never a re-sheathe). SH026: the narrow violet winged eyes ignite once (one rise, no flicker), rain running over the visor; eyes are violet, never red.

End on an extreme close-up of Umbrazor's lit violet eyes under the streetlight, rain on the helmet.

Keep every face and costume identical to its sheet for the whole clip.

Photoreal live-action tokusatsu opening titles in the LOC10 back street at night in heavy rain: the street runs away from the lens (south end looking north), neon on the west wall frame-left, the one 4000K streetlight frame-right, rain backlit, practical suits, anamorphic 21:9, fine grain. Photoreal live-action tokusatsu, 21:9. No text, logos, subtitles or watermarks.

Plate note: follow @video1 for layout where the location image differs: the neon signs hang on the wall behind the parked cars (west wall), and the storm drain grate sits at the hatchback's rear kerb.

GEN11

OP kaijin and the old man's ring: SH027-SH029

Scene OP.6 · 3 shots (SH027 SH028 SH029) · cut length 3.46 s · generate 4 s, 21:9, 1080p · audio off: dialogue and SFX are added in post

previz_clean.mp4 · 4 s · 0.5 MB · upload as @video1

The generation

4 s · previz-driven

  1. @video1Colour-coded 3D blocking previz (clean, no labels): camera, framing, blocking, timing. Upload as @video1.
  2. @image1CH17wb: Winged Brute sheet (CH17wb): ram horns, bat wings, rusty hammer-scythe
  3. @image2CH17ck: Centaur Knight sheet (CH17ck): moss-bronze armour, insect head, serrated sword
  4. @image3CH17sc: Skull Crawler sheet (CH17sc): hunched, skull face, claws
  5. @image4LOC08: location plate LOC08: festival street at night, looking east to the shrine steps

Prompt · 2,283 characters

@video1 controls only the camera path, camera speed, lens feel, the blocking (who stands where, moves and faces where) and the timing of every action. Keep every cut exactly where @video1 cuts (cuts at 0.71 s, 2.12 s).
Do not copy from @video1: the block-shaped figures, flat colours, eye dots, primitive box props, the grey low-poly set, plain sky and ground. They are placeholders.
The red figure with dark wings is @image1 (Winged Brute), the dark block on its right shoulder is its rusty hammer-scythe. The pink figure is @image2 (Centaur Knight, framed waist-up), the grey blade is its serrated sword. The low green figure is @image3 (Skull Crawler). The street is @image4. The orange and yellow blocks behind are stalls burning near the shrine steps: real fire, embers and smoke.
Beats (output time): 0.0 s low angle, the Brute rears up with the hammer-scythe on its shoulder and at 0.15 s snaps its bat wings open, looking down into the lens. Cut 0.71 s: the Centaur Knight faces the lens, hand on the hilt at its left hip; 1.11-1.33 s it draws the serrated sword in one pull and holds it angled up toward frame right. Cut 2.13 s: lens on the asphalt, the Skull Crawler skitters straight at us low on all fours, claws scraping at 2.53 s, and stops low at 3.33 s, skull face filling the upper frame.
Each shot holds ONE creature only. Fire glow behind, wet asphalt reflections. Keep the lower-left corner free of key action.
Keep every face and costume identical to its sheet for the whole clip.
Look: photoreal live-action tokusatsu, anamorphic 21:9, fine grain; an autumn festival street at night: zigzag red-and-white paper lantern strings overhead, striped food stalls both sides, stone steps up to a shrine at the east end with ONE granite stone lantern at their foot. Night-practical grade: 2700-3000K lantern key, cool sky fill about 4:1, emerald only as a small accent. No on-screen text, logos, subtitles or watermarks.
If generated as three 4 s clips (units.csv a3 plan), use @video1 trimmed to each creature's segment: Brute 0.00-0.71 s, Centaur 0.71-2.13 s, Crawler 2.13-3.46 s.

Plate note: exactly one granite stone lantern, at the foot of the shrine steps on the right; no torii; striped food stalls along both sides of the street. Follow @video1 for the layout.

GEN12

OP kaijin and the old man's ring: SH030

Scene OP.6 · 1 shot (SH030) · cut length 1.25 s · generate 4 s, 21:9, 1080p · audio off: dialogue and SFX are added in post

previz_clean.mp4 · 4 s · 0.2 MB · upload as @video1

The generation

4 s · previz-driven

  1. @video1Colour-coded 3D blocking previz (clean, no labels): camera, framing, blocking, timing. Upload as @video1.
  2. @image1CH12r: old man's gloved right hand with the signet ring (CH12r) (sheet)
  3. @image2P08: silver hex-crest signet ring sheet (P08), no letters
  4. @image3LOC08: location plate LOC08: festival street at night, looking east to the shrine steps

Prompt · 1,675 characters

@video1 controls only the camera path, camera speed, lens feel, the blocking (who stands where, moves and faces where) and the timing of every action. Keep every cut exactly where @video1 cuts.
Do not copy from @video1: the block-shaped figures, flat colours, eye dots, primitive box props, the grey low-poly set, plain sky and ground. They are placeholders.
The black block hand is @image1 (the old man's black-gloved right hand; he himself is off-screen right). The silver band on it is @image2 (the hex-crest signet ring, no letters). The orange and yellow blocks behind are festival stalls burning, soft and out of focus on @image3's street.
Beats (output time): 0.0 s the gloved hand rests half-closed at chest height in the right third; 0.45-0.75 s the fingers slowly tighten; 0.6 s the ring catches the firelight in one small glint (no flash); hold still to the end.
100 mm insert: the fire is soft bokeh filling the left two thirds, embers drifting. Only the hand is in frame.
Keep every face and costume identical to its sheet for the whole clip.
Look: photoreal live-action tokusatsu, anamorphic 21:9, fine grain; an autumn festival street at night: zigzag red-and-white paper lantern strings overhead, striped food stalls both sides, stone steps up to a shrine at the east end with ONE granite stone lantern at their foot. Night-practical grade: 2700-3000K lantern key, cool sky fill about 4:1, emerald only as a small accent. No on-screen text, logos, subtitles or watermarks.

Plate note: exactly one granite stone lantern, at the foot of the shrine steps on the right; no torii; striped food stalls along both sides of the street. Follow @video1 for the layout.

GEN13

OP henshin build and title slam: SH031-SH039

Scene OP.7 · 9 shots (SH031 SH032 SH033 SH034 SH035 SH036 SH037 SH038 SH039) · cut length 11.67 s · generate 12 s, 21:9, 1080p · audio off: the OP song is laid in post; the trimmed section is uploaded only so cuts land on its hits

previz_clean.mp4 · 12 s · 1.2 MB · upload as @video1

The generation

12 s · previz-driven

  1. @video1Colour-coded 3D blocking previz (clean, no labels): camera, framing, blocking, timing. Upload as @video1.
  2. @image1CH01: Qays sheet: black suit, white shirt, black tie, half-rim glasses, no helmet
  3. @image2CH02b: Chaos half-form sheet: green wireframe, left silver pauldron, right bracer, black under-suit gloves
  4. @image3CH02: Rider Chaos suit sheet
  5. @image4P14: Qays's gunmetal sport-tourer bike sheet
  6. @image5P04: the Chaos belt sheet: round buckle with the 5-blade emerald pinwheel core
  7. @image6LOC09: location plate: the night approach road, guardrail, shuttered shops, sodium lamps
  8. WAV@audio1audio: D:\Amrulqays\Kamen Rider Chaos\Kamen Rider OST\Kamen Rider Chaos OP - Fukkatsu Shadowmoon (TV size, male only).wav trimmed to 47.68-59.32 s (11.64 s)

Prompt · 3,412 characters

@video1 is a colour-coded block previz of this 12-second unit. It controls ONLY the camera path, camera speed, lens feel, the blocking and the timing. Keep every cut exactly where @video1 cuts (cuts at 1.33 s, 3.13 s, 3.67 s, 4.21 s, 4.75 s, 7.38 s, 8.17 s, 8.79 s). Do not copy its look: no block figures, flat colours, square eye dots, primitive props, grey sets, burn-ins or markers; everything becomes real.
The orange block figure is one man through the whole unit: Qays, @image1, who becomes the half-form @image2 and then Rider Chaos @image3. The gunmetal block bike is his bike, @image4, travelling left to right. The dark band with the silver square on his waist is the belt @image5; the small green blades on it are its pinwheel core. The black blocks on his hands are the black under-suit gloves of @image2. The green bands on his chest and arm are the glowing green wireframe; the grey blocks on his left shoulder and right forearm are the silver pauldron and bracer. The dark shell and silver spikes on his head are Chaos's helmet and V horn-blades; the dark plate over his face is the faceplate sealing. The flat green fans either side of the bike are two vast mirrored wings of light projected flat on the asphalt (glowing outlines, no symbols or text). The green slab behind him is an emerald glow in the sky; the green star behind his shoulders is an emerald flare. The road is @image6.
Shots (output time):
0.00-1.33 SH031 medium tracking shot from the bike's right at matched speed, background streaking right to left: Qays rides hard, then tucks low over the tank (0.4-0.9 s), elbows in, chin down.
1.33-3.13 SH032 close-up tracking from the right, his face in 3/4 profile behind his glasses, wind flattening hair and tie, eyes fixed ahead frame right; at 2.1 s his eyes narrow.
3.13-3.67 SH033 bike-mounted extreme close-up of the round buckle: the core is dark, then its five emerald blades spin up to full glow (3.23-3.53 s).
3.67-4.21 SH034 bike-mounted insert of his right hand, now in the black glove, on the throttle grip; he twists it hard at 3.82 s.
4.21-4.75 SH035 wide, ground-level lock-off from the guardrail side: the half-form rides in from centre-left; at 4.31 s the two wings of light snap open on the road either side of the bike and he rides through on them.
4.75-7.38 SH036 close-up tracking from the right: the helmet dome locks on (5.35 s), the faceplate slides down and seals over his face (5.75-6.15 s), the green compound eyes catch the light (6.2 s); hold at speed.
7.38-8.17 SH037 wide, low, locked off: Rider Chaos stands still in the road as a black silhouette in profile facing frame right, the bike out of frame; an emerald glow rises behind him filling the lower sky.
8.17-8.79 SH038 pure black.
8.79-12.00 SH039 low medium shot, locked off: Chaos stands square facing the lens, the road's emerald glow behind him; an emerald flare erupts behind his shoulders (peak 9.3 s) and settles to a glow. He does not move.
2100K sodium overhead, emerald light building to the flare, 6-8:1, motion blur at speed.
@audio1 is the music for timing only. Keep every face, suit and costume identical to its sheet for the whole clip. Look: photoreal live-action tokusatsu riding henshin on a night road, anamorphic 21:9, fine grain. No text, no logos, no subtitles, no watermark, no extra people.

Plate note: no readable banner or sign text anywhere in the frame.

GEN14

OP bike run, Chaos and GG: SH040-SH044

Scene OP.8 · 5 shots (SH040 SH041 SH042 SH043 SH044) · cut length 10.33 s · generate 11 s, 21:9, 1080p · audio off: the OP song is laid in post; the trimmed section is uploaded only so cuts land on its hits

previz_clean.mp4 · 11 s · 1.5 MB · upload as @video1

The generation

11 s · previz-driven

  1. @video1Colour-coded 3D blocking previz (clean, no labels): camera, framing, blocking, timing. Upload as @video1.
  2. @image1CH02: Rider Chaos suit sheet
  3. @image2CH06: Rider GG suit sheet
  4. @image3P15: Chaos's transformed silver bike sheet: slanted emerald headlights, emerald pinwheel discs, thrusters
  5. @image4P16: GG's black-gold bike sheet: twin yellow headlights, gold tail spike, red tail lights
  6. @image5OPX2: location plate: the tunnel of lights at night
  7. WAV@audio1audio: D:\Amrulqays\Kamen Rider Chaos\Kamen Rider OST\Kamen Rider Chaos OP - Fukkatsu Shadowmoon (TV size, male only).wav trimmed to 59.32-69.67 s (10.35 s)

Prompt · 2,587 characters

@video1 is a colour-coded block previz of this 11-second unit. It controls ONLY the camera path, camera speed, lens feel, the blocking and the timing. Keep every cut exactly where @video1 cuts (cuts at 2.83 s, 4.25 s, 5.71 s, 8.54 s). Do not copy its look: no block figures, flat colours, square eye dots, primitive props, grey sets, burn-ins or markers; everything becomes real.
The orange block rider with silver spikes is Rider Chaos, @image1, on the silver block bike with green discs, his transformed bike @image3. The blue block rider is Rider GG, @image2, on the black block bike with gold and red parts, his bike @image4. They ride side by side through the tunnel of @image5: Chaos on the riders' right, GG on their left. The pale rectangles on the walls are lamp rows, amber on the left wall above the walkway, cool white on the right, converging on the exit. Small pale grey cubes off GG's tail pipe are exhaust heat shimmer.
Shots (output time):
0.00-2.83 SH040 two-shot, camera car leading 12 m ahead, closing slowly: both ride straight at the lens abreast, Chaos frame left, GG frame right, upright, matched speed; two headlight pairs abreast; lamps flick over both helmets at 1.4 s.
2.83-4.25 SH041 ground-level insert from the riders' right: Chaos's front rim and emerald pinwheel disc drift left to right through frame (disc centre at 3.53 s), road streaking below.
4.25-5.71 SH042 ground-level insert from the riders' right: GG's rear wheel, gold rim, gold tail spike, red tail lights and tail pipe, GG half a bike length behind Chaos for this shot only; exhaust heat shimmer rolls off at 4.75 s.
5.71-8.54 SH043 medium tracking shot from the riders' right through the right-hand curve: Chaos nearer, centre-left, GG beyond and slightly right, both abreast; together they lean about 20 degrees into the curve toward the lens (6.3-6.9 s) and hold the lean.
8.54-11.00 SH044 wide, ground-level lock-off outside the exit on the riders' right, looking back into the glowing mouth (centre-left): both bikes burst out (8.84 s) and pass the lens, Chaos wiping frame right at 9.84 s, GG just after; tail lights going away.
3000K tunnel lamps streaking overhead, 6:1, heavy motion blur at speed.
@audio1 is the music for timing only. Keep every face, suit and costume identical to its sheet for the whole clip. Look: photoreal live-action tokusatsu title sequence, a road tunnel of lights at night, anamorphic 21:9, fine grain. No text, no logos, no subtitles, no watermark, no extra people.

Plate note: the tunnel curves gently right toward the exit, as in @video1.

GEN15

OP action chorus and face-off: SH045-SH050

Scene OP.9 · 6 shots (SH045 SH046 SH047 SH048 SH049 SH050) · cut length 11.42 s · generate 12 s, 21:9, 1080p · audio off: the OP song (69.67-81.07 s) and impacts are laid in post

previz_clean.mp4 · 12 s · 1.9 MB · upload as @video1

The generation

12 s · previz-driven

  1. @video1Colour-coded 3D blocking previz (clean, no labels): camera, framing, blocking, timing. Upload as @video1.
  2. @image1CH02: Rider Chaos character sheet
  3. @image2CH06: Rider GG character sheet
  4. @image3CH17ck: Centaur Knight kaijin sheet
  5. @image4CH17wb: Winged Brute kaijin sheet
  6. @image5CH17sc: Skull Crawler kaijin sheet
  7. @image6CH10: Rider Umbrazor character sheet
  8. @image7P05: the katana in its black lacquered saya (prop sheet)
  9. @image8LOC10: location plate: the back street in rain at night

Prompt · 3,175 characters

@video1 controls only the camera path, camera speed, lens feel, the blocking (where each figure stands, moves and faces) and the timing of every action. Keep the cuts exactly where @video1 cuts.

Do not copy from @video1: the block figures, flat colours, eye dots, primitive props, the grey low-poly set or any marker. They are placeholders.

The orange block figure is Rider Chaos, @image1; its two silver sticks are his V horn-blades. The blue block figure is Rider GG, @image2; the pale-gold square hoops around him in SH049 are his gold energy rings. The pink horse-bodied figure is the Centaur Knight, @image3, with its grey serrated sword. The red figure with dark horns and wings is the Winged Brute, @image4. The lime-green hunched figure is the Skull Crawler, @image5. The purple figure with the dark crown is Rider Umbrazor, @image6; the pale grey bar in his hand is the katana from @image7 and the thin white line in SH048 is the violet line his blade cuts through the rain. The green bar in Chaos's hand in SH050 is his long emerald crystal blade. The pale cubes that burst at each contact are sparks and sprays of rainwater. The grey street is the back street of @image8.

Beats (output time): 0.08 s SH045: Chaos's punch lands on the Centaur Knight's moss-bronze breastplate; sparks; 0.16 s Chaos's punch lands on the moss-bronze breastplate; sparks; 0.46 s SH046: GG's punch lands on the Winged Brute's ribs; sparks; 0.68 s GG's punch lands on the Brute's ribs; sparks; 1.17 s SH047: Chaos's spinning kick catches the Skull Crawler mid-leap, spraying rainwater and sparks; 1.98 s Chaos's spinning kick catches the Crawler mid-leap; water and sparks; 3.21 s SH048: Umbrazor's sword arc cuts a violet line through the rain; 4.03 s Umbrazor's sword arc cuts a line through the rain; 6.08 s SH049: GG's gold kick drops out of the rain wrapped in gold rings; 7.40 s GG's gold kick drops out of the rain wrapped in rings and lands; 8.92 s SH050: Chaos's emerald sword sweeps through the rain; 10.03 s the emerald blade's full sweep (camera arcs 50 deg).

Opening-title action accents, each with ONE clean contact sold by sparks and rain spray; heavy rain, wet asphalt mirroring cyan and red-orange neon. SH048: a thin violet arc line hangs in the rain where the blade passed. SH049: GG's kick drops out of the rain wrapped in gold rings. SH050: the camera arcs about 50 degrees around Chaos as the emerald blade sweeps.

End on Chaos's emerald blade at the end of its sweep, the camera arcing past him.

Keep every face and costume identical to its sheet for the whole clip.

Photoreal live-action tokusatsu, a narrow back street at night in heavy rain (LOC10): wet asphalt mirroring cyan and red-orange neon, two parked cars on the west kerb, one tall cold 4000K streetlight on the east kerb, practical suits, anamorphic 21:9, motion blur on fast moves, fine grain. Photoreal live-action tokusatsu, 21:9. No text, logos, subtitles or watermarks.

Plate note: follow @video1 for layout where the location image differs: the neon signs hang on the wall behind the parked cars (west wall), and the storm drain grate sits at the hatchback's rear kerb.

GEN16

OP action chorus and face-off: SH051-SH055

Scene OP.9 · 5 shots (SH051 SH052 SH053 SH054 SH055) · cut length 11.75 s · generate 12 s, 21:9, 1080p · audio off: the OP song (81.07-92.82 s) is laid in post

previz_clean.mp4 · 12 s · 1.4 MB · upload as @video1

The generation

12 s · previz-driven

  1. @video1Colour-coded 3D blocking previz (clean, no labels): camera, framing, blocking, timing. Upload as @video1.
  2. @image1CH02: Rider Chaos character sheet
  3. @image2CH10: Rider Umbrazor character sheet
  4. @image3CH10h: Rider Umbrazor helmet sheet (spike crown, violet winged eyes)
  5. @image4P05: the katana in its black lacquered saya (prop sheet)
  6. @image5LOC10: location plate: the back street in rain at night

Prompt · 2,497 characters

@video1 controls only the camera path, camera speed, lens feel, the blocking (where each figure stands, moves and faces) and the timing of every action. Keep the cuts exactly where @video1 cuts.

Do not copy from @video1: the block figures, flat colours, eye dots, primitive props, the grey low-poly set or any marker. They are placeholders.

The orange block figure is Rider Chaos, @image1; the silver sticks are his V horn-blades; the green bar in his hand is his emerald crystal blade. The purple figure with the dark crown is Rider Umbrazor, @image2, helmet detail from @image3; the pale grey bar is his katana and the black bar at his left hip the saya, both from @image4. The pale cream hand blocks on Chaos's right hand in SH054 are his open hand closing into a fist. The small pale cubes are sparks: hissing off the locked blades, then falling around Chaos in SH055. The grey street is the back street of @image5; the tall pole is the streetlight.

Beats (output time): 0.08 s SH051: The emerald blade meets Umbrazor's katana; sparks hiss in the rain; 0.38 s the emerald blade meets the katana; sparks hiss; 2.92 s SH052: Umbrazor turns his helmet toward the lens; 3.58 s Umbrazor turns his helmet to the lens; 4.08 s SH053: Chaos (frame left) and Umbrazor (frame right) face off across the wet street; 5.00 s both still, rain between; 7.75 s SH054: Chaos's fist clenches; 7.97 s Chaos's fist clenches; 8.46 s SH055: Chaos walks toward the lens through falling sparks; 9.38 s Chaos walks toward the lens through falling sparks.

Heavy rain, neon on wet asphalt, the streetlight frame-right. SH052: Umbrazor turns his helmet to the lens. SH054: the fist clenches in extreme close-up. SH055: Chaos walks toward the lens through falling sparks while the camera backs away.

End on Chaos walking toward the lens through falling sparks.

Keep every face and costume identical to its sheet for the whole clip.

Photoreal live-action tokusatsu, a narrow back street at night in heavy rain (LOC10): wet asphalt mirroring cyan and red-orange neon, two parked cars on the west kerb, one tall cold 4000K streetlight on the east kerb, practical suits, anamorphic 21:9, motion blur on fast moves, fine grain. Photoreal live-action tokusatsu, 21:9. No text, logos, subtitles or watermarks.

Plate note: follow @video1 for layout where the location image differs: the neon signs hang on the wall behind the parked cars (west wall), and the storm drain grate sits at the hatchback's rear kerb.

GEN17

OP outro: back to back, the throne behind: SH056-SH057

Scene OP.10 · 2 shots (SH056 SH057) · cut length 6.08 s · generate 7 s, 21:9, 1080p · audio off: the OP song and logo hits are laid in post

previz_clean.mp4 · 7 s · 0.5 MB · upload as @video1

The generation

7 s · previz-driven

  1. @video1Colour-coded 3D blocking previz (clean, no labels): camera, framing, blocking, timing. Upload as @video1.
  2. @image1CH02: Rider Chaos character sheet
  3. @image2CH06: Rider GG character sheet
  4. @image3CH16: Rider Umbra character sheet (grey-green, bony antlers, red eyes)
  5. @image4LOC10: location plate: the back street in rain at night
  6. @image5LOC11: location plate: the underworld throne hall

Prompt · 2,589 characters

@video1 controls only the camera path, camera speed, lens feel, the blocking (where each figure stands, moves and faces) and the timing of every action. Keep the cuts exactly where @video1 cuts.

Do not copy from @video1: the block figures, flat colours, eye dots, primitive props, the grey low-poly set or any marker. They are placeholders.

The orange block figure is Rider Chaos, @image1 (silver V horn-blades); the blue figure is Rider GG, @image2. The small grey seated figure with the bone-white block far behind them, high on the end wall, is a COMPOSITE GUIDE: Rider Umbra, @image3, on his throne in the throne hall of @image5, seen deep at the far end of the street as a dark violet apparition, not a sign or a screen on the wall. The two red blocks and dark red card that light up on that figure at 4.25 s are Umbra's round red eyes igniting. The pale cubes at 0.20 s are the splash as GG lands. The grey street is the back street of @image4; the tall pole frame-right is the streetlight.

Beats (output time): 0.08 s SH056: GG's boots land beside Chaos's on the wet asphalt; 0.20 s GG's boots land beside Chaos's; the splash; 0.83 s SH057: Chaos and GG stand back to back; far behind them a throne in shadow and two red eyes; 4.25 s red eyes ignite far behind at the throne.

Rain backlit by the streetlight, the throne deep behind in violet light, 8:1 contrast. SH056: ground-level insert of boots in a puddle; GG's boots land beside Chaos's with one splash. SH057: Chaos faces frame-left 3/4 and GG frame-right 3/4, backs together, breathing, weight set; their looks stay off-screen left and right. At 4.25 s the red eyes ignite far behind them, between their shoulders, and hold. Logo fragments are added in post: leave clear rain.

End on Chaos and GG back to back in the rain, the throne small far behind, two red eyes lit.

Keep every face and costume identical to its sheet for the whole clip.

Photoreal live-action tokusatsu opening titles in the LOC10 back street at night in heavy rain: the street runs away from the lens (south end looking north), neon on the west wall frame-left, the one 4000K streetlight frame-right, rain backlit, practical suits, anamorphic 21:9, fine grain. Far behind them, deep at the north end, a throne in violet shadow (composited LOC11). Photoreal live-action tokusatsu, 21:9. No text, logos, subtitles or watermarks.

Plate note: follow @video1 for layout where the location image differs: the neon signs hang on the wall behind the parked cars (west wall), and the storm drain grate sits at the hatchback's rear kerb.